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Rank: Moderator Groups: Member
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Of the 34 maps that have been on the Restricted List since 2010, I know some of them were chased off the list because someone raised issues with the map. I know that happened to these:
Knight's Enclave Tomb of the Acolytes Peaceful City Throne Room
I know I've also heard at least minor complaints about some sort of imbalance on lots of other maps. (We seem to like to complain, don't we?) I don't think the following were removed for balance reasons, and some are still on the list. Some of the complaints are minor, some other complaints I don't agree with, but I agree with some of the others. I've heard complaints at times for all of these maps:
Smuggler's Base (strafe) Hall of Judgement (easy to shoot commanders) Rancor Pen (strafe) Grand Plaza (strafe) Nightclub (too shooty) Mining Colony: Upper (1 square-wide hallways) *Great Library (huge access) Cantina (too much low objects) *Outlaw City (too much low objects) *Imperial Plaza (bad approach from right) Asteroid Base (no commander protection on right) *Simulation Deck (too hard to stay away from pits) Offworld Shipping Center Offworld Cargo Docks (I don't remember the complaint for either of the Offworld maps, but I know I've heard them) Cliffside Citadel (horrible for right side) *Cloud City (huges disadv and Battle Ready adv) Rhen Var Citadel (huges disadv) *Commander's Office (I forget, but there was a complaint about balance.)
That leaves the following maps that I haven't heard any balance complaints about. I've definitely heard complaints about half of them. For example, I really don't like Modular Base. But I've only heard complaints about not liking the map. I haven't heard any complaints saying these maps are unbalanced and should be kept off the Restricted List for that reason.
*Bothan Spynet Jabba's Palace Anchorhead *Command Deck *Dark Academy Theed Palace Crime Lord's Palace Gangster's Vault Pirate Moon (SW) Mos Eisley Residence Starport District *Modular Base
So what are we missing? Which of these 12 maps have major issues that nobody's talking about? Is it possible that the whole community might agree on some of these maps?
=== Edit: Stars (*) on current Restricted List for ease of reference.
Edit: More edits as complaints come in.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider.
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Rank: Moderator Groups: Member
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General_Grievous wrote:Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider. I think your bias may be showing. They all look huge friendly to me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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I do not know about all that stuff. I find that different maps make for fun play and moving on is necessary.
I really do feel that we should have a "hanging of the shirt (map)" ceremony for Commander's Office at gencon this year. Or maybe even a retiring of the flag ceremony where we burn the maps in remembrance of them.
Luke burned Vader as well so there is that symbolism as well.
Or we can all come with our cremated Commander's Office maps and spread them in the bushes at gencon.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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FlyingArrow wrote:General_Grievous wrote:Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider. I think your bias may be showing. They all look huge friendly to me. Of course GG is biased. He Loves his Sep huges!
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Rank: Moderator Groups: Member
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jen'ari wrote:I do not know about all that stuff. I find that different maps make for fun play and moving on is necessary.
I really do feel that we should have a "hanging of the shirt (map)" ceremony for Commander's Office at gencon this year. Or maybe even a retiring of the flag ceremony where we burn the maps in remembrance of them.
Luke burned Vader as well so there is that symbolism as well.
Or we can all come with our cremated Commander's Office maps and spread them in the bushes at gencon. Yep. I get that. I know there are maps people are tired of or just don't like. I'm just wondering if we can actually agree on some as being balanced maps. I like variety on the map list, too. I do want to see a couple WotC options, but beyond that I vote for more turnover. Actually, for variety's sake I'd vote for a larger map list of about 15-18, but there seems to be more support for a smaller list of 10-12 maps. Whatever the size of the map list, I'd wouldn't mind seeing 8 or more maps rotate in every year.
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Rank: Advanced Bloo Milk Member Groups: Member
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General_Grievous wrote:Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider. ravaged base and rancor pit aren't too bad for huges are they?
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Rank: Advanced Bloo Milk Member Groups: Member
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I doubt we (community) will ever agree on anything. haha.
i think Smuggler' Base is fine and I think Cloud City has lots of issues....
However, I do think we can agree on a philosophy on how to rotate maps and think that is the more helpful discussion tbh.
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Rank: Advanced Bloo Milk Member Groups: Member
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urbanjedi wrote:General_Grievous wrote:Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider. ravaged base and rancor pit aren't too bad for huges are they? Correct they are pretty good too (but Rancor made it on the dislike for strafe list haha) Having played Huges a lot here is my analysis of the really problem maps for them: Maps with impossible or really bad starting areas for huges: Bespin (which is why I dont much care for this one but I see the appeal for non-huge players) Offworld Cargo Docks Mos Eisley Star Forge! Security Deck! Outpost Oasis Great Library Maps that are playable but brutal for huges and only forward positioning helps Tomb of the Acolytes Offworld Cargo Docks Asteroid Base Rhen Var Death Star Mos Eisley Residence Outer Rim Fuelling Station Swamp Caves Strike Force Carrier Boarding Action There are others that Huges can move around in but generally getting to gambit and not being stuck/blocked by weird doors or small rooms is what gets a map approved from me hahaha.
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Rank: Advanced Bloo Milk Member Groups: Member
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surf_rider56 wrote:FlyingArrow wrote:General_Grievous wrote:Crime Lord's palace was designed to be the most balanced map for all modes of play and I think that wasn't pretty well executed. The rest of them, most aren't huge friendly so that's something to consider. I think your bias may be showing. They all look huge friendly to me. Of course GG is biased. He Loves his Sep huges! Truth hahaha, someone has to speak for the droids!
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Rank: Moderator Groups: Member
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jen'ari wrote: i think Smuggler' Base is fine and I think Cloud City has lots of issues....
What are the issues with Cloud City? (Not looking for an argument... Just want to knock it off the list)
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:jen'ari wrote: i think Smuggler' Base is fine and I think Cloud City has lots of issues....
What are the issues with Cloud City? (Not looking for an argument... Just want to knock it off the list) Mando's have an extreme advantage on the map is my first issue (Jango resol'nares up and has LoS all the way to the other side once doors are open or thorium charged. for a triple accurate attack round 1.) Access to the other teams Starting area from two different angles in round 1 by the way. Strafe should be a large problem on this map as well. Getting to gambit safely is usually a pain. The right side only has one door on each side of gambit to get through The left side has three consecutive doors on one side and one on the other. Strafe and Galloping should be powerful on this map as well (open space with a middle and can "merry-go-round back" to safety or even into an access tunnel for Kybuck. Left side has Gambit access in a turbo lift while right side has no such Gambit access (I had a guy play Droopy Mccool in the turbo lift, he just sat him there and waited for me to have to overextend and grabbed the advantage.) Some people know the map way way better than others due to experience and time playing the map.
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Rank: Moderator Groups: Member
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Awesome. Cloud City has complaints. And there's a complaint at Rhen Var and huges. I moved them.
Any complaints about the other 13? Are there 13 maps with nobody complaining about them? I was thinking we'd be lucky to find 6.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 602 Location: Kokomo, IN
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I'm ready for some Peaceful City! Oh yeah, anyone got an extra to sell? I had one laminated and it has failed to return from a tournament somewhere.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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AceAce wrote:I'm ready for some Peaceful City! Oh yeah, anyone got an extra to sell? I had one laminated and it has failed to return from a tournament somewhere. Don't think I have a double of that one, but will check. Also, please use its street name. It's more fun that way.
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Rank: Moderator Groups: Member
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So we have 13 maps that nobody has any complaints against? Way more than I expected.
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Rank: Advanced Bloo Milk Member Groups: Member
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I have never played on 2 of them so I cant say about those two.
but I complain about Commander's Office all the time. Have a game to go coach, will write up later but in the meantime someone else should do the complaining.
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Rank: Advanced Bloo Milk Member Groups: Member
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I'm not good with map names, if pictures were included or a link to where they all are I could give a much better account! :)
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Rank: Moderator Groups: Member
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The maps are on the rules page over on swmgamers. http://swmgamers.com/SWM/SWM%20Rules%20Main.html2014 map list that kezz made has images of all the maps up until then, so all except the newest maps: http://swmgamers.com/SWM/Rules/MapList_2014.pdf2017 map list along left side has the current restricted list http://swmgamers.com/SWM/Rules/MapListRestrictedMay2017.pdf2016 list has Gangster's Vault, Pirate's Moon SW, and Crime Lord's Palace: http://swmgamers.com/SWM/Rules/MapListMay2016.pdf
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Rank: Moderator Groups: Member
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jen'ari wrote:but I complain about Commander's Office all the time. Have a game to go coach, will write up later but in the meantime someone else should do the complaining. Most of the time I hear you complain that it's been on the list too much and that people know it too well and that you're tired of it. But you did make a complaint about the layout at one point. I forget what it was and I'm pretty sure I disagreed, but that's a complaint so I'm moving Commander's Office off the list. I want to see if there are any maps that have zero balance complaints from anyone. (Incidentally, with the removal of Commander's Office, that means that there ZERO WotC maps that have universal acceptance. We might not find any JC or MM maps with universal acceptance, either, but there are 12 still in the running.)
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