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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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I made this squad just for the fun of it. Malak and the Quartermaster give followers +8 attack. The captain spreads twin. Sidious gives force points. So my 4 scouts have a +20 attack with opportunist on 4 attacks for 80dmg. Ordo has a +18 attack on either a twin for 60 if he does move and if he does not move 6 attacks for 180 dmg. Qel-Droma, Malak and the Warrior are my melee support. The Ewoks are mainly for fun and extra activations (Fear the Ewoks). -- Bring it on-- 61 Ulic Qel-Droma 49 Darth Malak, Dark Lord of the Sith 48 Canderous Ordo 26 Mandalorian Quartermaster 23 Mandalorian Captain 76 Mandalorian Scout x4 15 Lobot, Computer Liaison Officer 14 Mandalorian Warrior 11 Darth Sidious Hologram 12 Ewok x4 9 Mouse Droid x3 6 Ugnaught Demolitionist x2 Preferred Reserves: (Lobot, CLO) 23 Jolee Bindo (Lobot, CLO) 3 Ewok (Lobot, CLO) 3 Ugnaught Demolitionist (350pts. 21 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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holy crap! i dont know about Malak and the quartermasters Ce stacking tho, could be a cause for arguements.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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I read the comments and was quite shaken thinking this was a 200pt squad. Thank goodness nobody at my store plays over 200pts. It won't work because Malaks and Quartermasters are direct bonuses so they can't stack.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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Humm I did not realize that. In that case i may just have to pull out the quartermaster for another scout or a Super commando. I could pull out malak and 3 Ewoks for Boba Fett Merc commander.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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ok i changed it a bit. I pulled out the Quartermaster for for a Rodian Hunt Master and another Ewok. So now if the Scouts dont move with opportunist can do 120 dmg at +16 attack. -- Bring it on-- 61 Ulic Qel-Droma 49 Darth Malak, Dark Lord of the Sith 48 Canderous Ordo 23 Mandalorian Captain 22 Rodian Hunt Master 76 Mandalorian Scout x4 15 Lobot, Computer Liaison Officer 14 Mandalorian Warrior 11 Darth Sidious Hologram 15 Ewok x5 9 Mouse Droid x3 6 Ugnaught Demolitionist x2 Preferred Reserves: (Lobot, CLO) 23 Jolee Bindo (Lobot, CLO) 3 Ewok (Lobot, CLO) 3 Ugnaught Demolitionist (349pts. 22 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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very nice!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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looks solid for that point range, lets see you squeeze that into 200pts
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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Ok here is one similar that i did in the 200 point range. It looks pretty powerful to me. Tell me what you think. Ulic Qel-Droma is my beat stick. All my pieces get force points from Sidogram. The Captain spreads twin. The Quartermaster spreads +4 attack. Lobot is door control and chance for reserves. scouts have a +16 attack with opportunist for 80 dmg. Trooper has +16 with cunning for 40 if he moves or 60 if he does not. -- Mando Strike Team-- 61 Ulic Qel-Droma 26 Mandalorian Quartermaster 23 Mandalorian Captain 38 Mandalorian Scout x2 15 Lobot, Computer Liaison Officer 14 Mandalorian Trooper 11 Darth Sidious Hologram 6 Mouse Droid x2 6 Ugnaught Demolitionist x2 (200pts. 12 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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Looks cool I like Mandos being able to Reroll their attacks!
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