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FlyingArrow
Posted: Friday, October 7, 2016 2:59:01 PM
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A thread for you to compile spoiler information, if you'd like.
dreadtech
Posted: Wednesday, October 12, 2016 5:09:38 PM
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Joined: 7/23/2008
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So confirmed so far. Last updated 19th Jan 17

Ok I remember A thread a while back asking if the First Order should have its own faction or be part of the Imperial? Not sure what the out come of that thread was so for now assuming Captain Phasma is Imperial. Will add things such as set number(s) once they are known.

EDIT. First Order is Imperial. Thanks CorellianComedian.

Any character that has a *after there name has more info at bottom of page.


Full set can be seen in PDF form in link below. Thanks to everyone involved in any way towards the set.

http://swmgamers.com/PDF/V-sets/Set13_GF_NST.pdf

Set name: "Gathering Forces"



Old Republic


I. Corellian Jedi Lord

Cost: 36

HP: 120
Def: 20
Atk: 11
Dmg: 20

Special Abilities
Army of Light. Green Jedi
Melee Attack; Double Attack
Camaraderie [Green Jedi allies gain Army of Light]
Willing to Serve [Counts as a follower for purposes of allied commander effects]

Force Powers
Force 2. Force Renewal 1
Master of the Force 2
Lightsaber Bravado +10 [Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost]

Commander Effect
Whenever a Green Jedi ally without cover would take damage from a non-adjacent attack, that ally takes only half of the damage dealt (rounded up).


Sith

2. Sarasu Taalon
Cost: 46

HP: 130
Def: 21
Atk: 13
Dmg: 20

Special Abilities
Unique. Lost Tribe. Keshiri
Melee Attack; Triple Attack
Backlash [This character can move and then make all of his attacks against 1 enemy who has already activated this round]
Shrouded [Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.]

Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Sith Rage [Force 1: +10 Damage on all attacks this turn]

Commander Effect
At the end of this character's turn, 1 Medium or smaller Lost Tribe ally may move up to 4 squares.

Lost Tribe allies get +3 Defense.

Lost Tribe allies within 6 squares gain Shrouded.



3. Sith Saber
Cost: 21

HP: 60
Def: 18
Atk: 10
Dmg: 20

Special Abilities
Lost Tribe
Melee Attack [Can attack only adjacent enemies]
Synergy +4 [+4 Attack while a Unique Lost Tribe ally is within 6 squares]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]

Force Powers
Force 3
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]
Lightsaber Precision [Force 1: This character gets +10 Damage on its next attack]


Imperial:


4.

5. Fifth Brother

Cost: 33

HP: 100
Def: 18
Atk: 11
Dmg: 20

Special Abilities
Unique. Melee Attack; Double Attack

Mighty Swing [On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies]

Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]

Synergy +2 [+2 Attack and +2 Defense while an ally named The Inquisitor, Jedi Hunter is within 6 squares]

Force Powers
Force 4

Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.]

Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]

Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11
]

6. Captain Phasma


7. First Order Stormtrooper
Imperial
Cost: 6

HP: 10
Def: 16
Atk: 4
Dmg: 10

Synergy [+2 Attack and +2 Defense while an allied First Order commander is within 6 squares]


8. Supreme Leader Snoke, Hologram
Imperial
Cost:21
HP: --
Def: --
Att: --
Dam: --
HUGE BASE

Special Abilities:
Unique

Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]

Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]

Hologram [Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares.]

Rival [Cannot be in a squad with any character with Affinity]

Summon [During setup, 1 ally whose name contains Kylo Ren or Hux may set up adjacent to this character on your half of the battle map]

Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

Commander Effect:
First Order allies within 6 squares gain Force Renewal 1



9. Seventh Sister
Cost: 33

HP: 80
Def: 19
Atk: 12
Dmg: 20

Special Abilities
Unique. Melee Attack; Double Attack

Acrobatic [Ignores enemy characters when moving]

Agile [This character can move 2 extra squares at the end of her turn]

Immediate DRK Droid Reserves [If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named DRK-1 Dark Eye Probe Droid from any faction to your squad, adjacent to this character, immediately before your first activation of the round]

Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Fifth Brother is within 6 squares]

Force Powers
Force 3
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]

Commander Effect
Droids are subject to this effect: Allies named DRK-1 Dark Eye Probe Droid gain Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings].



Rebel
11. Captain Rex, Veteran
Cost: 26
HP: 70
Def: 16
Atk: 10
Dmg: 20

Special Abilities
Unique. Ghost Crew
Twin Attack; Mobile Attack

Fall in Line [Non-Unique living followers in your squad with a printed cost of 10 or less gain Trooper for the rest of the skirmish]

Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]

Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]

"I used to believe that being a good soldier meant doing everything they told you...
You have to learn to make your own decisions.”


12.

13.

14.

15.

16. Leia Skywalker, Mal'ary'ush*
Cost: 42

HP 100
Def 19
Att +10
Dam 20

Special Abilities
Unique. Noghri. Melee Attack
Double Attack; Cunning Attack
Affinity [Noghri characters may be in your squad regardless of faction]
Protective +10 [+10 damage while a wounded ally whose name contains Solo or Skywalker is within 6 squares]

Force Powers
Force 3
Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]


Commander Effect
Once per round, when this character takes damage, a Noghri ally may immediately move up to its speed and make an attack, if it can.

Noghri followers get +4 Attack and +10 Damage against living enemies.

Noghri allies gain Bodyguard while adjacent to this character or an ally whose name contains Solo or Skywalker.



17. Phoenix Squadron Pilot ?

New Republic

18.

Mandalore

Fringe

20. Guavian Death Gang Soldier
Cost: 14

20 hp
15 def
4 atk
30 dmg

Special Abilities
Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]

Cyborg [Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Speed 8 [Can move up to 8 squares and attack, or 16 squares without attacking]


21. Hex Droid
Cost: 35

HP: 70
Def: 19
Atk: 11
Dmg: 20

Special Abilities
Droid

Advanced Shields 2 [When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10]

Anarchist [Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.]

Coordinated Movement [At the end of this character's turn, 1 ally named Hex Droid may immediately move up to 2 squares]

Extra Attack [On its turn, this character can make 1 cumulative extra attack instead of moving]

Hex Droid [Whenever this character is defeated, another character named Hex Droid within 6 squares either removes all damage, gains Extra Attack, or gains Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies) until the end of the skirmish.]

Rival [May not be in a squad with any commanders]

Swarm Synergy +1 [+1 Attack and +1 Defense for each other ally named Hex Droid within 6 squares]

"We do not recognize your authority!"

22 Hutt Cartel Kajidii on Hoversled
Cost: 21

HP: 70
Def: 17
Atk: 7
Dmg: 20

Special Abilities
Crime Lord [Hutt Cartel allies get +4 Defense if your squad contains only Fringe characters]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Traps [Enemy characters within 6 squares get -4 Defense]

Commander Effect
At the start of the skirmish, choose 1 Hutt Cartel ally. While within 6 squares of this character, that ally gains Hostage Shield [When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.].

If your squad contains only Hutt Cartel characters: After setup, you may replace one Unique ally on your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability.

Watch your back if you work in a Hutt Palace. Someone probably wants your job.

23. Kanjiklub Gang Membe
Cost: 12
HP: 30
Def: 15
Atk:4
Dmg: 10

Special Abilities
Gang +2 [+2 Attack against a target for each other ally whose name contains Kanjiklub within 6 squares of that target]

Rig Blaster [Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this

24.

25. Loth-cat
Cost: 4

HP: 10
Def: 10
Atk: --
Dmg: --

Special Abilities
Diminutive [This character does not provide cover or block movement]

Non-Sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.]

Vision of the Force [At the end of this character's turn, a living ally with a lightsaber within 6 squares may move 3 squares toward this character without provoking attacks of opportunity; This character is defeated.]

26. Maz Kanata
cost: 21

HP: 60
Def: 15
Atk: 2
Dam: 10

Special Abilities
Unique

I Like that Wookiee [Once per skirmish, if your final initiative roll is a natural 20 but you do not choose who goes first, you may add a Medium character who counts as Chewbacca (of any faction) to your squad, immediately before your first activation of the round]

Infrared Vision [Non-Unique enemies with Cloaked within 6 squares lose Cloaked]

Force Powers
Force 3
Force Vision [Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack]

Commander Effect
At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber [+10 Damage against adjacent enemies] for the rest of the skirmish. When the chosen ally is defeated, another Unique Resistance ally whose name contains Rey or Finn gains Lightsaber for the rest of the skirmish.

Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense.

27.

28. Noghri Dynast
Cost: 23

HP 70
Def 16
Att 8
Dam 20

Special Abilities
Melee Attack

Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]

Disciplined Leader [This character's commander effect cannot be suppressed]

Mighty Swing [On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies]

Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Commander Effect
Noghri allies gain Independent Outfit [Also counts as a Fringe character for the purpose of commander effects].

29. TC-70 Protocol Droid

Cost: 10

HP: 20
Def: 15
Atk: 0
Dmg: 0

Special Abilities
Droid. Hutt Cartel. Melee Attack

Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]

Illicit Blaster 10 [Replaces attacks: range 6; Make an attack at +6 Attack and 10 Damage (this counts as a nonmelee attack), then take 10 damage]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Commander Effect
Droids are subject to this effect:
This character and Unique Hutt Cartel Droid allies are subject to commander effects of Hutt Cartel allies.

Will try to update weekly, if new info is confirmed.

Yussan Vong


YV
30. pilot (full name of character not known)



EDIT

Subset: "No Such Thing as Luck"
1.
2.
3. Queen Allana Solo (New Republic)
Cost: 27
HP 60
Def 20
Atk 7
Dmg 20

Special Abilities
Unique. Hapan. Melee Attack

Throne of Balance [May be used only while unactivated: When a character within line of sight declares an attack, consider this character activated. This turn, all characters (including this character) use only printed Attack, Defense, and Damage ratings.]

Force Powers
Force 2. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)]
Force Vision [Force 2, replaces attacks: sight; 1 ally with a lower point cost may make an immediate attack]
Force Stun [Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11]

Commander Effect
Immediately before the first initiative roll of the skirmish, you may add a character that costs 5 or less to your squad for each character that was added to your opponent's squad, or that replaced a character in your opponent's squad.


4. Gaeriel Captison (Fringe)
Cost:18
HP: 30
Def: 15
Atk: +3
Dam: 10

Special Abilities
Unique. Melee Attack

Cosmic Balance [Whenever a character deals (to an enemy) damage that is more than twice its printed Damage rating, a different enemy removes 10 damage]

Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]



5. The Father
Cost: 99

HP: 220
Def: 24
Att: --
Dmg: --

Special Abilities
Unique. Melee Attack; Flight

A Family in Balance [Your squad must only contain exactly two other characters of any faction; both must be Medium and have Force ratings. An ally who spends Force points only once on a turn may spend this character's Force points instead of its own. This character is defeated if it activates with no ally with a Damage value greater than 0.]

Shrouded [Cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.]

Force Powers
Force 6. Force Renewal 4; Master of the Force 3

Door Shatter 2 [Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]

Force Defense [Force 3: Cancel a Force power used by a character within 6 squares]

Levitation 6 [Force 6, replaces attacks: Move any 1 character within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.]

Commander Effect
Allies with a lightsaber gain Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11].

6. Elassar Targon, Wraith Squadron Ace
New Republic 1/6
Cost: 20

HP 70
Def 18
Atk 9
Dmg 20

Unique. Pilot.

Combat Medic [When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally]

Gambler's Luck [Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.]

Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]

Lucky Break [If this character is targeted by an enemy when he has more than 10 Hit Points, he cannot have his Hit Points reduced below 10 this turn]

Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]






OTHER STUFF

Glossary:
Noghri
Any character whose name contains Noghri or who has the Noghri special ability. A character named Rukh is also treated as if he had Noghri.




Levitation 6 - This works just like Levitation 1, but you can move a character of any size, including enemy characters. You cannot move characters into pits using Levitation.







[b]Seventh Sister
CorellianComedian
Posted: Wednesday, October 12, 2016 5:32:48 PM
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Joined: 8/30/2014
Posts: 1,055
General Hux and Kylo Ren in the new subset are Imperial with the special ability "First Order," so the First Order is a subfaction of the Empire.
dreadtech
Posted: Thursday, October 13, 2016 9:06:29 AM
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Joined: 7/23/2008
Posts: 942
Thank you CorellianComedian for the info concerning First Order. Plus the names of the other two characters. Updated thread.
CorellianComedian
Posted: Thursday, October 13, 2016 9:53:01 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/30/2014
Posts: 1,055
dreadtech wrote:
Thank you CorellianComedian for the info concerning First Order. Plus the names of the other two characters. Updated thread.


Sorry, I meant Kylo and Hux have already been officially released; they are part of set 12.
dreadtech
Posted: Friday, October 14, 2016 8:49:26 AM
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Joined: 7/23/2008
Posts: 942
Ok, amended post
urbanjedi
Posted: Friday, October 14, 2016 12:27:57 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/30/2008
Posts: 2,093
A third name was given on the SHNN last night (10/13)
dreadtech
Posted: Tuesday, October 25, 2016 5:03:48 PM
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Joined: 7/23/2008
Posts: 942
Thanks urbanjedi
Unfortunately the sound has gone on my PC. Will add though once I find out who. Someone will post sooner or later.
FlyingArrow
Posted: Friday, November 18, 2016 7:42:44 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
Two full stat blocks given on SHNN last night (11/17).
dreadtech
Posted: Sunday, November 20, 2016 9:32:16 PM
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Joined: 7/23/2008
Posts: 942
As said in a previous post FlyingArrow, I have no sound on my PC so cannot listen to SHNN.

I will update as and when I get info.
FlyingArrow
Posted: Monday, November 21, 2016 7:52:35 AM
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Joined: 5/26/2009
Posts: 8,428
Fifth Brother
Seventh Sister

FlyingArrow
Posted: Monday, November 21, 2016 7:54:15 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Elassar Targon, Wraith Squadron Ace
New Republic 1/6
Cost: 20

HP 70
Def 18
Atk 9
Dmg 20

Unique. Pilot.

Combat Medic [When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally]

Gambler's Luck [Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.]

Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]

Lucky Break [If this character is targeted by an enemy when he has more than 10 Hit Points, he cannot have his Hit Points reduced below 10 this turn]

Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
FlyingArrow
Posted: Monday, November 21, 2016 7:54:48 AM
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Joined: 5/26/2009
Posts: 8,428
First Order Stormtrooper
Imperial 7/30
Cost: 6

HP: 10
Def: 16
Atk: 4
Dmg: 10

Synergy [+2 Attack and +2 Defense while an allied First Order commander is within 6 squares]

FlyingArrow
Posted: Monday, November 21, 2016 7:55:50 AM
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Joined: 5/26/2009
Posts: 8,428
Supreme Leader Snoke, Hologram
Cost:21
HP: --
Def: --
Att: --
Dam: --
HUGE BASE

Special Abilities:
Unique

Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]

Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]

Hologram [Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares.]

Rival [Cannot be in a squad with any character with Affinity]

Summon [During setup, 1 ally whose name contains Kylo Ren or Hux may set up adjacent to this character on your half of the battle map]

Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

Commander Effect:
First Order allies within 6 squares gain Force Renewal 1
FlyingArrow
Posted: Monday, November 21, 2016 7:56:25 AM
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Joined: 5/26/2009
Posts: 8,428
Set name: "Gathering Forces"
Subset: "No Such Thing as Luck"
Deaths_Baine
Posted: Monday, November 21, 2016 8:44:58 AM
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Joined: 5/31/2010
Posts: 1,628
FlyingArrow wrote:
Supreme Leader Snoke, Hologram
Cost:21
HP: --
Def: --
Att: --
Dam: --
HUGE BASE

Special Abilities:
Unique

Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]

Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]

Hologram [Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no First Order ally is within 2 squares.]

Rival [Cannot be in a squad with any character with Affinity]

Summon [During setup, 1 ally whose name contains Kylo Ren or Hux may set up adjacent to this character on your half of the battle map]

Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

Commander Effect:
First Order allies within 6 squares gain Force Renewal 1




interesting piece.
FlyingArrow
Posted: Monday, November 21, 2016 9:04:55 AM
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Posts: 8,428
You have to 'babysit' him, but you're doing it in gambit, so you should presumably be there anyway.
dreadtech
Posted: Monday, November 21, 2016 11:03:43 AM
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Joined: 7/23/2008
Posts: 942
Cool, set is shaping up nicely.

Thanks for all name & stats provided.
CorellianComedian
Posted: Monday, November 21, 2016 3:37:49 PM
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Joined: 8/30/2014
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That's a beautiful Rival on Snoke. And HO BOY I like Lucky Break!
jen'ari
Posted: Monday, November 21, 2016 4:32:01 PM
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Joined: 5/3/2014
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FlyingArrow wrote:
Elassar Targon, Wraith Squadron Ace
New Republic 1/6
Cost: 20

HP 70
Def 18
Atk 9
Dmg 20

Unique. Pilot.

Combat Medic [When this character is within 6 squares of an enemy character, add +10 to the amount of damage removed from target character when this character uses an ability that removes damage from an ally]

Gambler's Luck [Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.]

Heal 20 [Replaces attacks: touch; remove 20 damage from a living character]

Lucky Break [If this character is targeted by an enemy when he has more than 10 Hit Points, he cannot have his Hit Points reduced below 10 this turn]

Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]


what is the definition of target?
so if I say, Force lightning 2 him when he has 20 HP he will not die? what if I can do 120 damage to him, he cant die? What if i double flamethrower him he cant die?
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