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Gencon 2017 Casual Event Options
billiv15
Posted: Thursday, August 18, 2016 7:55:07 AM
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Here you go. Ball rolling. Bring your ideas for an event tailored to the casual gamer, that will bring those who claim they won't come to Gencon without it.
TimmerB123
Posted: Thursday, August 18, 2016 7:59:45 AM
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I want to emphasize that this invitation is sincere. This isn't a snarky "If you think it's so easy - you do it" gambit.

I really want to have everyone feel they can be a part of this. This is the opportunity.

Since this is the main point of it - I would love to see people who have never been to GenCon be the main drivers of this conversation, but other casual players that would be interested in this format can contribute too.
kkj
Posted: Thursday, August 18, 2016 8:01:49 AM
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I know that i will never visit GenCon but i will gladly bring my ideas in here.
billiv15
Posted: Thursday, August 18, 2016 8:02:35 AM
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kkj wrote:
I know that i will never visit GenCon but i will gladly bring my ideas in here.


Totally fine. Bring them on.
Caedus
Posted: Thursday, August 18, 2016 8:44:18 AM
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Shoot I'll start something off.

Yes I play competitively now, but I didn't start that way.

I have noticed the epics have some one-off rules, so for starters...

200pt 10acts maximum including Reins

No Tempo Control

Just a start and heck, it doesn't even need to be 200pt for that matter


kkj
Posted: Thursday, August 18, 2016 8:48:28 AM
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Just some ideas i posted before:

- Fix stupid rulings. This are the first things new players are going to dislike, like attacks with lightsabers not melee, General Skywalker not counting as Anakin, etc. Those kind of things. I know it makes little difference to the gameplay but it just takes away the immersion/fun for many players
- Give Doors 50 hp per square instead of using gambit format. Doors can only be targeted when they are held close by override and each attack or ability targeting a door automatically deals damage, no rolls required.
- CE's normal range should be 6, only exceptions should be very weak ones (original Jabba for example), double-edged ones or "character X gains ability Y" type of CEs
- No superstealth. Change it to an slightly improved version of stealth (range 3 instead of 6 for example) or just leave it out of the game completely
- No activation control. Messing with the game's basic mechanics is pretty much dumb in any game.
- Change Strafe/Galloping Attack so that you can only move in one straight line while using it. Makes thematic sense and makes it less powerful, you actually have to play now to use it correctly.
- Alter cover rules for huge characters. Huges can't get cover from non-huge characters and low objects, but also ignore difficult terrain, low objects and medium/small sized enemies.
- Change costs of some characters. (Just as an example, WOTC Darth Revan cost 70. From a WOTC-only point of view and exluding the top 100 pieces.)

Maybe leave the last point out of this for now
TimmerB123
Posted: Thursday, August 18, 2016 9:07:05 AM
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As a point of practicality, I would suggest that you start with the base rules that we currently have, and specify changes. So if something slips through the cracks, there is a default. That way - "We meant to change that" doesn't hold water.

Be it casual or competitive, knowing the rules beforehand makes a better game for all. Nobody likes having a rule pulled out on them that they were unaware of. So the definitive ruleset must be concise and complete.
Darth_Reignir
Posted: Thursday, August 18, 2016 10:05:07 AM
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I appreciate the gesture and transparency and will make it a point to corral the men into a convoy. Hopefully this event will convince a few of our players who have been out of the loop for awhile to attend as well.
TimmerB123
Posted: Thursday, August 18, 2016 10:27:57 AM
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Darth_Reignir wrote:
I appreciate the gesture and transparency and will make it a point to corral the men into a convoy. Hopefully this event will convince a few of our players who have been out of the loop for awhile to attend as well.

That would seriously be awesome.
ChewbaccaBigfoot
Posted: Thursday, August 18, 2016 11:59:24 AM
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For me, as a strictly casual player, I don't much care for time limits or the idea of gambit (or anything else related to scoring points outside of eliminating the opponents characters). So maybe having games that actually played all the way out would be more appealing to casual players.
FlyingArrow
Posted: Thursday, August 18, 2016 12:03:32 PM
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ChewbaccaBigfoot wrote:
For me, as a strictly casual player, I don't much care for time limits or the idea of gambit (or anything else related to scoring points outside of eliminating the opponents characters). So maybe having games that actually played all the way out would be more appealing to casual players.


I like the idea, but time limits are necessary when the event has a time slot.
TimmerB123
Posted: Thursday, August 18, 2016 12:03:47 PM
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ChewbaccaBigfoot wrote:
For me, as a strictly casual player, I don't much care for time limits or the idea of gambit (or anything else related to scoring points outside of eliminating the opponents characters). So maybe having games that actually played all the way out would be more appealing to casual players.


I fully agree with the sentiment. If I had my druthers that's exactly how the game would be played. Unfortunately there is a practical element at Gen Con. Everything at Gen Con must be scheduled and have a scheduled runtime. Thus time limits are a necessary evil. That's not a Star Wars miniatures rule, that's an every-scheduled-event-at-GenCon rule.

TILE WARS is a format that only awards a win when all pieces on one side are defeated. There is still a time limit (as there has to be), but if you hit that time limit its a double loss.
kkj
Posted: Thursday, August 18, 2016 12:14:30 PM
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Yeah leave out Gambit please.
jak
Posted: Thursday, August 18, 2016 12:23:21 PM
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kkj wrote:
Yeah leave out Gambit please.
gambit is needed
have you ever had some one go up on points, then hide in a locked room and stall for time??
those shitty tactics are why a Gambit rule is needed.
no gambit? people
will hide to win.
gambit gets you out in the middle of the map fighting, so you can eliminate enemy pieces.
jak
Posted: Thursday, August 18, 2016 12:24:44 PM
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kkj wrote:
Just some ideas i posted before:

- Fix stupid rulings. This are the first things new players are going to dislike, like attacks with lightsabers not melee, General Skywalker not counting as Anakin, etc. Those kind of things. I know it makes little difference to the gameplay but it just takes away the immersion/fun for many players
- CE's normal range should be 6, only exceptions should be very weak ones (original Jabba for example), double-edged ones or "character X gains ability Y" type of CEs
- No superstealth. Change it to an slightly improved version of stealth (range 3 instead of 6 for example) or just leave it out of the game completely
- No activation control. Messing with the game's basic mechanics is pretty much dumb in any game.
- Change Strafe/Galloping Attack so that you can only move in one straight line while using it. Makes thematic sense and makes it less powerful, you actually have to play now to use it correctly.
- Alter cover rules for huge characters. Huges can't get cover from non-huge characters and low objects, but also ignore difficult terrain, low objects and medium/small sized enemies.
- Change costs of some characters. (Just as an example, WOTC Darth Revan cost 70. From a WOTC-only point of view and exluding the top 100 pieces.)

Maybe leave the last point out of this for now


sounds to me, that you want to play another game other than SWMBlink
jak
Posted: Thursday, August 18, 2016 12:26:47 PM
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is a casual player going to spend hundreds of dollars to attend GenCon to play in 1 casual event?

Caedus
Posted: Thursday, August 18, 2016 12:32:56 PM
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jak wrote:
kkj wrote:
Just some ideas i posted before:

- Fix stupid rulings. This are the first things new players are going to dislike, like attacks with lightsabers not melee, General Skywalker not counting as Anakin, etc. Those kind of things. I know it makes little difference to the gameplay but it just takes away the immersion/fun for many players
- CE's normal range should be 6, only exceptions should be very weak ones (original Jabba for example), double-edged ones or "character X gains ability Y" type of CEs
- No superstealth. Change it to an slightly improved version of stealth (range 3 instead of 6 for example) or just leave it out of the game completely
- No activation control. Messing with the game's basic mechanics is pretty much dumb in any game.
- Change Strafe/Galloping Attack so that you can only move in one straight line while using it. Makes thematic sense and makes it less powerful, you actually have to play now to use it correctly.
- Alter cover rules for huge characters. Huges can't get cover from non-huge characters and low objects, but also ignore difficult terrain, low objects and medium/small sized enemies.
- Change costs of some characters. (Just as an example, WOTC Darth Revan cost 70. From a WOTC-only point of view and exluding the top 100 pieces.)

Maybe leave the last point out of this for now


sounds to me, that you want to play another game other than SWMBlink


Thank you!! I was going to suggest playing Sorry or Chutes 'n Ladders with SWM Proxies

I only played in 3 Regionals this year. I will be attending 4 to 5 Next year and GenCon but I consider myself a casual player. IMO you have eliminated half of the rules? How is this mindless roll+move+attack+repeat supposed to be fun? Why not just play Cards?
Caedus
Posted: Thursday, August 18, 2016 12:33:32 PM
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jak wrote:
is a casual player going to spend hundreds of dollars to attend GenCon to play in 1 casual event?



+1 But I just might so I can't really laugh.
TimmerB123
Posted: Thursday, August 18, 2016 12:39:26 PM
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Caedus wrote:
jak wrote:
is a casual player going to spend hundreds of dollars to attend GenCon to play in 1 casual event?



+1 But I just might so I can't really laugh.


As I said before, GenCon has so much more to offer. Just our SWM games has tons of casual scenario events, minis madness, mystery map, Royal rumble, etc.

Jak - these days you'd consider yourself more into casual games, correct? Yet you go and have fun every year.


Some might consider this new event the "Pemier Casual SWM tournament", but there is plenty more awesomeness: other casual SWM, other Star Wars stuff, other games, cosplay, and lots of other splendid nerdery.
Caedus
Posted: Thursday, August 18, 2016 12:46:26 PM
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TimmerB123 wrote:
Caedus wrote:
jak wrote:
is a casual player going to spend hundreds of dollars to attend GenCon to play in 1 casual event?



+1 But I just might so I can't really laugh.


As I said before, GenCon has so much more to offer. Just our SWM games has tons of casual scenario events, minis madness, mystery map, Royal rumble, etc.

Jak - these days you'd consider yourself more into casual games, correct? Yet you go and have fun every year.


Some might consider this new event the "Pemier Casual SWM tournament", but there is plenty more awesomeness: other casual SWM, other Star Wars stuff, other games, cosplay, and lots of other splendid nerdery.


You are mistaken Tim. There is nothing but Star Wars!!ThumbsUp
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