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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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RULES FOR OLD REPUBLIC VERSUS SITH
Structure of the War
The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.
Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:
Side 1 (dark side) is Sith. Side 2 (light side) is Old Republic
Round 1: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 2: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 3: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 4: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 5: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 6: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used or there are players who do not have access to any unused maps. In that case, maps may be re-used once all maps have been used once.)
Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.
Scoring
Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).
Penalties
If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.
If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.
If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.
If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).
Restricted, Unrestricted, and Unique Lists
In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.
Characters on the Unrestricted list may be used by any player in any combination.
Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.
Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.
Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.
Fringe Bonuses
Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Sith win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.
(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)
The complete list of bonuses is below.
BlooMilk Threads
The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:
* Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.
* Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.
How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.
* Chit chat. Use this thread for discussion about the campaign.
Supreme commanders might also create their own threads specifically for their own faction.
Deadlines
Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.
Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.
Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.
Individual Games
Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.
Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.
Reinforcements, Reserves, Affinity, etc. There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a character can bring in any character from their own faction. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.
Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not only those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.
Replaced Characters There are abilities that allow a player to replace a character with a new character.
If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Versatility), then the original character may be re-used in future skirmishes in the war.
If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war. The short version of the rule: when a character is defeated, the version of the character on the board when it is defeated may not be re-used in future skirmishes in the war.
Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during a war.
I am posting the old rules here for now, but if there are changes that get made, I can edit this thread to reflect new changes/ideas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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ALLOCATIONS
SITH LEGENDS (41) Queen Amanoa Ajunta Pall Karness Muur Ludo Kressh Ommin, Sith Sorceror Ulic Qel-Droma Freedon Nadd (2 versions) Marka Ragnos (2 versions) Exar Kun (2 versions, Exar Kun defeated) Darth Revan (2 Versions) Bastila Shan, Fallen Jedi Darth Nihilus (2 versions) Darth Sion (2 Versions) Shae Vizla Darth Maladi Darth Traya/Kreia (2 versions) Aleema Keto, Sith Sorceress Warb Null Lord Scourge Darth Plagueis (2 versions) Darth Sidious (2 versions) Darth Maul (2 versions, Darth Maul, Death Watch Overlord) Darth Desolous Darth Malak (2 Versions) Darth Zannah Darth Cognus/Huntress (2 versions) Lumiya, the Dark Lady Lomi Plo Alema Rar Welk, Night Herald Darth Caedus (2 versions) Darth Talon (2 versions) Darth Krayt (1 version, Darth Krayt defeated) Darth Nihl (2 versions)
CARTEL OF DARKNESS
Atris + Brianna and Echani Handmaidens Jolee Bindo HK-47, HK-50's Felucians and Felucians on Rancors Czerka Shield Technician Rancor Vette and Twi'lek non-uniques Pre Viszla, Tor Viszla, Death Watch Non-Uniques Kubaz Spy Corso Riggs Krayt Dragon Rohlan Dyre Rattaki Warrior Medical Droid
ENTOMBED IN THE VALLEY OF THE SITH LORDS Darth Wyyrlok III Dessel Lord Kaan Darth Maul, Death Watch Overlord Naga Sadow Darth Krayt Juhani Exar Kun Vestara Khai Darth Bane, Sith'ari Darth Bane Grand Admiral Rulf Yage Darth Bandon
DEFENDERS OF THE OLD REPUBLIC (37)
Xesh Master Vandar Nomi Sunrider (1 version, HOTJO defeated) Arca Jeth (2 versions) Vodo-Siosk Baas Master Kavar Forn Dodonna, Fleet Admiral Crado, Jedi Apprentice The Revanchist Bastila Shan (1 version, JM is defeated) Satele Shan Bao-Dur (2 versions) Admiral Oteg Admiral Saul Karath Cay Qel-Droma Carth Onasi (2 Versions) Arfan Ramos Tott Doneeta The Jedi Exile (2 versions) Atton Rand (2 Versions) Mical, The Disciple Visas Marr Aric Jorgan Mira (2 versions, including Mira of Nar Shadaa) Lucien Draay (1 version, JM Defeated) Krynda Draay Belth Allusis, Jedi Master Lord Hoth Valenthyne Farfalla Kerra Holt
ALLIES OF THE LIGHT
Zayne Carrick, Camper Zaalbar + Wookie Commando + Wookie Thug Nightsister Non-uniques Czerka Scientist Mission Vao + T3-M4 Celeste Morne + Rakghoul non-uniques Black Sun non-uniques (representing Exchange) Telosian Tank Droid Marn Hierogryph Evazan (2 versions) Boma LIN Demolitionmech
LIGHT SIDE HEROES THAT ARE ONE WITH THE FORCE Vima Sunrider Jarael Kerra Holt Lucien Draay, JM Nomi Sunrider, HOTJO Sylvar, Betrayed Jedi Squint Master Thon Odan-Urr Revan, Redeemed Elbee Shoaneb Culu, Jedi Knight Bastilla Shan, JM
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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RESTRICTED
SITH WARRIORS OF THE DARK Leviathan Imperial Missionary Elite Sith Trooper Sith Alchemist, Massassi Sith Mutant (Must be allocated together with Exar Kun) Gloom Walker Sniper, Gloom Walker, Gloom Walker Infiltrator (Must be allocated together and with Darth Bane/Dessel) DRK-1 Dark Eye Probe Droid Lost Tribe Isolationist, Skyborn Ranger on Uvak, Keshiri Warrior (must be allocated together and with Vestara Khai) Sith Apprentice Sith Marauder Sith Knight Sith Lord Sith Inquisitor Dark Jedi Master Sith Blademaster Dread Master Sith Assault Droid Imperial Agent Sith Meditation Sphere Juggernaut Sith Heavy Assault Droid XT-6 Droid Sith Recruit Sith Operative Krath Death Witch Sith Wrangler Sith Witch Fallen Jedi Sorcerer Acolyte Naddist Cultist (must be allocated with Freedon Nadd) Sith Acolyte Sith Pureblood Dark Jedi Assassin Elite Gunner Elite Sith Assassin Sith Assassin
OLD REPUBLIC PROTECTORS OF THE LIGHT Jedi Sentinel Jedi Healer Old Republic Jedi Knight Tactical Officer Antarian Ranger Captain, Antarian Ranger (must be allocated together) Mirialan Jedi Knight Padawan Commander Jedi Instructor Jedi Crusader (Must be allocated with the Revanchist) Green Jedi, Green Jedi Commander (Must be together and with Arfan Ramos) Jedi Battlemaster Jedi Seer Arkanian Jedi General Gray Jedi Covenant Protector, Covenant Executer, Togruta Covenant Seer, Covenant Defender, Covenant Hand, Jedi Shadow (must be allocated together and with Lucian Draay Army of Light Jedi Lord, Padawan on Swoop Bike, Army of Light Trooper, Army of Light Soldier, Army of Light Consular (Must be allocated together and with Lord Hoth) Wookiee Jedi Beast-Lord Vanguard Smuggler XT-6 Droid Youngling Padawan Learner Wookiee Trooper Elite Old Republic Soldier Old Republic Senator Old Republic Drop Pilot Juggernaut War Droid Old Republic Rocket Jumper Wookiee Elite Warrior Old Republic Veteran Trooper Elite Gunner Jedi Watchman Jedi Diplomat Old Republic Rookie Old Republic Tech Specialist
UNRESTRICTED IN ADDITION TO THEIR FACTION LIST, EACH PLAYER MAY USE ONE OF EACH OF THE FOLLOWING: 1 Mouse Droid 1 R7 1 R4 1 Treadwell Droid 1 Human Engineer
SITH SLAVES Dark Side Enforcer Dark Jedi Sith Guard Sith Trooper Sith Trooper Commander Sith General Sith Trooper Captain Tetan Shock Trooper Krath War Droid
OLD REPUBLIC FACELESS HEROES Old Republic Soldier Old Republic Guard Old Republic Trooper Old Republic Recruit Old Republic Scout Old Republic Commander Old Republic Captain Jedi Guardian Jedi Consular
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Map List (updated for new releases this year) Bolded is on Vassal
Alien Warzone (Oroboro) – Fringe Bonus: Raynar Thul + non-unique killiks Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques *Asteroid Base (Ryloth) - Fringe Bonus: Vette and Twi'lek non-uniques Badlands (Ambria) - Fringe Bonus: Krayt Dragon Black Pit Slums – Fringe Bonus: non-unique thugs Blue Squadron Base - Fringe Bonus: Sullustian Pilot, Chadra Fan Pilot Boarding Action - Fringe Bonus: T1 Series Bulk Loader Droid Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an Buisness District Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques Christophsis (Broken) Christophsis (Intact) Cliffside Citadel (Onderon) – Fringe Bonus: Beast Rider of Onderon Cloud City - Fringe Bonus: Bespin Guards *Command Deck (Lost Ship) Commander's Office Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader Coruscant Streets - Fringe Bonus: Amanaman Crime Lord’s Palace (Saleucami) - Fringe Bonus: GenoHaradan Assassin Crystal Caves of Ilum *Dark Academy (Dathomir) – Nightsister Non-uniques Deep Caverns (Arkania) – Fringe Bonus: Human Force Adept Desert Sanctum (Emberlene) – Fringe Bonus: Shada D’ukal + Mistryl Shadow Guard *Dxun Camp - Fringe Bonus: Pre Viszla, Tor Viszla, Death Watch Non-Uniques Echo Base Echo Base Outpost Endor Bunker (Endor) – Fringe Bonus: non-unique Ewok Characters *Exodus Class Cruiser – Fringe Bonus: Jarael, Zayne Carrick, Elbee, Camper Financial District Felucia - Fromge Bonus : Non-unique Felucians Freight Transit Station - Fringe Bonus: Rohlan Dyre Gangster’s Vault (Ord-Mantell) - Fringe Bonus: Black Sun non-uniques (representing Exchange) Geonosis Arena Pit - Fringe Bonus: Nexu, Reek, Acklay Grand Atrium Grand Plaza (Munnilinst) Great Library (Jedi Temple Coruscant) Hall of Judgement - Fringe Bonus: Jensaarai Defender *Hangar Deck Ice Fortress North (Hoth) Fringe Bonus: One-arm and Wampa non-uniques Ice Fortress South Imperial Garrison Imperial Plaza Jabba's Palace (Tatooine) - Fringe Bonus: Gamorrean & Weequay non-uniques Jedi Enclave *Kashyyyk Treetop City – Fringe Bonus: Zaalbar + Wookie Commando + Wookie Thug *Khoonda (Dantooine) – Fringe Bonus: Czerka Scientist Knight’s Enclave (Dantooine Temple) *Korriban by JediCartographer – Fringe Bonus: Revan, Redeemed Korriban by WotC – Fringe Bonus: Shyrack Mercenary Base (Dxun) – Fringe Bonus: Non-unique mercenaries Mining Colony Sublevel Mining Colony Ground Level Mining Colony Upper Level – Fringe Bonus: Dianoga Mining Colony Rooftop Modular Base Mos Eisley (Updated Version) – Calo Nord Mos Eisley Docking Bay Tatooine, listed under Docking Bay 94) Mos Eisley Marketplace (Tatooine) - Fringe Bonus: Blizz and Jawa non-uniques Mos Eisley Residence (Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques Mos Eisley Town Hall (Tatooine) – Fringe Bonus: Owen and Beru Lars ******** LOCKED UNTIL FINAL ROUND Mountain Tombs (Monolith) *Mushroom Planet (Felucia) - Fringe Bonus: Felucians and Felucians on Rancors Mustafar – Fringe Bonus: Mustafarian non-uniques *Mustafar Plateau : HK-47, HK-50's Muunilinst Commerce Plaza Nelvaan Snow Fields - Fringe Bonus: Nelvaanian Warrior Nightclub (Coruscant) - Fringe Bonus: Clawdite Infiltrator Oceanic Facility (Kamino) – Fringe Bonus (Kaminoan Medic) Off World Cargo Docks – ASP 7 Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan Off World Transport Facility – Fringe Bonus: Bacta Tank Offworld Docking Port – Fringe Bonus: Medical Droid Old Casino - Fringe Bonus: IG-86 Assassin Droid Orbital Docking Station (The Wheel) Commerical Quadrant Orbital Docking Station (The Wheel) Science Quadrant Orbital Docking Station (The Wheel) Hanger Quadrant – Fringe Bonus: Orbital Docking Station (The Wheel) Administration Quadrant Ossus Landing Platform – Fringe Bonus : Kel-Dor Bounty Hunter Outpost Oasis *Outer Rim Fueling Station – Fringe Bonus: Czerka Shield Technician Outlaw City (Myrkr) - Fringe Bonus: Togorian Soldier Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout Pirates Base (Florrum) – Fringe Bonus: fringe non-unique pirates Pirates’ Moon NE (Nar Shaddaa) Pirates’ Moon NW (Nar Shaddaa) Pirates’ Moon SE (Nar Shaddaa) Pirates’ Moon SW (Nar Shaddaa) Fringe Bonus – Dannik Jerriko Power Regulation Chamber – Fringe Bonus: Telosian Tank Droid *Rancor Pen - Fringe Bonus: Rancor Rattatak Arena – Fringe Bonus: Rattataki Warrior Remote Listening Post - Fringe Bonus: Chiss Non-Uniques Residential District *Rhen Var Citadel (Rhen Var) Atris + Brianna and Echani Handmaidens Royal Palace *Security Deck Simulation Deck Sinkhole (Utapau) – Fringe Bonus: Tion Medon + Utuapan non-uniques *Smuggler's Base – Fringe Bonus: Corso Riggs Spicemines of Kessel – Fringe Bonus: Glitterstim Dealer *Star Forge – LIN Demolitionmech Star Port District (Coruscant) Strike Force Carrier (Trandosha Hunting Ship) – Fringe Bonus: Non-unique Trandoshans Sunken Ruins (Mon Cala) – Fringe Bonus: Mon Calamari Mercenary Swamp Caves (Ando) - Fringe Bonus: Knobby White Spider *Taris Lower City - Fringe Bonus: Mission Vao + T3-M4 *Taris Undercity (Taris) – Fringe Bonus: Celeste Morne + Rakghoul non-uniques Teth Courtyard *Teth Monastery - Fringe Bonus: Kubaz Spy *Theed Palace – Marn Hierogryph Tomb of the Acolytes –Fringe Bonus Baran Do Sage Throne Room *Tractor Beam Reactor Coupling Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques Wilderness Bunker (Myrkr Forests) – Fringe Bonus: Vornskyr non-uniques *Yavin Ruins - Fringe Bonus: Jolee Bindo and Juhani Yavin Sanctuary - Fringe Bonus: Boma
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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General Jon Grievous,
Can you please elaborate on;
******** LOCKED UNTIL FINAL ROUND Mountain Tombs (Monolith)
Commander Maim out.................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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DarthMaim wrote:General Jon Grievous,
Can you please elaborate on;
******** LOCKED UNTIL FINAL ROUND Mountain Tombs (Monolith)
Thought it would be cool this time to thematically have a map depicting the final battle of the war on the Monolith. And also trying to find maps that reflected said monolith. This was a new one and one of the better ones too depict it. We could also add in other Korribon ones and move their bonuses elsewhere
Commander Maim out.................
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 12/21/2009 Posts: 55
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I will play against Spry, though speaking candidly I don't give myself a lot of hope here because he always beats me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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how would Revan Return's CE work in our 'lil skirmishes? Would his squad be able to have Sith dudes in his squad?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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jak wrote:how would Revan Return's CE work in our 'lil skirmishes? Would his squad be able to have Sith dudes in his squad? That would be interesting (especially since he is ours haha) but being that we have specific balanced lists I don't think so.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Which version of Nomi joined her daughter Vima?, ( Forever entombed in the valley of death, thanks to the lethal Force of the Dark side )
Who's next Republic scum?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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It was Nomi Sunrider, HOTJO, that joined Vima. Excellent! In time, we'll take out the other version.......................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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MEMORIAL OF THOSE THAT HAVE PASSED ON
may I suggest a change in this phrase to:
LIGHT-SIDE HEROES THAT ARE ONE WITH THE FORCE
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Change made! Good phrase Captain Jak
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Please add Kaan and Sylvar to their respective defeated lists. Thank you
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Also, OR gets the Fringe bonus of Celeste Morne + Rakghoul non-uniques.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Supreme Commander Grievous,
Pls fix the Sith character version of Exar Kun that was defeated. The "Dark Jedi" version is rdy for battle. The one that was defeated, was the 84 pt version, which is titled as "Exar Kun". Thank you!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Corrected
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Supreme Commander Grievous,
So the death of Vestara Khai in rnd 5 battle, got me thinking;
Lost Tribe Isolationist, Skyborn Ranger on Uvak, Keshiri Warrior (must be allocated together and with Vestara Khai)
Does this mean that the Lost Tribe is lost to the Sith for good in the war?
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