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Beat this: 3700 damage on one turn. Options
FlyingArrow
Posted: Monday, July 20, 2009 3:54:09 PM
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http://bloomilk.com/Squads/View.aspx?ID=47706

--Maximum Damage Output--
71 Darth Vader, Legacy of the Force
32 Thrawn (Mitth'raw'nuruodo)
30 Xizor
24 Rodian Black Sun Vigo
22 Imperial Governor Tarkin
18 Moff Nyna Calixte
13 Czerka Scientist
12 Garindan
96 Gonk Power Droid x8
180 Jawa Scout x18

(498pts. 34 activations)

Here's the challenge: 500 points. Come up with the greatest theoretical damage output on one turn by one character against one other character. Assume the other character has infinite hit points and all of your attacks will hit, but there will be no critical hits.

This squad gets to 1350 damage:

24 attacks * 40 damage + 390 damage from spotters = 1350

(Before anyone mentions it - of course he'd never actually get it off. This is a theoretical exercise.)

===

Edited to account for critical hits. With critical hits, potential damage has no upper bound due to Flurry Attack.

===

Edited subject to reflect new max. We're up to 3700 damage. Let us know if you have a way to improve it. See below for details.
Capin_ahab
Posted: Monday, July 20, 2009 3:57:36 PM
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Location: I Caught the bloody whale.
Im prety sure spotter doesn't stack...
billiv15
Posted: Monday, July 20, 2009 4:43:05 PM
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Easy, Luke HoY, surrounded by opposing beats with lots of hps and within 6 of a Chagrin, and a decent string of 19s and 20s. For added measure, you can add things like Han RH, a dead Obi and Yoda for multiple force expenditures, Gonk droids for extra attacks, loaded dice, etc. :)

The damage amount is infinite as long as legal targets remain.

Even without crits, here's what I can do with 500 pts:

Load the 5 Troop Carts with 9 Gonks and Luke, all troop carts are adjacent to Luke, the additional 3 Gonks are also adjacent to Luke's Cart (this is possible actually and still have clear los shots off one side).

Luke now has 28 shots, with 26 spotter 20s, Advantageous, and the ability to reroll twice with dead Obi and Yoda, giving him 30 shots, out of 30 shots, he should crit roughly every 10, so on average 3, granting him an additional 6 shots, with close to another crit average. So if we take the average of about 4 crits, Luke does damage on 36 shots (out of 38), 4 of which are for 90 dmg, and 22 at 50, and 10 at 30.

So if we assume all of this, Luke can do with average crit rolling, 1760 dmg. As soon as he beats the odds and rolls more than 4 crits, well then it really gets fun, as each crit ups his damage potencial by 40 for that crit (Chagrin) and the 40 more from the flurry, and the additional chances for another crit.
FlyingArrow
Posted: Monday, July 20, 2009 4:50:59 PM
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Capin_ahab wrote:
Im prety sure spotter doesn't stack...


It doesn't. They are used on separate shots.
FlyingArrow
Posted: Monday, July 20, 2009 4:54:05 PM
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billiv15 wrote:
Easy, Luke HoY, surrounded by opposing beats with lots of hps and within 6 of a Chagrin, and a decent string of 19s and 20s.

The damage amount is infinite as long as legal targets remain.


Ah - good catch. I wasn't counting critical hits, but Luke HoY or anyone else with Flurry has no limit on damage output.

I'll amend the challenge above. Also, this is assuming attacks against a single character (so no Yobuck or Force Repulse, etc) with infinite HP. Like GOWK who is making all of his saves.
Doogle126
Posted: Monday, July 20, 2009 5:41:08 PM
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FlyingArrow wrote:
billiv15 wrote:
Easy, Luke HoY, surrounded by opposing beats with lots of hps and within 6 of a Chagrin, and a decent string of 19s and 20s.

The damage amount is infinite as long as legal targets remain.


Ah - good catch. I wasn't counting critical hits, but Luke HoY or anyone else with Flurry has no limit on damage output.

I'll amend the challenge above. Also, this is assuming attacks against a single character (so no Yobuck or Force Repulse, etc) with infinite HP. Like GOWK who is making all of his saves.


Crack gunner XD
afairy13
Posted: Tuesday, July 21, 2009 5:53:13 AM
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[quote=billiv15]Load the 5 Troop Carts with 9 Gonks and Luke, all troop carts are adjacent to Luke, the additional 3 Gonks are also adjacent to Luke's Cart (this is possible actually and still have clear los shots off one side).quote]

Dosen't work because Gonks are not adjacent to luke only adjacent to cart.
billiv15
Posted: Tuesday, July 21, 2009 6:36:55 AM
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afairy13 wrote:
[quote=billiv15]Load the 5 Troop Carts with 9 Gonks and Luke, all troop carts are adjacent to Luke, the additional 3 Gonks are also adjacent to Luke's Cart (this is possible actually and still have clear los shots off one side).quote]

Dosen't work because Gonks are not adjacent to luke only adjacent to cart.


Actually, they are adjacent to both. Check out the Rebel Troop Cart rules on here.

I believe you are confusing the Troop Cart with the Skiff rules. A figure on the skiff is adjacent to the skiff, but is at range +1 from the skiff to another figure.

A figure on the cart is adjacent to the cart, and to anything adjacent to the cart. So figures on two adjacent carts are adjacent to one another.
FlyingArrow
Posted: Tuesday, July 21, 2009 6:54:08 AM
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Why couldn't you pack 8 carts around 1 cart with Gonks in all of them to give Luke 17 extra shots?
billiv15
Posted: Tuesday, July 21, 2009 7:04:30 AM
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FlyingArrow wrote:
Why couldn't you pack 8 carts around 1 cart with Gonks in all of them to give Luke 17 extra shots?


You could which is actually the same as you can without other carts. The problem is he doesn't have accurate shot. I was trying to think of legitimate ways this could actually be pulled off assuming he would need multiple targets with big hps, and that all would have to be out in the open.

Flurry requires being a legal target before a defeated figure is actually removed, so I was trying to leave one side of Luke's Cart free to draw no cover shots from, to maximize the flurry damage.

But yes, ideally, you could simply add another couple of carts, Gonks and spotters for more damage, problem is, without accurate shot, a lot of it will be wasted, even in a best case scenario. So I felt better about doing it this way :)
FlyingArrow
Posted: Tuesday, July 21, 2009 7:13:08 AM
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Fair enough. The problem you're solving is more realistic, but I'm going to stick to the theoretical one I described up top as long as I think it can be improved. (Single enemy target with unlimited hit points - all shots hit but no critical hits.)

Here's what I came up with. Nine troop carts packed tight with Luke in the middle one and 17 Gonk droids taking the other spots on the carts. The Mon Cal Techs are the spotters:

--Better than Maximum Damage Output--
35 Han Solo, Rebel Hero
35 Luke Skywalker, Hero of Yavin
18 Rebel Leader
135 Rebel Troop Cart x9
204 Gonk Power Droid x17
72 Mon Calamari Tech Specialist x18

(499pts. 47 activations)

Double + 17 extra attacks = 19 attacks. With twin = 38 attacks. Damage is 30 per shot. 18 spotters at 20 each is another 360 damage.

Total: 38*30 + 360 = 1500dmg

Since I'm discounting critical hits, I think a Handmaiden could do better with Deadeye, Cunning, and Advantageous.
FlyingArrow
Posted: Tuesday, July 21, 2009 7:26:12 AM
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Yeah, the Handmaiden does better if we don't count critical hits. 10 base damage + Advantageous + Cunning + Deadeye + Mighty Swing = 50dmg per shot. I removed a Troop Cart to make room for the enemy to be adjacent to the Handmaiden, so only 15 Extra Attacks.

(Double Attack + 15 Extra Attacks) * Twin Attack = 34 attacks. 34 * 50dmg = 1700damage. Spotters provide another 360 damage.

Total damage: 2060 damage.

--Better than Maximum Damage Output--
35 Han Solo, Rebel Hero
23 Echani Handmaiden
22 Rodian Hunt Master
18 Rebel Leader
15 Jabba, Crime Lord
120 Rebel Troop Cart x8
13 Weequay Leader
180 Gonk Power Droid x15
72 Mon Calamari Tech Specialist x18

(498pts. 47 activations)

http://bloomilk.com/Squads/View.aspx?ID=50415

Jonnyb815
Posted: Tuesday, July 21, 2009 8:45:34 AM
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nvm
spryguy1981
Posted: Tuesday, July 21, 2009 12:13:55 PM
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Let's Raise that number a little bit shall we.

Hoth Trooper with Repeating Blaster Cannon 21
Rebel Troop Cart 15
Rebel Leader 18
Rebel Captain 21
Rodian Hunt Master 22
Weequay Leader 13
Gonk Droid x15 180
Han Solo, Rebel Hero 35
Mon Calamari Tech Specialist x36 144
Mouse Droid x2 (Just to make sure the CE's go all of the way across)

With a 3 x 3 base there is room for 16 ppl adjacent to the cart, 15 Gonks and the target, the Hoth Cannon in the cart.

Triple Attack (3) + 15 Gonk Shots x2 for twin is 36
Base Damage of 20 + 10 from Han + 10 from the Rodian + 10 from the Weequay for a 50 DMG output.

36 Shots x 50 Damage = 1800
Now add 36 Spotters from the Mon Calamari 36 x 20 = 720

1800 + 720 = 2520

475 Points for the squad
Lachesis
Posted: Tuesday, July 21, 2009 12:27:51 PM
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my squad,



boba fett bounty hunter

roll a 20 = infinite damage





62 points
FlyingArrow
Posted: Tuesday, July 21, 2009 1:15:37 PM
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Lachesis wrote:
my squad,



boba fett bounty hunter

roll a 20 = infinite damage





62 points


It's not actually damage. It's an effect that takes place even if the damage is negated. In that sense, it's even better than damage.
FlyingArrow
Posted: Tuesday, July 21, 2009 1:41:05 PM
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spryguy1981 wrote:
Let's Raise that number a little bit shall we.

Hoth Trooper with Repeating Blaster Cannon 21
Rebel Troop Cart 15
Rebel Leader 18
Rebel Captain 21
Rodian Hunt Master 22
Weequay Leader 13
Gonk Droid x15 180
Han Solo, Rebel Hero 35
Mon Calamari Tech Specialist x36 144
Mouse Droid x2 (Just to make sure the CE's go all of the way across)

With a 3 x 3 base there is room for 16 ppl adjacent to the cart, 15 Gonks and the target, the Hoth Cannon in the cart.

Triple Attack (3) + 15 Gonk Shots x2 for twin is 36
Base Damage of 20 + 10 from Han + 10 from the Rodian + 10 from the Weequay for a 50 DMG output.

36 Shots x 50 Damage = 1800
Now add 36 Spotters from the Mon Calamari 36 x 20 = 720

1800 + 720 = 2520

475 Points for the squad


Unfortunately, Power Coupling only works for small or medium allies and the Hoth Trooper with Repeating Blaster Cannon is a large base. You're right about the size of the base, though. Since I was only using 15 Gonks anyway, there's no need for the extra troop carts. That frees up room for the rest of the spotters (33 for 20 and 1 for 30).

--Better than Maximum Damage Output--
35 Han Solo, Rebel Hero
23 Echani Handmaiden
22 Rodian Hunt Master
18 Rebel Leader
15 Jabba, Crime Lord
15 Rebel Troop Cart
13 Weequay Leader
12 Garindan
180 Gonk Power Droid x15
132 Mon Calamari Tech Specialist x33

(465pts. 56 activations)

34 shots * 50 damage each = 1700
Spotters: 33*20 + 1*30 = 690
Total damage: 2390

http://bloomilk.com/squads/View.aspx?ID=50415
FlyingArrow
Posted: Tuesday, July 21, 2009 1:48:01 PM
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Actually, if we put Troop Carts at each corner and Gonks along the edges we can get 19 Gonks adjacent and still leave one spot for the adjacent victim.

Also, I just realized there is a better shooter available. The Rebel Heavy Trooper can get Twin and get to 60 damage per shot.
spryguy1981
Posted: Tuesday, July 21, 2009 1:54:31 PM
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Dressilian Commando 14
Rebel Troop Cart 15
Rebel Leader 18
Czerka Scientist 13
General Crix Madine 16
Weequay Leader 13
Gonk Droid x15 180
Han Solo, Rebel Hero 35
Mon Calamari Tech Specialist x32 128
Mouse Droid x2 (Just to make sure the CE's go all of the way across)

With a 3 x 3 base there is room for 16 ppl adjacent to the cart, 15 Gonks and the target, the Hoth Cannon in the cart.

Single Attack 1 + 15 Gonk Shots x2 for twin is 32
Base Damage of 10, Cunning +20 from Madine, +10 from Han, +10 Natural Deadeye, +10 from Weequay for 60 Damage.
32 Shots x 60 Damage = 1920
Now add 32 Spotters from the Mon Calamari 32 x 20 = 640

1920 + 640 = 2560

Total Points 438
FlyingArrow
Posted: Tuesday, July 21, 2009 1:59:16 PM
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spryguy1981 wrote:
Dressilian Commando 14
Rebel Troop Cart 15
Rebel Leader 18
Czerka Scientist 13
General Crix Madine 16
Weequay Leader 13
Gonk Droid x15 180
Han Solo, Rebel Hero 35
Mon Calamari Tech Specialist x32 128
Mouse Droid x2 (Just to make sure the CE's go all of the way across)

With a 3 x 3 base there is room for 16 ppl adjacent to the cart, 15 Gonks and the target, the Hoth Cannon in the cart.

Single Attack 1 + 15 Gonk Shots x2 for twin is 32
Base Damage of 10, Cunning +20 from Madine, +10 from Han, +10 Natural Deadeye, +10 from Weequay for 60 Damage.
32 Shots x 60 Damage = 1920
Now add 32 Spotters from the Mon Calamari 32 x 20 = 640

1920 + 640 = 2560

Total Points 438


Nice. So either the Dresselian Commando or the Rebel Heavy Trooper can get 60dmg with Twin. Actually - if we stipulate a droid victim, the Elite Commando could get up to 80dmg per shot (with Twin). 10 + Cunning20 + Adv + Deadeye + MightySwing + IonGun.

I'm going to see how many spotters fit after adding everything, but that should get us over 3000dmg.
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