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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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--Disruptive KolOssus-- 50 Han Solo, Galactic Hero 38 Kol Skywalker 28 Dash Rendar, Renegade Smuggler 26 Yuuzhan Vong Ossus Guardian 25 Leia Skywalker, Jedi Knight 23 General Wedge Antilles 3 Mouse Droid 6 Ugnaught Demolitionist x2 (199pts. 9 activations) http://bloomilk.com/squads/View.aspx?ID=52532Two good mobile shooters - one Cunning, one Opportunist. Put the Vong out front versus Force Pushers. Put Kol out front against shooters. (Or anyone really - everyone has evade with rerolls.) Han's disruptive and Leia's Force Sense to combat super-stealth. Thoughts welcome, here or on the squad's page.
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Primary issue here is actually having the Ossus, Kol, and Wedge. You have both of your main attackers (Dash and Han) who already have Evade and Mobile. I would take out those 3 for something that isn't redundant, maybe put in a Twilek Black Sun Vigo, Jarael, and pieces like that so you don't waste points on Wedge. Better yet, put in Shado Vao instead of Kol, his Force Powers will keep him protected well and if you want to put in smaller pieces like say Lando DS you can still have a good shooter and attacker. Just my opinion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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I would consider adding Jagged Fel to boost Dash's poor attack also. I do agree with Joelker that Wedge is not as important here.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I'd be more likely to drop Han/Dash. Kol and the Ossus have no defense against range without Wedge, and they're the title characters for the squad.
Perhaps replacing Han/Dash with Kyle, JB and a 25-cost shooter or combination.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/10/2008 Posts: 184 Location: Middle of an Albertan field
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Actually, with his high defense and Armpr, the OG can survive for a good while
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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i have to disagree, i like this as is, first off its different its not the same old pieces. By taking out everyone you mentioned to put in all you mentioned, it makes it the same team everyone else makes. Also just because han & dash arent effected by wedge doesnt mean they are a bad idea. Basically wedge in there just for the remainder of the pieces is worth it. NR squads have no buisness without wedge unless the whole squad already has mobile & evade.
However i do like the idea of putting Jagged in there for dash. i think 10pt's just to get dashes attack up is worth it. I dont think he should be used if you cant get it up. Also the vong ossus in there is decent. I like the use of points. I dont know why nobody likes them, Leia makes them just that much harder to kill. I dunno i like this team, i think its put together great. Only thing that scares me is 1 mouse droid which really isnt that big of an issue. I like it though .. 9
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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I love Dash, but to make it a little more effective, i would have to take it out for general dodonna and then a Lobot CLO and a mouse droid for out activating pieces or general dodonna and 19 other points, (EX twilek BSV)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 196 Location: Indiana
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i see the benefit of having the ossus Gourdian out front, but i think that unless you're going to make it all vong and have some attack bonus in there for them, kyp would be a better 26 point character, i guess it depends on weather you want more offense or deffense. agree that dash really needs an attack boost.
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