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Baze Malbus Options
SithBot
Posted: Wednesday, May 31, 2017 10:57:56 AM
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So, I just rewatched Rogue One. It struck me that Baze Malbus is the best shooter in the verse.
He shot 6 stormtroopers in less than a second and killed all of them but one. He than later, shot from a very far distance stormtroopers as they were running out of the building when trying to find Galen.

I think he might be force sensitive. I do not remember ever seeing better shooting.

when designing this piece I think Baze should be a power piece.

Statements from Chirrut like he knows its true show that Baze has an understanding of the force.. as a guardian of the whills does he have to be force sensitive? or could he be just a bad A?

thoughts on how he should be represented?
donnyrides
Posted: Wednesday, May 31, 2017 11:04:29 AM
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Dig through this link
Baze CCC week
SithBot
Posted: Wednesday, May 31, 2017 11:31:13 AM
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seems most people think of him as a mid 30s cost. I think of him as a mid forty's or low 50s cost.
> or equal to Canderous Ordo
General_Grievous
Posted: Wednesday, May 31, 2017 12:03:36 PM
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Well the most voted on piece that won was high 40s, should be an epic shooter
SithBot
Posted: Wednesday, May 31, 2017 12:30:14 PM
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I agree with that.I hope they stick to his fighting and don't go some lame route exploring his relationship with Imwe.
TimmerB123
Posted: Wednesday, May 31, 2017 6:54:41 PM
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Wouldn't it be completely inaccurate if Baze and Chirrut had no sort of synergy between them?


That aside - he won't be in the 30s or 40s cost.
FlyingArrow
Posted: Wednesday, May 31, 2017 7:30:13 PM
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TimmerB123 wrote:
Wouldn't it be completely inaccurate if Baze and Chirrut had no sort of synergy between them?


No more than Han, Smuggler is inaccurate for not referencing Chewie.
atmsalad
Posted: Wednesday, May 31, 2017 8:33:24 PM
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SithBot wrote:
So, I just rewatched Rogue One. It struck me that Baze Malbus is the best shooter in the verse.
He shot 6 stormtroopers in less than a second and killed all of them but one. He than later, shot from a very far distance stormtroopers as they were running out of the building when trying to find Galen.


Disclaimer, I do not have a problem with this character being an accurate representation of his canon self. However, it would appear you are insinuating that he should be made very, very good in our game. Like Boba AFH good... Confused One problem we have is trying to represent amazing shootists in the star wars verse, while still allowing melee characters the ability to compete. ThumbsUp This is a task much easier said than done, Food for thought...Drool

Also, you are trolling so hard man. So incredibly hard, lol LOL
SithBot
Posted: Wednesday, May 31, 2017 9:04:37 PM
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I think he should be boba good.
His feats speak for him.
So me another feat from a shooter that is equivalent.

I am fine with some small synergy between the two. I just do not want him dependent on I'm. Think something small like 4lom has. Maybe a tad more than rapport
Gizmotronx
Posted: Thursday, June 1, 2017 4:24:58 AM
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I agree that he demonstrates more skill as a shooter than almost anyone in the films besides maybe Han. That should count for a lot. He should be at least more powerful than Canderous or dash Rendar, etc. other non film character. The precedent is that non film usually exaggerates everyone skills e.g. the Jedi in the Gendy series or The Force Unleashed. If someone is THAT good in a film, he needs to be that good in the game.
TimmerB123
Posted: Thursday, June 1, 2017 6:29:27 AM
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Lol.

Expect to be disappointed.
FlyingArrow
Posted: Thursday, June 1, 2017 6:51:26 AM
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Han Solo characters are in the 21-50 range. There are lots of ways to represent him. Same thing for Baze, except he probably won't be getting 15+ versions without appearing in 4 movies. But there are lots of ways to represent him. You could make a 50pt version consistent with the movie, but then he probably wouldn't fit in a squad with Cassian, Jyn, K-2SO, Chirrut, and Bodhi... unless you made very slim versions of all the rest.

Tradeoffs everywhere.
donnyrides
Posted: Thursday, June 1, 2017 6:51:45 AM
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I hope you guys didn't make some weenie version with 50Hp or a max damage output of 40. Him and Imwe are the only really good Rebel pieces to make from the the movie.

If Baze isn't worlds better than Jyn, There's a problem. If Jyn is as powerful as Rey, I quit.

Tim, seeing your post, I have a feeling Baze is something like

HP 50
Defense 17
Attack 9
Damage 20

Double Attack
Synergy (+4+4 while Imwe is within 6)
Heavy weapon

THAT WOULD SUCK!!!!!
Lord_Ball
Posted: Thursday, June 1, 2017 7:07:10 AM
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FlyingArrow wrote:
You could make a 50pt version consistent with the movie, but then he probably wouldn't fit in a squad with Cassian, Jyn, K-2SO, Chirrut, and Bodhi... unless you made very slim versions of all the rest.

Tradeoffs everywhere.


From what I remember of the movie Cassian, Jyn, K2, and Bodhi should all be sub 30 pieces. Asside from Cassian they could be low to sub 20s accurately. That frees up a lot of room for Baze and Chirrut.
SithBot
Posted: Thursday, June 1, 2017 11:47:25 AM
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I don't necessarily need him in a says with bodhi with k2so.
I would like for him to be in a squad with Imwe, cassian, and jyn.

Han Solo feats in the movies do not compare with Baze's feats. In A New Hope he was a pilot and shot a couple of times, but nothing impressive.

Empire strikes back he shot at Vader and ...

Return of the Jedi he shot the Sarlacc Pit while Still recovering, tried to be stealthy and broke a twig, I feel like there was something else he did there.

But atmsalad says I am trolling, I don't really see how.
Baze should have some serious range on his weapon as well.
Also I went through all the designs in that link.
I saw suppressive fire in there, Which is perfect for him
TimmerB123
Posted: Thursday, June 1, 2017 12:11:45 PM
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Suppressive fire is broken and should never be used again
SithBot
Posted: Thursday, June 1, 2017 1:45:01 PM
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Maybe so, but the name fits perfectly
TimmerB123
Posted: Thursday, June 1, 2017 4:30:04 PM
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There are few worse reasons for adding an ability to a character than "because the name fits"

The mechanics of what it does is far more important.


I personally try to name new abilities accurately yet broadly enough for reuse, but if the ability is bad it doesn't matter what the name is.
SithBot
Posted: Thursday, June 1, 2017 4:42:20 PM
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TimmerB123 wrote:
There are few worse reasons for adding an ability to a character than "because the name fits"

The mechanics of what it does is far more important.


I personally try to name new abilities accurately yet broadly enough for reuse, but if the ability is bad it doesn't matter what the name is.


Yes I agree with you.

I meant that the name fits, not the effect of the ability.

I agree that suppressive fire the ability is not a good thing for the game. However, if the name (suppressive fire) had a different effect it would be nice :)


but yes, I do not think suppressive fire is good for the game.

If you drop the no reacting to the attack part and keep the can't benefit or grant CE's than I think it is awesome.
DarkDracul
Posted: Thursday, June 1, 2017 5:05:26 PM
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Hey everyone, as design lead for Baze Malbus I'm really glad you're all excited for this character!
Since we're all anxious and wondering what designers have concocted for Baze . . .
how about we just do the reveal here on this thread!

Oh! and let's do it bit by bit so we can really digest everything instead of instantly jumping to conclusions.
I know you're thinking, "why would we ever do that" . . . Right?

Obviously, a balance is to be had between representing a character with flavor and in-game mechanics.
For instance, Suppressive Fire is a flavorful sounding ability . . . but should Baze's damage be unpreventable?
Baze should hit for hard damage, Right? But should he be doing 60-80 unpreventable damage on a Vader?
Perhaps Suppressive Fire, even though it sounds really cool, wouldn't be a good fit.

Designers are trying to hit that balance where it feels right when you look at the card but also plays like it should on the battle grid. Yes, we sometimes miss the mark and sometimes we make mistakes. That's why designers debate each other and our designs are scrutinzed for a year, and playtested multiple times by the community before ever being printed on a card. Still we will never please everyone no matter what we do. Players will disagree with our take on a character and the direction we chose. Some will look at the card and hate it witout ever playing it. Some will love the card but end up hating how it plays. Some hate the card but love how it plays.
Oh well, C'est la vie!

Let's do this thing!!!

Get the obvious stuff out of the way...
Rebel, Baze Malbus, Unique,

Let's spoil a factoid....
SHNN we revealed K-2S0 had Rogue One, so duh!, Baze will have it too.
Let's just say that Rouge One moniker is going to really buff Baze up good.

Also, Baze is a follower eligble for all the damage boosts in Rebels.

So Baze has 10 damage but with all his boosts he's getting up to 20-30 damage.
He also has Double and can do 40-60 damage.

So does this sound like a good start?

Rebel
Baze Malbus
Special Abilities
Unique. Double Attack, Rogue One.

Dam: 10

(Follower)

More to come...
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