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We will update as pieces are revealed V-Set 14 - "Unifying Forces"Quote:Old Republic (6)
1– Antarian Ranger Tactical Soldier Quote:1/30
Antarian Ranger Tactical Soldier Old Republic Cost 18 Common
HP 40 Def 15 Atk +5 Dam 10
Special Abilities Stealth
Trooper [Counts as a character named Antarian Ranger Trooper]
Affinity [May be in a New Republic squad]
Camaraderie [Allies whose names contain Antarian gain Trooper and Solitary Attack]
Rapport [Commanders with a higher point cost whose names contain Tactical or Security cost 5 less when in the same squad as this character]
Scramble Signal [Replaces attacks: Until the end of the round, target non-Unique enemy cannot benefit from or grant commander effects]
Shatter Beam [Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]
Solitary Attack [Cannot gain Double Attack, Triple Attack, Quadruple Attack, Extra Attack, or Twin Attack]
"Rangers fulfill their dream of connecting to the Force by serving the Jedi cause." ― Marus Timpel
Recommended Mini - Mercenary Commander (IE #35) 2– Dowutin SoldierQuote:02/30
Dowutin Soldier Old Republic 23pts Uncommon
HP 70 Def 16 Atk +6 Dam 20
Special Abilities Melee Attack; Double Attack
Advanced Diffusion Armor [Whenever this character takes more than 10 damage, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.]
Fortified [This character cannot be attacked before the first activation of the round, or be attacked by an enemy who moves more than 6 squares on the same turn]
Phalanx Formation [Adjacent allies with Melee Attack gain Fortified]
Stable Footing [Not slowed by difficult terrain or low objects]
We're soldiers. We don't ask questions. We supply answers.
{LARGE BASE} Recommended Mini - Kintan Strider (MotF #32) 3– Jace Malcom, Old Republic TrooperQuote:3/30
Jace Malcom, Old Republic Trooper Old Republic cost 23 Rare
HP 80 Def 18 Atk +10 Dam 20
Special Abilities Unique. Greater Mobile Attack
Coordinated Movement [At the end of this character's turn, 1 non-Unique Trooper or Soldier ally may immediately move up to 2 squares]
Counterstrike [When this character is hit by a nonadjacent attack, make a save of 11. On a success, this character can make an immediate attack against that attacker. This attack does not use the targeting rules.]
Sentry [Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy.]
Soldier [Counts as a character named Old Republic Soldier]
Thermal Imploder [Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 10 damage. This damage cannot be prevented. Characters damaged by this effect gain Speed 4 until the end of their next turn.]
"We must fight to victory or death for the Republic!"
Recommended Mini - Saleucami Trooper (CotF #37) 4– M-6, SIS DroidQuote:4/30
M-6, SIS Droid Old Republic Cost 8 Common
HP 40 Def 16 Atk +1 Dam 10
Special Abilities
Droid [Immune to critical hits; not subject to commander effects]
Pathfinder [Allies are not slowed by difficult terrain within 6 squares of this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Stable Footing [Not slowed by difficult terrain or low objects]
Shields 1 [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
The Strategic Information Service provided technical support and intelligence to the Old Republic.
{SMALL BASE} Recommended Mini - R4 ASTROMECH DROID (JA #36) 5– Master Q'AniliaQuote:5/30
Master Q'Anilia Old Republic Cost 23 Very Rare
HP- 90 Def- 18 Atk- +9 Dam- 20
Special Abilities Unique. Covenant. Melee Attack Double Attack; Greater Mobile Attack
Camaraderie [Unique Covenant allies gain Greater Mobile Attack]
Force Bond [An ally named Master Lucien Draay gains Knight Speed and Lightsaber Protection 1]
Rapport [Characters whose names contain Draay costs 6 less when in the same squad as this character]
Rival [Cannot be in a squad with any non-Covenant character with an ability containing Meditation in its name]
Force Powers Force 4
Force Premonition [Force 2: Cancel a Force power used before the first activation of the round]
Knight Speed [Force 1: This character can move 4 extra squares on her turn as part of her move]
Lightsaber Protection 1 [Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected.]
"It's what we've been watching for! The Sith! The Sith are returning!"
Recommended Mini - Luminara Unduli (CS #18) 6– Ven Zallow, Jedi Master Quote: 6/30
Ven Zallow Old Republic Cost 46 Very Rare
HP 130 Def 21 Atk +15 Dam 20
Special Abilities Unique. Melee Attack; Double Attack Evade; Greater Mobile Attack
Force Attuned [Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn]
Stalwart [Immune to enemy abilities and commander effects that trigger based on a critical hit or or the attack number rolled. Whenever this character takes more than 10 damage from an enemy's ability that replaces attacks, immediately reduce the damage to 10. The reduced damage cannot be prevented or redirected.]
Stifling Attack [On this character's turn, adjacent enemies cannot use special abilities that respond to his attacks]
Force Powers Force 3. Force Renewal 1, Master of the Force 2
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Recovery 20 [Force 1, replaces turn: Remove 20 damage from this character]
"Despite his allegiance to Jedi blasphemy, he at least appears to grasp the truth of improvement through combat." ― Darth Malgus, on Zallow
Recommended Mini - Luke Skywalker, Young Jedi (CotF #44) Sith (2)
7– Darth Baras Quote:07/30
Darth Baras Sith 40pts Very Rare
HP 110 Def 20 Att +12 Dam 20
Special Abilities Unique. Melee Attack; Double Attack; Cloaked
Ambush [This character can move and then make all its attacks against 1 enemy who has not activated this round]
Deceptive [+10 Damage against an enemy who has activated this round]
Tulok Hord's Holocron [At the start of the skirmish, choose 1 ally named Sith Holocron: that ally gains Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares) for the rest of the skirmish]
Force Powers Force 2. Force Renewal 1
Lightsaber Protection 2 [Force 2: This turn, when this character would take over 10 damage, reduce the damage to 10. The reduced damage cannot be prevented or redirected.]
Commander Effect Unique Sith allies with a lightsaber who have not spent Force Points on a named force power this skirmish gain Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
Allies with Diplomat must end their moves adjacent to an enemy within 6 squares, if able.
"You were deceived." ― Darth Malgus to The Old Republic, on Darth Baras' false treaty.
Recommended Mini - Supreme Chancellor Palpatine (KotOR #29) 8– Sith HolocronQuote:8/30
Sith Holocron Sith Cost 15 Uncommon
Hit -- Def -- Atk -- Dam --
Special Abilities
Affinity [May be in an Imperial or Separatist squad]
Dark Allure [Replaces attacks: move 1 character with a Force rating within 6 squares adjacent to this character; save 11 negates]
Holocron [Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character.]
Sith Lore [The ally chosen by Holocron may spend this character's Force points if it does not spend its own that turn. While this character is unactivated, characters with a Force rating within 6 squares gain Force Renewal 1.]
Force Powers Force 6. Master of the Force 2
Force Curse [Force 1: Cancel a save reroll by an enemy within 6 squares]
“Sith holocrons are keys that can open many doors.” ― Maul
{SMALL BASE} Recommended Mini - Treadwell Droid (GaW #39) Republic (1)
9– Jedi HolocronQuote:9/30
Jedi Holocron Cost 11 Republic Uncommon
HP -- Def -- Atk -- Dam --
Special Abilities
Affinity [May be in an Old Republic, Rebel, or New Republic squad]
Holocron [Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character.]
Light Inspiration [Replaces turn: move 1 adjacent ally with a Force rating 3 squares, and allies with a Lightsaber within 6 squares gain Ranged Defense Expert +2 (Whenever this character is targeted by a nonadjacent enemy, it gets +2 to save rolls against that enemy's attack and special abilities that turn) until the end of the round]
Force Powers Force 5
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Designed by Trevor Payton, Gencon 2016 Champion
{SMALL BASE} Recommended Mini - ASN Assassin Droid (KotOR #36) Quote:Glossary Entry: Holocron This character is a crystalline storage device for Force Powers. It cannot move on its own and does not count as living, a legal target or the nearest enemy. It's not subject to commander effects and does not provide cover or block movement. It cannot spend Force points or use Force Powers. It cannot score victory points for occupying specified areas in scenarios that include such victory conditions. On its turn, this character may choose a Unique adjacent ally with Lightsaber who is not currently chosen by a Holocron. That ally may use this character's Force Powers as if they were its own by spending this character's Force points instead of their own. Allies cannot spend this character's Force points and their own during the same turn. Whenever the chosen ally changes its position on the battle grid this character is immediately placed into an adjacent legal square. On their turn, adjacent enemies can either spend 1 Force point or replace attacks to remove 2 Force points from this character. An enemy cannot do both on the same turn, but an enemy could spend two Force points to remove 4 Force points if they are able to spend multiple Force points on a turn. If at the end of its turn this character has no Force points or no Unique allies adjacent, it is defeated. Separatist (1) 10– B2 Grapple Droid Quote:10/30
B2 Grapple Droid Separatist Cost 28 Common
HP 80 Def 18 Atk +10 Dam 10
Special Abilities Droid. Melee Attack; Twin Attack
Advanced Shields 1 [When this character takes damage, it reduces the damage dealt by 10 with a save of 6]
Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]
Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]
Exterminate [While adjacent to any character, this character and adjacent enemies lose Avoid Defeat]
Lightsaber Resistance [+2 Defense when attacked by an adjacent enemy with a Force rating]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Commander Effect Droids are subject to these effects: Allied droids with a lower point cost and Melee Attack gain Charging Assault and Exterminate. While adjacent to this character, enemies may not use abilities that respond to attacks from other allies whose names contain Grapple.
"All right, now I'm worried." ― Obi-Wan Kenobi
Recommended Mini - Guard Droid (LotF #45) Imperial (1)
11– Death TrooperQuote:11/30 Death Trooper Imperial Cost 28 Common HP 80 Def 17 Atk +8 Dam 20 Special Abilities Double Attack; Stealth Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares] Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares] Synergy +4 [+4 Attack and +4 Defense while an ally whose name contains Krennic is within 6 squares] Thorium Charge [Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed] Unit Bodyguard [If an adjacent ally with the same name as this character or an adjacent commander would take damage from an attack, this character can take the damage instead] Stormtrooper candidates who excelled at their training were reassigned to the advanced death trooper camp on Scarif.
Recommended Mini - Shadow Stormtrooper (LotF #29) New Republic (5)
12– Galactic Alliance Recruit Quote:12/30 Galactic Alliance Recruit New Republic Cost 5 Common HP 10 Def 14 Atk +2 Dam 10 Special Abilities Melee Attack [Can attack only adjacent enemies] Agile [This character can move 2 extra squares at the end of its turn] Blaster 10 [Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack.] Eager recruits with various skillsets all found their individual roles in the Galactic Alliance Defense Force
Recommended Mini - Imperial Navy Trooper (TFU #37)
13– Jacen Solo in Amphistaff Armor Quote:13/30 Jacen Solo in Amphistaff Armor New Republic Cost 49 Very Rare Hp 120 Def 20 Atk +13 Dmg 20 Special Abilities Unique. Melee Attack; Speed 8 Affinity [Yuuzhan Vong followers whose names contain Warrior may be in your squad regardless of faction] Amphistaff [When an adjacent enemy would be defeated by this character's attack, that enemy cannot use its special abilities to make or grant attacks, deal damage, or prevent its defeat] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity] Stifling Attack [On this character's turn, adjacent enemies cannot use special abilities that respond to his attacks] Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6] Force Powers Force 2. Force Renewal 1 Sith Rage 2 [Force 2: +20 Damage on all attacks this turn] Whirlwind Attack [Force 1, replaces turn: Attack each adjacent enemy twice] "Beast of the vines, I claim you. I am the warrior, you are the weapon. Submit to my will." ― Jariah Syn
{NO LIGHTSABER} Recommended Mini - Darth Caedus (LotF #4)
14– Keyan Farlander, Jedi General Quote:14/30 Keyan Farlander, Jedi General New Republic Cost 17 Rare HP 50 Def 17 Atk +8 Dmg 10 Special Abilities Unique. Galactic Alliance. Pilot False Transmission [On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving] Hand Signals [Allies with Galactic Alliance are not affected by enemy abilities that suppress commander effects while they have line of sight to this character] Lightsaber [+10 Damage against adjacent enemies] Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated] Rapport [Characters named Galactic Alliance Scout cost 3 less when in the same squad as this character] Willing to Serve [Counts as a follower for purposes of allied commander effects] Force Powers Force 3 Commander Effect Non-Unique Galactic Alliance allies gain Pilot. Galactic Alliance and Pilot allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. "The Force . . . It's not about powers. It's about knowledge. It's not about controlling. It's about trusting."
Recommended Mini - Luke Skywalker, Hoth Pilot Unleashed (TFU #13) 15– Lor San Tekka Quote:15/30 Lor San Tekka New Republic Cost 18 Rare HP 60 Def 18 Att +0 Dam 0 Special Abilities Unique. Resistance. Evade Faith in the Force [This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.] Jedi Bodyguard [If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead] Noble Sacrifice [When this character is defeated, 1 Unique New Republic ally may make an immediate attack] Pathfinder [Allies are not slowed by difficult terrain within 6 squares of this character] Commander Effect An ally whose name contains Luke Skywalker sets up anywhere on your half of the battle map. At the end of this character's turn, 1 Unique New Republic ally within 6 squares can immediately move up to its speed toward an ally whose name contains Luke Skywalker. "Without the Jedi, there can be no balance to the Force."
Recommended Mini - Human Bodyguard (LotF #46) Quote:Glossary Entry: Faith in the Force This character and New Republic allies within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters. For instance, these characters ignore Force Suppression. They cannot have the effects of their Force Powers canceled by Force Absorb or Force Defense. They may spend Force points and affect characters within 6 squares of Ysalamiri. They can spend Force points to affect, reroll attacks, and respond to the attacks and abilities of characters with Force Immunity. 16– Nien Nunb, Red Squadron Ace Quote:16/30 Nien Nunb, Red Squadron Ace New Republic Cost 17 Rare HP 60 Def 18 Atk +8 Dam 20 Special Abilities Unique. Resistance. Pilot Infantry Turret [Once per round, after initiative is determined, this character may make an immediate attack ignoring cover, at +10 Attack for 10 Damage] Mines 20 [An enemy that moves adjacent to this character takes 20 damage; save 11] Single-Shot Blaster [This character cannot gain Twin Attack] Sniper [Other characters do not provide cover against this character's attack] "Yuh-huhuhuh" ― Nien Nunb
Recommended Mini - Nien Nunb (UH #49) Fringe (5)
17– Booster Terrik, Smuggler ChiefQuote:17/30 Booster Terrik, Smuggler Chief Fringe Cost 31 Rare HP 100 Def 18 Atk +9 Dam 20 Special Abilities Unique. Pirate Bravado [+4 Attack and +20 Damage against an adjacent enemy with a higher point cost] Camaraderie [An ally whose name contains Mirax Terrik gains Tenacious and Independent Outfit[Also counts as a Fringe character for the purpose of commander effects]] Interdict [Suppresses commander effects and special abilities (both enemy and ally) that replace characters in a squad] Rival [Cannot be in an Imperial squad] Tenacious [Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character] Commander Effect Non-Unique allies whose names contain Smuggler or Scoundrel gain Pirate. Non-Unique Pirate allies get +4 Attack and gain Tenacious. Once per turn, after an enemy changes position outside of its turn via its allies' abilities or commander effects, an ally with Tenacious within 6 squares may make an immediate attack ignoring cover against that enemy. "Booster versus Thrawn. Now there's a match I'd pay money to see." ― Corran Horn
Recommended Mini - Biggs Darklighter (A&E #3) 18– Dulok ShamanQuote:18/30 Dulok Shaman Fringe 11 pts Common HP 50 Def 14 Atk +0 Dam 10 Special Abilities Melee Attack Banish [Non-living characters may not gain or spend Force points while within 6 squares of this character] Force Powers Force 3 Force Curse [Force 1: When an enemy within 6 squares would reroll a Save, that roll automatically fails] "Demons! They brought fire and lightning!" - Agluk, Dulok Shaman
Recommended Mini - Gundark (COTF #56) 19– EV-9D9 Quote:19/30 EV-9D9 Fringe Cost 19 Very Rare HP 60 Def 15 Atk +6 Dam 10 Special Abilities Unique. Droid. Hutt Cartel Corrosive Acid [This character's abilities that affect living characters also affect non-living characters] Droid Scrapper +4 [+4 Attack against Droid enemies] Electric Shock +20 [+20 Damage against adjacent Droid enemies] Ion Shielding [Can ignore special abilities that affect only nonliving targets] Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character] Torture 1 [When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks)] Commander Effect Droids are subject to this effect: Allied and enemy Droid characters cannot move before the first activation of each round. "We have been without an interpreter since our master got angry with our last protocol droid and disintegrated him." -EV-9D9 to C-3PO
Recommended Mini - A4-Series Lab Droid (GaW #9) 20– Sy SnootlesQuote:20/30 Sy Snootles Fringe Cost 17 Rare HP 60 Def 16 Att +5 Dam 10 Special Abilities Unique. Hutt Cartel. Musician. Stealth Bravado [+4 Attack and +20 Damage against an adjacent enemy with a higher point cost] Disciplined Leader [This character's commander effect cannot be suppressed] Shifting Loyalties [Whenever she targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates] Survival Expert [+4 to this character’s save rolls] Commander Effect While this character has line of sight to a Unique ally whose name contains Hutt or Jabba, commanders in your squad whose names contain Xizor, Black Sun, or Hutt Cartel gain Disciplined Leader. Allied Musicians within 6 squares gain Bravado. "Next time you'll think twice about breaking someone's heart. Oh, wait, there won't be a next time."―Sy Snootles
Recommended Mini - Blood Carver Assassin (MotF #23) 21– Unkar PluttQuote:21/30 Unkar Plutt Fringe Cost 18 Rare HP 50 Def 16 Att +5 Dam 10 Special Abilities Unique. Thug It's a Trap! [Enemies with Stealth within 6 squares lose Stealth] Junk Boss [Enemy and allied characters lose Con Artist] Local Reserves 12 [Not usable if this character is a Reinforcement or if an ally can lower the number of activations in a phase. Immediately before the first initiative roll of the skirmish, if your opponent's squad contains at least five more characters than yours, you can add up to 12 points of non-Unique Fringe characters to your squad] Mighty Swing [On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies] Rival [Cannot be in a squad with any character with Tactics Broker] Wager [Usable once per round, before rolling initiative: Choose 1 Unique ally and a single digit number; that ally is considered activated and other characters' abilities and commander effects that modify initiative are suppressed this round. Unless you roll a 1, if your opponent's initiative roll ends with the chosen number, subtract 9 from their roll; otherwise subtract 9 from your initiative roll.] Commander Effect Allies whose name contains Thug gain It's a Trap! and Mighty Swing. "What you've brought me . . . One Quarter Portion!"
Recommended Mini - Gha Nachkt (CW #35) Mandalorian (5)
22– Bo-Katan Kryze, Death Watch LieutenantQuote:22/30 Bo-Katan Kryze, Death Watch Lieutenant Mandalorian Cost 38 Very Rare HP 70 Def 17 Atk +10 Dam 20 Special Abilities Unique. Death Watch. Double Attack; Flight Agile [This character can move 2 extra squares at the end of her turn] Coordinated Command [Allied Mandalorian commanders gain Relay Orders] Diffusion Armor [Whenever this character would take more than 20 damage, reduce the damage to 20. This damage cannot be prevented. Adjacent enemies ignore this ability.] Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects] Thermal Detonator [Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. At the end of the next enemy's turn, characters in and adjacent to the chosen square take 20 damage. This damage cannot be prevented.] Vu'traat Reinforcements 20 [During setup, after seeing your opponent's squad, you can add 1 Mandalorian character costing 20 points or less to your squad: If your squad contained only Death Watch characters, that character also gains Death Watch] Commander Effect Death Watch followers gain Agile. "Mandalore will survive. We always survive."
Recommended Mini - Captain Rex, 501st Commander (GaW #26) 23– Mandalorian Defenseman Quote:22/30 Mandalorian Defenseman Mandalorian Cost 5 Common HP 10 Def 15 Atk +1 Dam 10 Special Abilities Melee Attack Defense Beacon [This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once] Pin Down [Enemies within line of sight and 6 squares of this character cannot move before the first activation each round. Allies within 6 squares cannot be moved by enemies' abilities or commander effects before the first activation each round.] Singular Focus [Cannot gain abilities from allies] Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Aranar Manda'yaim! ― Defend Mandalore!
Recommend Mini - Rebel Honor Guard (LOTF #16) 24– Outrider on Speeder Bike Quote:24/30
Outrider on Speeder Bike Mandalorian Cost 13 Uncommon
HP 30 Def 18 Att +5 Dam 10
Special Abilities
Barrel Through [As this character moves, place each Medium or smaller adjacent enemy in a legal space up to 2 squares from that enemy's current position; This turn, this character cannot change any enemy's position twice. This ability is usable only on this character's turn.]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Mobile Attack [Can move both before and after attacking]
Rival [Cannot be in a non-Mandalorian squad]
Speed 10 [Can move up to 10 squares and attack, or 20 squares without attacking]
This open-air repulsorlift vehicle runs interference for Mandalorian war parties.
{LARGE BASE} Recommend Mini - Clone Trooper on Speeder (CWB #1) Quote:Glossary Text: Barrel Through As this character moves, displace each adjacent medium or smaller enemy into a legal square up to 2 spaces away from it's original position on the grid. This character must move at least 1 square before changing the position of any enemy and it cannot change the position of any enemy twice in the same turn using Barrel Through. An adjacent enemy cannot be displaced if no legal square is available to place them. A character with Barrel Through can still make a normal attack on the turn it moves, as long as it moves its speed or less. Prior to using Barrel Through, this character must designate a legal space to end its move in. Other characters cannot enter this space while this character is using Barrel Through. 25– Rally Master Quote:25/30
Rally Master Mandalorian Cost 20 Common
HP 50 Def 17 Atk +7 Dam 10
Special Abilities Twin Attack
Agile [This character can move 2 extra squares at the end of its turn]
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Explosive Traps [Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles]
Frag Grenades Assault [As this character moves, each target enemy within 2 squares takes 10 damage; save 11. This ability cannot be used on any enemy twice and this character cannot move directly back into a space it has just left. This ability is usable only on this character's turn.]
Rally +2 [On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn]
Commander Effect Mandalorian allies within 6 squares gain Rally +2.
"You will form up near the warriors in crimson, your rally masters. Look for them and listen to them. They'll teach you our ways - and keep you alive!" ―A Rally Master speaking to a crowd of new recruits
Recommended Mini - Royal Guard (RS #32) 26– Venku Skirata Quote:26/30
Venku Skirata Mandalorian Cost 32 Very Rare
HP 110 Def 18 Atk +12 Dam 10
Special Abilities Unique. Twin Attack; Mobile Attack; Flight
Lightsaber [+10 Damage against adjacent enemies]
Protective +10 [+10 Damage while a wounded Unique Mandalorian ally is within 6 squares]
Smoke Screen [Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover]
Force Powers Force 2. Force Renewal 1
Force Awareness [Force 2, replaces attacks: For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn]
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of his move]
Lightsaber Deflect [Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11]
Commander Effect Once per round at the end of an enemy's turn, if all allies are activated, 1 Unique Mandalorian character in your squad (including Venku Skirata) may make an immediate attack against an adjacent enemy at +4 Attack and +10 Damage.
Venku Skirata wore patchwork armor sourced from dead relatives
Recommended Mini - Saesee Tiin, Jedi Master (MotF #11) Yuuzhan Vong (4)
27– Eighth Cortex ShaperQuote:27/30
Eighth Cortex Shaper Yuuzhan Vong Cost 19 Common
HP 40 Def 15 Att +2 Dam 10
Special Abilities Melee Attack; Force Immunity; Evade
Exterminate [While adjacent to any character, this character and adjacent enemies lose Avoid Defeat]
Retaliatory Attack [If a Unique allied character is defeated by an enemy, this character can make 1 immediate attack]
Rival [Cannot be in a squad with any character with Jedi Hatred]
Specialization [Unique Yuuzhan Vong allies gain Evade, Retaliatory Attack and Willing to Serve. Ignore this ability if an ally counts as having the same name as another ally.]
Willing to serve [Counts as a follower for purposes of allied commander effects]
Commander Effect: This character must have at least 5 Unique Yuuzhan Vong allies at the start of the skirmish.
After set-up, you may add one additional Yuuzhan Vong character of up to 18 points without Outsider to your squad as a reinforcement. Place the chosen character adjacent to this character.
Supreme Overlord Shimrra recruited brilliant shapers and secretly placed them in a development program to create new Shaping techniques and fill the Eighth cortex with new knowledge, as it was nearly empty; something that the vast majority of the Yuuzhan Vong were unaware of.
Recommended Mini - Twi'lek Scout (LotF #17) 28– Malik Carr Quote:28/30
Malik Carr Yuuzhan Vong Cost 26 Rare
Hp 90 Def 18 Atk 10 Dam 10
Special Abilities Unique. Melee Attack; Force Immunity; Stealth
Acrobatic [Ignores enemy characters when moving]
Exterminate [While this character is adjacent to any character, this character and adjacent enemies lose Avoid Defeat]
Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed]
Poison +10 [+10 Damage to living enemy; save 11]
Rapport [Characters named Domain Carr Warrior cost 2 less when in the same squad as this character]
Us-hrok [During setup, choose 1 Unique Yuuzhan Vong ally. While within 6 squares, if that ally is targeted with an attack, this character may immediately move adjacent, switch positions with that ally, and become the target instead. After the attack, this character can make an immediate attack against the attacker if he can.]
Vonduun Crab Armor 11 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 11]
Warden [Non-Unique allies whose names do not contain Carr cannot gain abilities whose name contain Poison]
"Experience teaches one to distinguish between wisdom and eagerness." - Malik Carr
Recommended Mini - Utapaun Warrior (CW #40) 29– Viull Gorsat, Wraith Squadron Ace Quote:29/30
Viull Gorsat, Wraith Squadron Ace Yuuzhan Vong 26 pts Very Rare
HP 70 Def 18 Atk +9 Dam 20
Special Abilities Unique. Pilot
Affinity [May be in a New Republic squad]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Interference [Non-Unique enemies within 6 squares are not affected by commander effects; Non-Unique enemy commanders within 6 squares have their commander effects suppressed]
Plasma Eel [Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11]
Shamed One [This character ignores special abilities from Yuuzhan Vong allies that alter his printed Attack or Damage rating]
Shapeshifter [If this character does not have line of sight to an enemy at the end of his turn, he can't be targeted by nonadjacent enemies until the start of his next turn]
"I have Yuuzhan Vong parents who rejected me as my body rejected Yuuzhan Vong implants, and human parents who raised me. I am of two people." - Viull Gorsat
Recommended Mini - Bossk, Bounty Hunter (BH #21) 30– Yuuzhan Vong Paratrooper Quote:30/30 Yuuzhan Vong Paratrooper Yuuzhan Vong Cost 16 Uncommon HP 40 Def 16 Atk +6 Dam 10 Special Abilities Pilot. Melee Attack; Flight; Stealth Flank [Whenever a Unique ally attacks an adjacent enemy who is also adjacent to this character, that enemy gets -4 Defense] Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Forward Positioning [Set up anywhere on your half of the battle map] Vonduun Crab Armor 16 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 16] Willing to Serve [Counts as a follower for purposes of allied commander effects] Commander Effect Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character. Yuuzhan Vong paratroopers jump from special coralcraft onto a planet's surface, using silken canopies to slow their descent
Recommended Mini - Ewok Hang Glider (A&E #42) Mini-Set - “Rogue One”
Quote:Rebel (5)
01– Baze Malbus Quote:1/6 Baze Malbus Rebel Cost 25 Rare HP 100 Def 16 Atk +8 Dam 10 Special Abilities Unique. Rogue One. Double Attack Force-Attuned Armor [Whenever this character takes damage, he reduces the damage by 10 with a save of 11] Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once] Impulsive Advance [Whenever a Unique allied character is defeated, this character can immediately move 3 squares] Missiles 30 [Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11] Protective +10 [+10 Damage while a wounded ally whose name contains Chirrut is within 6 squares] Single-Shot Blaster [This character cannot gain Twin Attack] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Chirrut is within 6 squares] "I fight the Empire now."
Recommended Mini - Talon Karrde (BH #14) 02– Captain Cassian Andor Quote:02/06 Captain Cassian Andor Rebel Cost 26 Very Rare 70 Hp 16 Def +7 Atk 20 Dam Special Abilities Unique. Rogue One Assassin [+4 Attack and +10 Damage against living enemies] Quick Draw [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving] Sniper [Other characters do not provide cover against this character's attack] Valiant Reprisal [If a Unique Rebel ally is defeated by an enemy, for the remainder of the skirmish this character has +4 Attack and +10 Damage] Commander Effect Unique Rogue One allies gain Valiant Reprisal for the rest of the skirmish. "You're not the only one who lost everything. Some of us just decided to do something about it." ― Cassian Andor to Jyn Erso
Recommended Mini - Atton Rand (KotOR #1) 03– Chirrut Îmwe Quote:03/06 Chirrut Îmwe Rebel Cost 22 Rare HP 70 Def 18 Atk +6 Dam 10 Unique. Rogue One. Melee Attack; Double Attack Force Ascetic [Cannot spend Force points to reroll or move faster] Heavy Blaster 30 [Replaces turn: sight, ignore cover; make an attack against a target at +8 Attack and 30 Damage. This counts as a nonmelee attack.] Rolling Attacks [On his turn, each time this character defeats an adjacent enemy by making an attack, he can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity] Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Baze Malbus is within 6 squares] Force 3 Destiny of the Force [Force 2, replaces attacks: For the rest of the skirmish, this character gains the following Force Ability: This character and allies may reroll each missed attack once against enemies within 6 squares of this character, except on a roll of 1] Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round] "I'm one with the Force; the Force is with me."-Chirrut Îmwe
Recommended Mini - Kir Kanos (DT #21) 04– Jyn ErsoQuote:4/6 Jyn Erso Rebel Cost 31 Very Rare HP 110 Def 17 Atk +7 Dam 20 Special Abilities Unique. Rogue One. Twin Attack Camaraderie [Unique Rebel allies gain Quick Reflexes] Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can make 1 immediate attack against another adjacent enemy] Close-Quarters Fighting [+4 Attack against adjacent enemies] Frequency Amplification [Ranges of allied commander effects are extended by 2 squares] Quick Reflexes [+6 Defense when attacked on attacks of opportunity] Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Synergy +2 [Rogue One allies gain +2 Attack and +2 Defense while within 6 squares of this character] Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square she occupies and a square she is moving into are adjacent to a wall] "This Is A Rebellion, Isn't It? I Rebel."
Recommended Mini - Old Republic Recruit (LotF #2) 05– K-2SO Quote:5/6 K-2SO Rebel Cost 24 Rare HP 120 Def 18 Atk +12 Dam 10 Special Abilities Unique. Rogue One. Droid. Pilot Melee Attack Aggressive Negotiations [This character is considered to have Diplomat until he makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character] False Transmission [On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving] Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated] Protective +10 [+10 Damage while a wounded Unique Rogue One ally is within 6 squares] Sacrificial Cover-Fire [Usable only while this character is at half Hit Points or less: when this character takes damage, he may make an immediate nonmelee attack, ignoring cover] "Jyn, I'll be there for you. Cassian said I had to." - K-2SO
Recommended Mini - PROXY (TFU #56) Imperial (1)
06- Director Orson Krennic Quote:6/6 Director Orson Krennic Imperial Cost 27 Very Rare HP 70 Def 17 Atk +8 Dam 20 Special Abilities Unique. Twin Attack; Cunning Attack Disciplined Leader [This character's commander effects cannot be suppressed] Rapport [Characters named Death Trooper cost 5 less when in the same squad as this character] Rival [Cannot be in a squad with characters whose names contain Tarkin or Thrawn] Squad Leader [Imperial trooper allies gain Squad Discipline (Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares)] Commander Effect At the end of this characters turn, 1 Death Trooper ally may move up to double speed so long as it ends adjacent to this character and closer to an enemy than it started. Imperial allies whose names contain Death gain Stormtrooper (Counts as a character named Stormtrooper) and Cunning Attack. If an Imperial ally would take exactly 20 damage from Unit Bodyguard, it takes 10 damage instead; If it would take more than 20 damage from Unit Bodyguard, it takes 20 damage instead. "I delivered the weapon the Emperor requested. I deserve an audience to make sure that he understands its remarkable... potential."
[size=1]Recommended Mini - Imperial Security Officer (LotF #23)
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