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Republic SS 200 (Republic / 200) Options
Darth Percocet
Posted: Wednesday, September 2, 2009 6:46:09 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
This is my last shot at the squad builder, so please people, leave a comment behind the ratings. Shinja puts in alot of hard work to have people drop 1's with no reason why & its gonna lead to people not using this squad builder, which isnt fair to the site period. So please leave a comment behind the rating weither it be a 1 or 10. If you dont, that means you have no respect for the site.



Republic SS 200



Darth Percocet's Comment:
Threw in Rex instead of bith, better shooter & grants GMA.. since the bith did nothing.Bacara grants SS u know who to.ECT,+22def in cover,evade& SS. RC's +25 in cover & if u do get past the high def get past that shields 2 & SS,scrotch grenades 30.& ECTC grants his CE & is good on his own.Bacara same deal CE but good on his own. RCTS his CE,SA & is good on his own. Reserves i chose Juhani & a nobile to put her behind, she'll gain evade from the bith also has cloaked,tell me wat u think thanx, & (please comment thanx)
MrSmileys
Posted: Thursday, September 3, 2009 3:43:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
These are good synergy squads. But this squads crutch is stealth. once the republic commandos loose stealth quite a few other squads mop the floor with ones like this. The only other problem i see with these squads is their dmg output. each commando only gets 1 attack so its alot harder to get a high dmg set of attacks on your opponents big pieces. These are fun squads to play though. Nice addition of the Elite Clone Trooper Commander. I like it - 8
Mickey
Posted: Thursday, September 3, 2009 3:50:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/9/2009
Posts: 936
Location: Southern Illinois
I would suggest some melee pieces with high defense. My son played one of these at the 100 level and got wiped out. The first squad was a strafe squad and the second was a squad with force sense/accurate shot. As was said, once you lose your stealth you are going to be wide open. I think any squad needs to have a slight mix of shooters/melee.
techdog
Posted: Thursday, September 3, 2009 4:56:16 AM
Rank: Destroyer Droid
Groups: Member

Joined: 6/18/2009
Posts: 30
Hey Darth,

I made a team thats kinda along the same lines as your there. Its called.

General yoda

Check it out.

Darth Percocet
Posted: Thursday, September 3, 2009 10:01:58 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
MrSmileys wrote:
These are good synergy squads. But this squads crutch is stealth. once the republic commandos loose stealth quite a few other squads mop the floor with ones like this. The only other problem i see with these squads is their dmg output. each commando only gets 1 attack so its alot harder to get a high dmg set of attacks on your opponents big pieces. These are fun squads to play though. Nice addition of the Elite Clone Trooper Commander. I like it - 8


Well u see, reason why i go with the Republic commando's is once they do lose stealth to its a trap, force sense etc. they still have a +21 def & also still have Shields 2.. so regardless of stealth taken away they are still hard to handle..thanx for the comment smiley & point well taken
Darth Percocet
Posted: Thursday, September 3, 2009 10:03:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
techdog wrote:
Hey Darth,

I made a team thats kinda along the same lines as your there. Its called.

General yoda

Check it out.



Ill check it out.. check out my one of this varity i built awhile ago too called SuperStealthin Double Grenades 30.. its another one i like using.. the good thing to do is add yoda CS to the mix this way RC's get to reroll any failed shield save..
MrSmileys
Posted: Thursday, September 3, 2009 11:21:18 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
Here is a squad i played that is similar to the republic super stealth squad that you have.

--the Republic Stands--
30 Republic Commando Training Sergeant
23 Clone Commander Bacara
20 Commander Gree
19 Republic Commando - Boss
16 Republic Commando - Fixer
32 Republic Commando - Scorch x2
32 Republic Commando - Sev x2
13 Czerka Scientist
8 Mas Amedda
3 Mouse Droid
3 Ugnaught Demolitionist

(199pts. 13 activations)

It did well as long as i had cover. but i went up against a Black Sun Cannon with a Vader and a Tarkin in it and they mopped the floor (literally) with my republic commandos. Because of how many attacks they TBSV's had he would just mobile in to where he could hit me without stealth and then mobile back. I was able to get rid of his vader and one of his TBSVs but my dmg output just was not high enough to get the job done. It was still a really fun squad to play and works quite well if you have a map with a lot of cover. but that's the key, the cover.
AdmiralAckbar
Posted: Thursday, September 3, 2009 2:26:09 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/16/2008
Posts: 286
I give your squad a 8/10. Out of all your squads you have made I like this the best. However I am a sucker for SS. My preference would be to add a beatstick. Something like this.

--Republic SS 200--
33 Captain Rex
50 General Aylaa Secura
23 Clone Commander Bacara
16 Republic Commando - Scorch
48 Republic Commando - Sev x3
6 Uggie Demos x2
8 Mas Amedda


This way your commandos all have greater mobile double attack. I don't see the need to boost there defense or give them shields becuase most people would try and take out the commanders first because they are easy to kill. GAS can use cloak to keep herself alive and can do well against certain threats.

You don't want a pure order 66 squad because if you run into Emperor Palpatine Sith lord you have an auto loss.
Darth Percocet
Posted: Friday, September 4, 2009 2:33:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
AdmiralAckbar wrote:
I give your squad a 8/10. Out of all your squads you have made I like this the best. However I am a sucker for SS. My preference would be to add a beatstick. Something like this.

--Republic SS 200--
33 Captain Rex
50 General Aylaa Secura
23 Clone Commander Bacara
16 Republic Commando - Scorch
48 Republic Commando - Sev x3
6 Uggie Demos x2
8 Mas Amedda


This way your commandos all have greater mobile double attack. I don't see the need to boost there defense or give them shields becuase most people would try and take out the commanders first because they are easy to kill. GAS can use cloak to keep herself alive and can do well against certain threats.

You don't want a pure order 66 squad because if you run into Emperor Palpatine Sith lord you have an auto loss.


I like the idea only thing is this ones based on the RC's & shields incase stealth is taken away.. i love the shields ability... but you gave me a great idea for a team (also swinefeld did) now if i make another squad am i gonna get ratings with feedback or just get 1's with nothing?
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