Rank: Mandalorian Commander Groups: Member
Joined: 6/24/2017 Posts: 28
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Hello everyone I just bought figurines to make customs SG1 Does anyone know if there are any character cards to play with the SWM rules? I do not find to bring out the scientific side of Sam Carter "overide" seems too strong "heal 10", seems to me obvious otherwise I have seen industrial repair 10, but it forces me to have "mounted weapon", although we have often seen Teal'c take a gun to shoot down a death glider or Al'Kesh, but I do not want to "mounted weapon" permanently on Teal'c
a moment that I had not come, but I come back with a big project
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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Noctaly wrote:"overide" seems too strong Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
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Rank: Mandalorian Commander Groups: Member
Joined: 6/24/2017 Posts: 28
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Lily_Wan wrote:Noctaly wrote:"overide" seems too strong Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated) why not
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