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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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I'm new to Bloomilk, but I thought I'd try and make a semi-decent squad. It can be found under the name of "The Droid Commander and the Stratgeist" in the squad search area. Here it is:
57 General Grievous, Droid Army Commander 31 Wat Tambor 20 Bodyguard Droid 9 Battle Droid Officer 3 Ugnaught Demolitinist 8 R4 Astromech 17 T3-M4
Wat Tambor's Reinforcements:
10 Super Battle Droid 10 Super Battle Droid
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Rank: Hailfire Droid Groups: Member
Joined: 1/8/2009 Posts: 34
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What a are you useing the mark on?
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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I was going to use the mark on the Bodyguard Droid. I've learned that SWM has advanced a lot since I played(RotS), I read some of the articles here and I think I've improved my 150 squad slightly:
57 General Grievous, Droid Army Commander 31 Wat Tambor 10 San Hill 10 Battle Droid Sniper 9 Battle Droid Officer 3 Ugnaught Demolitinist 8 R4 Astromech 17 T3-M4
Wat's Reinforcements (20)
20 Bodyguard Droid San's Reserves (20)
10 Battle Droid Sniper 10 Super Battle Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 416 Location: Redmond, Washington
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the only problem here is little to no damage output bodygaurd greivous and t3
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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Do you having any advice on how to fix that, while still retaining the main concept?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/1/2008 Posts: 82
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--GGDAC-- 57 General Grievous, Droid Army Commander 68 IG-86 Assassin Droid x4 10 San Hill 9 Battle Droid Officer 6 Ugnaught Demolitionist x2
(150pts. 9 activations)
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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Reasons that won't work for me: 1. The concept of that squad's build is overused. 2. I was hoping to keep Wat Tambor and T3 in it. 3. If the enemy has high defense or cover, that squad fails.
Would this adjustment help with the damage problem:
57 General Grievous, Droid Army Commander 35 Wat Tambor 10 San Hill 10 Battle Droid Sniper 9 Battle Droid Officer 3 Ugnaught Demolitinist 8 R4 Astromech 17 T3-M4
Wat's Reinforcements (20)
20 Bodyguard Droid
San's Reserves (20)
10 Battle Droid Sniper 10 Heavy Super Battle Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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Darth Tambor wrote:Do you having any advice on how to fix that, while still retaining the main concept? fit an HK-50 droid in there somewhere, and he will improve your damage output.
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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Hmm, what about this?
57 General Grievous, Droid Army Commander 35 Wat Tambor 10 San Hill 10 Battle Droid Sniper 9 Battle Droid Officer 3 Ugnaught Demolitinist 17 T3-M4
Wat's Reinforcements (20)
20 Bodyguard Droid
San's Reserves (20)
HK-50 Assassin Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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Hks are pricey, gotta make a deeper sacrifice, maybe lose the snipers and something else. i love my hk 50s. a squad i ran last night was, 2 hk50s 2 destroyer droids 2 crab droids 1 battle droid officer 1 super b droid commander 1 r4 astro 1 mouse droid
my HKs had a +22 to attack (B-Droid officer control fire, Super B-droids CE and opportunist) and his damage was a 40. my crabs and destroyers were attacking at +16,(crab rarely got his momentum, otherwise they are attacking at +20 for 30 dam) astro was cutting defenses by 4. mousey was hooking up the destroyers with Supers CE.. my Destroyers stayed motionless for most of the game, creating a wall of shields 2. I went 3-0
granted its a 199 pt. army with no grievous or Wat, but effective on damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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you cant, hk-50 is 27 points
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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Ok, ok. 57 General Grievous, Droid Army Commander 35 Wat Tambor 27 HK-50 Assassin Droid 9 Battle Droid Officer 3 Ugnaught Demolitinist 17 T3-M4
Wat's Reinforcements (20)
20 Bodyguard Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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a good improvement.
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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I lost a little accuracy with that change, but the damage was really worth it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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way i see it, those snipers would get fragged anyway, but the HK makes up for it, and has 70 hp.
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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I was actually reffering to the R4 Astromech. I hadn't even thought about the snipers. Oh, and I updated the offical squad.
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Rank: Hailfire Droid Groups: Member
Joined: 1/8/2009 Posts: 34
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Love HKs but got the point cost IGs are still better...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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needs san hill for activation control
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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What about this:
57 General Grievous, Droid Army Commander 35 Wat Tambor 10 San Hill 19 Super Battle Droid Commander 9 Battle Droid Officer 3 Ugnaught Demolitinist 17 T3-M4
WT's reinforcements:
20 Bodyguard Droid
SH's reinforcements:
14 Heavy Super Battle Droid 6 Rocket Battle Droid
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Rank: Vornskr Groups: Member
Joined: 7/26/2009 Posts: 27
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