Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,274 Location: Los Angeles, California
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Darth Vader, Dark Lord of the Sith 72 Hit Points: 140 Defense: 23 Attack: 16 Damage: 20
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
Force Powers Force 3 Force Renewal 1 (This character gets 1 Force point each time he activates) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11) Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.) Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit.) Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character) Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)
Lord Vader 71
Hit Points: 130 Defense: 21 Attack: 14 Damage: 20
Special Abilities Unique Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Melee Attack (Can attack only adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn) Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect Followers within 6 squares gain Advantageous Attack.
What are everyone's thoughts? Big glaring difference is LV's potential on the move to do 120 ( with Thrawn if needed to use OF) or 160 ( using Sith Rage ). Holding still, only a 10 dmg difference ( 160-150 ). Dark Lord has the survivability factor, plus the ability to do ranged damage. LV can put a hurt on a big crowd of enemies with sweep, so offensively he may be better. But for defensive purposes, especially against a shooter squad, which one would you pick? Is there any competitive squad that would utilize Dark Lord, or is LV, still the class of meta, if you were to take him to competition? Is BlackNBlue, still considered Tier 1? Imperial credits for everyone's thoughts......................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Definitely have used and like Dark Lord more (though my favourite is Agent of Evil because Reserves=awesome) and I'm sure you'll hear a ton of love for the newest Vader. But I like the epic defensive powers on Dark Lord and find he pairs better with Palpatine, which is awesome thematically and in practice. Lord Vader is really nice with thrawn though
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