@Kamikaze13
thanks, though I cannot take sole credit for that piece -
the local game store gang and I collaborated on that for around 8 months of playtesting hehe.
Phil even helped make the card!
the Force Redirect was initially way overpowered and undercosted...
Force Redirect 1: 1fp, save 16: the power still affects the recipient, but the caster of the power also suffers the same effect, save 16.
Force Redirect 2: 2fp, save 11. The power is negated which would effect this character, and this character may instead make an enemy suffer from that power within LineofSight, save 11. - this can also include a 'daisy chain', if this yoda is collateral to an attack, to bounce stuff to another location that Yoda can see...
Force Redirect 3: 3fp, X saves per 10Dmg increment; the power is selectively negated, and this character can redirect the power to another target (friend or foe alike) in LoS, save 11. The caster of the power is also subject to the power, save 11.
then, of course, uber-turbo Force Redirect or Absorb 5FP etc.
Force Absorb is still a much more reliable way to defend against some Force Powers, so, we didn't take anything away from existing Force Absorb hehe. Force Redirect is going to probably be a faction-specific or character-specific power, it's not something that'd come up too often hehe.
This piece was originally to not have had Lightsaber Style Master, and instead would have had Attack X - this character may make 1 attack per adjacent enemy. That's something we don't want to hand out too often though, its a 15pt ability. It would have worked with Flying Cleave and Whirlwind Attack etc...
The flurry and Use the Force loop worked out to be more thematic.
that, and Yoda has more survivability options, seeing as how I couldn't cram Lightsaber Defense or Parry/Evade in or get it past the brains-trust hehe.
Force Ascetic indeed precludes this Yoda from using to reroll a failed attack, or to move additional squares...
there might be some loopholes for Yoda to reroll things though. such as, dispelling a Force Ghost etc.
Force Duel etc.
in the event there were any loopholes, or that Force Ascetic were to be removed (Tahl, Yaddle, Arroyo-the Dark Woman)
we wanted this Yoda to still be balanced.
However, if he has a Lightsaber Style power that would allow him to roll or re-roll, we covered the hypothetical of SSM/GOWK
and Karmic Mettle seems to do that. -4 to reroll, and 10dmg on a fail (these bonuses stack).
If he somehow acquired some force powers, Karmic Mettle will also prevent Yoda from abusing some potential combos.
if he could somehow abrogate Force Ascetic, Karmic Mettle is there to also prevent Yoda from being exceedingly broken.
A lot of folks in local meta, hated GOWK with a passion, and that carries through to this piece hehe.
I also think it's redundant somewhat, but, from that perspective, it's still a negative which helps keeps yoda's costs down, and which prevents a GOWK 2,0. Speed 5, Ascetic and Karmic Mettle help keep Yoda's cost under the 60s.-high 70s.
Tangent: I will have to re-program the spread-sheet or XML, to factor in to the costing,
whether or not the ability would cancel itself out, as an overall negative or positive costing.
Force Empathic +10 also influences how you play this yoda -
every time a character with a force rating is defeated, this Yoda takes 10DMG. no save, just an unavoidable 10DMG.
so, you'll want to be careful how you play this Yoda.
think twice before you have an army of felucians or generic force users with this yoda
there's a great temptation in the regular version of Yoda, Scrupulous Journeyman;
allied force users may use this Yoda's Force Points, and crucially, can combine their own force points with this Yoda's...
they may also spend force points 1 additional time per turn, effectively handing out Master of the Force + 1
so, if you had troopers somehow now with a force point, maybe a force power like Force Burst or something,
and yoda... you could use 2 force points to move +4 squares.
but, if you have 11 troopers and they all die... Yoda is auto-dead.
your opponent might therefore ignore yoda's positioning in some scenarios... trying to TKO yoda instead.
you're not going to have many points left over in 250, 300 etc, for enough to really make those scrubs tanked,
and superstealthed etc, so it balances itself out.
And, don't worry, that Rivalry prevents Yoda + Lord Kaan in Dynamic Duos. that would be horrific auto "I win".
they camp gambit, and force bomb 2 or 3 times...