I placed 5 maps down on tables and the maps didn't rotate. The players did. It was "arbitrary" more than random. I tended to put higher-ranked players at the higher tables, but also moved players down to lower tables to try to make sure players didn't play on the same map twice. These are the five maps, but I might not remember the exact map locations correctly for a couple of them:
Table 1: Gangster's Vault
Table 2: Rhen Var
Table 3: Spynet HQ (or maybe this was Table 4)
Table 4: Asteroid Base (or maybe this was Table 3)
Table 5: Anchorhead
Round 1
T1: Jango (0) vs GGDAC (3)
T2: ImpBoba (3) vs Mace (1)
T3: Maul (1) vs AnakinRex (3)
T4: Nightsisters (3) vs GenoBattlemasters (1)
T5: Han&Lando (3) vs BobaMC (0)
Round 2
T1: Mace (3) vs Han&Lando (0)
T2: AnakinRex (3) vs Nightsisters (1)
T3: GGDAC (1) vs ImpBoba (3)
T4: BobaMC (0) vs Jango (3)
T5: Maul (3) vs GenoBattlemasters (1)
Round 3
T1: BobaMC (3) vs GenoBattlemasters (1)
T2: Maul (0) vs GGDAC (3)
T3: Han&Lando (0) vs Jango (3)
T4: AnakinRex (1) vs ImpBoba (3)
T5: Mace (1) vs Nightsisters (3)
Final standings:
1. ImpBoba 9pts, 3-0
2. AnakinRex 7pts, 2-1 (20 SoS)
3. GGDAC 7pts, 2-1 (19 SoS)
4. Nightsisters 7pts, 2-1 (15 SoS)
5. Jango 6pts, 2-1
6. Mace 5pts, 1-2
7. Maul 4pts, 1-2
8. Han&Lando 3pts, 1-2 (14 SoS)
9. GenoBattlemasters 3pts, 0-3 (14 SoS)
10. BobaMC 3pts, 1-2 (12 SoS)
We planned to use the Skirmish Tracker app, but during round 1 something went wrong. We were already playing round 1's match-ups, but must've hit a back button or something because the app generated new round 1 match-ups. It was too late to move people, and we couldn't get the original match-ups back, so I did the rest of it by hand. (Pairings may not have been exact - I didn't go down to SoS to figure pairings. It was just random when players were tied on points.)
And I definitely screwed up the tiebreaker, not taking time to look up the actual tiebreaker rules - sorry guys. I went straight to strength of schedule - adding up points of the opponents as indicated in the parentheses above. And I even screwed up the addition, having #8 above #9 when in fact they were tied. The actual tiebreakers go like this:
Floor Rules wrote:1. Total Wins-The player with the most wins.
2. Head to Head Matchups – The player who has won any head to head matchups would
be ahead of the loser in a head to head matchup.
3. SOS 1- The players strength of schedule minus the player's worst win.
4. SOS 2- As 3, factoring only the defeated players.
5. SOS 3-The players full strength of schedule
6. Roll Off-tied players will roll a D20, highest roll placing above the rest.
Based on that, 2nd place through 4th place still wind up the same. They are tied on total wins. They didn't all play each other, so skip step 2. Then it shouldn't be straight SoS but instead SoS minus worst win, which comes out to:
2. AnakinRex 7 (20-4 = 16 SoS)
3. GGDAC 7 (19-4 = 15 SoS)
4. Nightsisters 7 (15-3 = 12 SoS)
But 8th place through 10th place would have changed. GenoBattlemasters had three 1pt losses but no wins while the other two each had a win, so GenoBattlemasters drop to 10th place based on the first tiebreaker. Han&Lando beat BobaMC, so they would be ahead based on the second tiebreaker. This is what it should have been:
8. Han&Lando 3 (1 total win, H2H win over BobaMC)
9. BobaMC 3 (1 total win, H2H loss to BobaMC)
10. GenoBattlemasters 3 (0 total wins)