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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Who wants to see some stats from set 14? It's about time you got some. We thought we'd kick off the stats with a bang. There may be a few things in our set that are a bit unexpected. But we wanted to get people excited - so here you go!!!! Quote:20/30
Paploo on Speederbike Fringe Cost 10
HP 30 Def 14 Atk 2 Dam 10
Unique, Ewok, Flight
Accelerate [This character can move up to 24 squares if it does not attack]
Distraction [Suppresses adjacent enemy commander effects]
Sole Allegiance [Not subject to allied commander effects except from Ewok commanders]
Vehicle [At the end of his turn, you may replace this character with a small character of equal or lesser cost who counts as Paploo. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.]
"I'm afraid our furry companion has gone and done something rather rash." ―C-3PO, to Leia Organa, upon Paploo stealing an Imperial Speederbike
(Large base)
RM: Commando on Speederbike (RS 4) Quote:16/30
Nien Nunb, Red Squadron Ace New Republic Cost 17
HP 50 Def 15 Att 8 Dam 20
Special Abilities Unique, Resistance
Heavy Weapon [Can't attack and move in the same turn]
Rival [Cannot be in a squad with Fringe characters]
Savage [This character must end its move next to an enemy if it can and does not benefit from commander effects]
Commander Effect At the end of every round that this character did not make an attack, a New Republic ally is defeated.
"Yuh-huhuhuh" -Nien Nunb
RM: Nien Nunb (UH 49)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Quote:4/30
M-6, SIS Droid Old Republic Cost 8
HP 40 Def 16 Att 1 Dam 10
Special Abilities
Droid [Immune to critical hits; not subject to commander effects]
Pathfinder [Allies are not slowed by difficult terrain within 6 squares of this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Shields 1 [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Stable Footing [Not slowed by difficult terrain or low objects]
The Strategic Information Service provided technical support and intelligence to the Old Republic.
(small base)
RM: R4 Astromech Droid (JA) Quote:1/6
All Terrain Armored Cargo Transport (AT-ACT) Imperial Walker Imperial Cost 100
HP 160 Def 10 Att 0 Dam 0
Special Abilities Speed 4
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Colossal [Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.]
Damage Reduction 20 [Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.]
Heavy Laser Burst [Replaces Turn, make 2 attacks at +6. Target takes 60 dam, adjacents take 20 unpreventable damage]
Medium Lasers [Replaces Attacks, make 2 attacks. +10 Attack, 20 damage]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Non-sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations]
Stomp [Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.]
Unhindered [Ignores all characters and terrain while moving]
Weak Spots 10 [This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies]
Although the AT-ACT was not built for combat it was still capable of posing a formidable threat to infantry as discovered by Rebel troopers during the Battle of Scarif.
RM: AT-AT Imperial Walker
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Hahaha nice! Is it bad if I really want that AT-CT to be real? Nub is killer though!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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General_Grievous wrote:Hahaha nice! Is it bad if I really want that AT-CT to be real? Who sez it's not?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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I believe nothing today! Hahaha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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You might be surprised when the set comes out. ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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I've tested some pretty awesome stuff. This set will not disappoint.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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donnyrides wrote:I've tested some pretty awesome stuff. This set will not disappoint. 👍🏼
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Nice looking forward to it! But seriously no way Nien is real! Haha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
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Ol' AT-AT may get a use besides eye candy and Battle of Hoth scenarios? That's so cool!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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General_Grievous wrote:Nice looking forward to it! But seriously no way Nien is real! Haha Ok - maybe we changed his stats a little
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,097 Location: Kokomo
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General_Grievous wrote:That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule? Correct! This AT-ACT is not a scenario piece. Staggered activations slow the game down and could be abusive. We really liked the combination of Unhindered and Stomp in playtests. It's especially useful against enemies hiding in the setup area or behind walls. Hopefully, it will encourage more Lightsaber characters in skirmish play as they can ignore the AT-ACT's Damage Reduction. I'm glad you like it, and I'm really looking forward to seeing how it might shake up the meta.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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I have a question about:
Heavy Laser Burst [Replaces Turn, make 2 attacks at +6. Target takes 60 dam, adjacents take 20 unpreventable damage]
I don't understand the italicized part. I am thinking of it in a few different ways.
1.) You shoot at an enemy 10 squares away and you have 2 other characters adjacent to you for instance. Are you shooting at the target(s) for 60 damage AND the adjacent pieces take 20 damage each OR 2.) You shoot at the enemy 10 squares away and only do 60 damage to them should you hit them and nothing happens to the adjacent characters. OR 3.) IF you shoot at an adjacent enemy should you hit it, at least 20 of the damage will hit even if you use LS Defense OR 4.) IF you shoot at an adjacent enemy should you hit it, it takes 60 damage AND an additional 20 unpreventable damage making 80 damage total
Just want to make sure I understand. I think this is going to be awesome, but I don't own an AT-AT. Maybe I'll find a little Lego AT-AT.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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DarkDracul wrote:General_Grievous wrote:That AT-ACT is actually super awesome, would that be for skirmish play as well? And no staggered activations or that stupid having to move forward only rule? Correct! This AT-ACT is not a scenario piece. Staggered activations slow the game down and could be abusive. We really liked the combination of Unhindered and Stomp in playtests. It's especially useful against enemies hiding in the setup area or behind walls. Hopefully, it will encourage more Lightsaber characters in skirmish play as they can ignore the AT-ACT's Damage Reduction. I'm glad you like it, and I'm really looking forward to seeing how it might shake up the meta. Well I brought the father this year, maybe this next year.... that is if Sep Huges don't get any better
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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So which of the above previews does everyone like the most? What might see competitive play?
Thoughts on what squad types they would benefit?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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are they actually real?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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jen'ari wrote:are they actually real? no.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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Deaths_Baine wrote:jen'ari wrote:are they actually real? no. Sometimes everything is a lie. Sometimes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Why are we posting false characters?
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