I love rolling saves! I hope we get a lot more!
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3
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9.375000
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I feel fine about the number of save rolls.
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14
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43.750000
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Saves have their place, but we have a bit too many
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14
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43.750000
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Ugh saves! We have enough luck with attack + init
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1
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3.125000
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,444
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I don't like the options so I'll type my answer here. :)
Saves are fine. This is a dice-based game with enough rolls to generally even out the luck (but of course not always). Luck is most pronounced when single die rolls have huge influences and there aren't that many die rolls. A crucial init, for example. If most inits don't matter then the one that does matter injects a decent amount of luck into the game. (And of course 1-activation in the first phase was a GREAT change.)
There are some boardgames out there that appear to have "less luck" because they only use dice in a few spots but in fact can be even more luck-based than a game like SWM or Risk where there are enough dice rolls that mitigating the luck becomes an important skill. So there - I disagree with the premise of the 4th option.
I'm surprised option 1 has any votes. Too many saves just gets annoying.
I'm pretty much right between options 2 and 3. I think we're okay but if you want to build a squad that goes overboard on saves you can, and that can slow the game down.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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The verbage was meant to express an extreme viewpoint.
In hindsight it should not have said "luck", it should've said "rolls"
As far as somebody wanting more saves in the game, I suspect it might just be a vote from someone who enjoys to be a contrarian.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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I'm fine with the number of saves we have right now. Some squads have too many, some have way too few, but I think overall we're good. Abilities that require two saves aren't numerous - Shields 2 and similar abilities aren't running amok, Avoid Defeat doesn't happen very often, and Lightsaber Reflect costs too much to get spammed. Shien just isn't common either. FlyingArrow wrote:There are some boardgames out there that appear to have "less luck" because they only use dice in a few spots but in fact can be even more luck-based than a game like SWM or Risk where there are enough dice rolls that mitigating the luck becomes an important skill. +1 to this. To a certain extent, you need to be able to deal with saves. You will come up against Grenade swarms and such like. On the other hand, squads with non-Force direct damage (i.e. Blast Bugs or Double Flamethrowers) without a save are a little obnoxious because they don't require anything other than good positioning. You just toast the enemy before they toast you. If anything, the only saves I find to be annoying are things like Poison saves - not the status effect poisoned, I'm talking about stuff like Virulent Paralyzing Poison and Rakghoul Disease. There are enough automatic armor/defense abilities that you will often need to roll 3 or 4 saves just to resolve one attack. This might be an extreme example, but I recently ran Rakghouls against Neo-Crusaders. Even with Overwhelming Power negating Beskar'gam, it was still 4-6 die rolls in one turn between two pieces that cost less than 20 points each. Without Overwhelming Power it would have been even more. So save-based damage boosts really slow the game down and make your damage output vary wildly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,112
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I think the pure number of saves is probably ok. The issue I have is that anything other than a 50/50 starts to become super luck based (IMO).
For instance, if the vong need a save 7 on evade, then it feels like they should hit it most of the time, and when they don't it feels like it was just luck.
Same with say Force Lightning 4 and the save 16 to activate. I have had plenty of games turn on the magical 16 where it was oops I got lucky and didn't get activated so now I am going to win.
50/50 is very easy to predict and over the course of the game usually comes out about right (and also is the most common).
save 16 on the lightning for instance. I am not going to use it 4 times in the game (the game probably won't last that long) so if my opp hits the first one, or is on a hot streak and hits the first 2, then the game is often lost to the luck factor.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 760 Location: The Shadowlands of Kashyyyk
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Hit the wrong thing, i meant to hit we have a bit too many. Im fine with rolling saves any game like Swm has saves. But sometimes theres just a lot lf them
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2012 Posts: 61
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FlyingArrow wrote:I'm pretty much right between options 2 and 3. I think we're okay but if you want to build a squad that goes overboard on saves you can, and that can slow the game down. I agree with this. I tend to build squads that have a lot of save rolls, but I'm also usually fine playing several hour long games. I do tend to think that the rolls do get annoying at times though because luck usually kills me. I usually have to play some sort of squad that essentially can't miss attack rolls because I will roll 2's and 3's all game long for the most part.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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 I need to save vs all this polls lately! I get you're looking for feedback for future pieces, but to little-to late I fear.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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I am fine with saves as well. I really like bonuses to saves for powerful or skilled people. So I like the Ranged Defense Expert or whatever. also like mettle (all used with care and sparingly mind you for instance maybe not mixed with avoid defeat).
But I love saves when it is what you see or read about. Like Qui-Gon and Obi-Wan deflecting twenty blaster bolts from battle droids while chopping them up. or deflecting 20 bolts from a destroyer droid, i would love to see some kind of +2 to saves against non-unique opponents, or +2 to saves when opponent costs 25 or less or something like that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,444
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shmi15 wrote:Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help How are those two related?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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FlyingArrow wrote:shmi15 wrote:Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help How are those two related? well, new republic gives out evade boardwide, same with rebels
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Vong have quite a few
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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FlyingArrow wrote:shmi15 wrote:Saves aren't a huge deal.... Its part of the game and adds more variables for closer squads.
*Note if you wanted them reduced, getting rid of boardwide CE would help How are those two related? Evade, lightsaber defense, force renewal allows for saves, board-wide use this characters force points, shields, dark armor, grenades, each ally may reroll each failed save once, giving out soresu, etc. etc. those are just the ones off the top of my head
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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It's fine but maybe keep it is. What we have is what we have. And new abilities with more saves just slow things down a bit
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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I took to long to reply, but they did for me. CE handing out boardwide abilities if they were reduced to 6 squares we would see "less" saves per game. Or atleast make Using the saves more strategic
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 760 Location: The Shadowlands of Kashyyyk
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shmi15 wrote:I took to long to reply, but they did for me. CE handing out boardwide abilities if they were reduced to 6 squares we would see "less" saves per game. Or atleast make Using the saves more strategic We get it. You don't like boardwide CE's please move on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,112
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Cassus fett wrote:shmi15 wrote:I took to long to reply, but they did for me. CE handing out boardwide abilities if they were reduced to 6 squares we would see "less" saves per game. Or atleast make Using the saves more strategic We get it. You don't like boardwide CE's please move on. He is just voicing his opinion, which is what is being asked. Just because his opinion about CEs carries over to other aspects of the game (ie saves in this instance) doesn't mean that it should be ignored. The designers asked for everyone's opinions, and I am sure they want to see what people think about various topics.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2008 Posts: 110
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I hate save 7 or less.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Lou wrote:I hate save 7 or less. +1
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