Donate Here to Support the V-SetsV-Set 19 -"Power of the Dark Side"Old Republic - 1
01– Echani Jedi
Sith - 5
02– Ahri Raas
03– Dark Force Nexus
04– Lord Nyax (Irek Ismaren)
05– Prophet of the Dark Side
06– Sith Assassin of Malachor V
Republic - 1
07– Clone Trooper Lieutenant
Separatists - 1
08– Hunter Battle Droid
Rebel - 2
09– Lyra Erso
10– Rebel Targeting Computer Technician
Imperial - 4
11– Captain Sarkli
12– Commander Pyre
13– Del Meeko, Inferno Squad Commando
14– Soontir Fel, Commander of the 181st
New Republic - 5
15– C-3PO, Resistance Protocol Droid
16– Galactic Alliance Senator
17– Jedi Wing Commander
18– Kazuda Xiono
19– Luke Skywalker, New Republic Hero
Fringe - 10
20– Black Market Biotech Dealer
21– Captain Zothip
22– Crime Lord's Rancor Monster
23– Hoth Wampa
24– Lando Calrissian, Young Sportsman
25– Maul, Hologram
26– Rio Durant
27– Taun We
28– Val, Dedicated Mercenary
29– Virulent Rakghoul
Mandalorians - 1
30– Mandalorian Advance Warrior
Mini-Set -“Legends of the Old Republic”Old Republic - 1
01– Meetra Surik, Republic General
Sith - 1
02– Darth Traya, Lord of Betrayal
Fringe - 4
03– Calo Nord, Bounty Hunter
04– Pollard Seario, Czerka Corporation President
05– Raskta Fenni, Echani Duelist
06– Zaalbar, Big Z
Spoiler Review December 5th SHNN Episode 494Set name and mini-set name spoiled (
Power of the Dark Side &
Legends of the Old Republic)
Spoiler Review December 12th SHNN Episode 495Names spoiled:
Lord Nyax (Irek Ismaren)
Echani Jedi
Rebel Targeting Computer Technician
Luke Skywalker, New Republic HeroSpoiler Review December 19th SHNN Episode 496Names spoiled:
Meetra Surik, Republic General
Calo Nord, Bounty Hunter
Zaalbar, Big Z
Soontir Fel, Commander of the 181stSpoiler Review December 26th SHNN Episode 49716/30 Galactic Alliance SenatorNew Republic
Cost 8
HP 10
Def 12
Att +0
Dam 10
Special Abilities
Melee Attack [Can attack only adjacent enemies]
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
Synergy +4 [Unique Galactic Alliance allies get +4 Attack and +4 Defense while within 6 squares of this character]
Commander Effect
This round, if you go first and had an initiative check of 11 or higher, you may activate two Unique Galactic Alliance characters during the first phase.
"Too long have some among us treated the Jedi with contempt and suspicion." -Senator Thuv Shinev
RM: Imperial Inquisitor
Name spoiled:
Lando Calrissian, Young SportsmanSpoiler Review January 2nd SHNN Episode 4989/30 Lyra ErsoRebel
Cost 10
HP 40
Def 15
Att +5
Dam 10
Special Abilities
Unique
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Faith in the Force [This character and Rebel allies within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.]
Mother's Sacrifice [When this character is defeated, allies whose names contain Erso gain
Escape Maneuver (At the start of its turn, this character may be placed in a low objects square within 4 squares. It may still make its regular movement this turn) for the rest of the skirmish]
"Trust the Force!"RM: Queen Amidala
Names spoiled:
Crime Lord's Rancor MonsterVal, Dedicated MercenarySpoiler Review January 9nd SHNN Episode 4991/30 Echani JediOld Republic
Cost 24
HP 70
Def 19
Att +9
Dam 20
Special Abilities
Army of Light. Echani Handmaiden. Melee Attack; Twin Attack
Agile [This character can move 2 extra squares at the end of its turn]
Guile [+4 Attack against unactivated enemies]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Shields 1 [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Force Powers
Force 3
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
The Echani were known to be able to read feelings and emotions through combat.5/6 Raskta Fenni, Echani DuelistFringe
Cost 27
HP 90
Def 18
Att +10
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack; Greater Mobile Attack
Evade [When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Commander Effect
Followers whose names contain Echani within 6 squares gain
Melee Duelist.
Raskta Fenni was considered one of the greatest duelists of her time.25/30 Maul, HologramFringe
Cost 14
HP --
Def--
Att --
Dam --
Special Abilities
Unique. Crimson Dawn
Dark Master [At the start of the skirmish, choose a Unique allied character. That character can spend this character's Force points as if they were its own.]
Hologram [Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target. Does not provide cover. This character is defeated if it activates when no Fringe ally is within 2 squares.]
Lying in Wait [Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round]
Rival [Cannot be in a squad with any non-Fringe character without Independent Outfit]
Force Powers
Force 2
Commander Effect
At the end of this character's turn, up to three Crimson Dawn allies within 6 squares can move up to their Speed.
During setup, an ally named Qi'ra gains 1 Force point.
30/30 Mandalorian Advance WarriorMandalorian
Cost 20
HP 60
Def 18
Att +10
Dam 10
Special Abilities
Gauntlet Knife +20 [+20 Damage to 1 adjacent target; this counts as a melee attack]
Loner [+4 Attack if no allies are within 6 squares]
Speed 8 [Can move up to 8 squares and attack, or 16 squares without attacking]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]
Name spoiled:
Dark Force NexusSpoiler Review January 16th SHNN Episode 50028/30 Val, Dedicated MercenaryFringe
Cost 18
HP 70
Def 16
Att +9
Dam 20
Special Abilities
Unique
Droid Hunter [+4 Attack and +10 Damage against Droid enemies]
Noble Sacrifice [When this character is defeated, 1 ally with Mercenary may make an immediate attack]
Perimeter Watch [This character gains
Double Attack while in low objects or in a square bordered by a wall or closed door]
Self-Destruct Sequence 20 [Replaces attacks: 20 damage to each adjacent character, then remove this character from play]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
"I can take out the guards at the perimeter. Signalman. Pilot. Hell, I'll just take them all out."26/30 Rio DurantFringe
Cost 14
HP 50
Def 16
Att +11
Dam 10
Special Abilities
Unique. Pilot
Camaraderie [An ally who counts as Chewbacca gains
Independent Outfit (Also counts as a Fringe character for the purpose of commander effects),
Mercenary and
Pilot]
Coordinated Movement [At the end of this character's turn, 1 ally with Mercenary may immediately move up to 2 squares]
Infrared Vision [Non-Unique enemies with Cloaked within 6 squares lose Cloaked]
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Mercenary [This character can move only if he cannot make an attack from his starting space]
15/30 C-3PO, Resistance Protocol DroidNew Republic
Cost 11
HP 40
Def 15
Att +0
Dam 0
Special Abilities
Unique. Droid. Resistance. Melee Attack
Affinity [A Rebel character whose name contains R2-D2 may be in your squad regardless of faction]
Camaraderie [An ally whose name contains R2-D2 gains
Resistance]
You Probably Don't Recognize Me [This character counts as a legal target for allies' abilities that replace attacks]
"It is I, C-3PO. You probably don't recognize me because of the red arm."2/30 Ahri RaasSith
Cost 26
HP 70
Def 17
Att +11
Dam 20
Special Abilities
Unique. Lost Tribe. Keshiri
Melee Attack; Double Attack
Backlash [This character can move and then make all of his attacks against 1 enemy who has already activated this round]
Camaraderie [An ally named Vestara Khai gains
Stun Mortar]
Devious [+4 Attack against activated enemies]
Stun Mortar [Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.]
Weapons Expert [Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks]
Force Powers
Force 3
Lightsaber Throw [Force 1, replaces attacks: Attack 1 enemy within 6 squares]
"It's just training, Ves."
"It's never just training."
--Ahri Raas and Vestara Khai10/30 Rebel Targeting Computer TechnicianRebel
Cost 14
HP 30
Def 14
Att +3
Dam 10
Special Abilities
Melee Attack
Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Superior Targeting [Allies with Mounted Weapon within 6 squares get +4 Attack against enemies who do not have Mounted Weapon and ignore cover when targeting them]
Commander Effect
Large and larger Rebel allies gain
Stay on Target (Usable on this character's turn: if this character has line of sight to an enemy, choose any 1 enemy character. That enemy cannot change position outside its turn until the start of this character's next turn or until this character is defeated.).
"Stand by, Ion Control… Fire."
―Toryn Farr24/30 Lando Calrissian, Young SportsmanFringe
Cost 23
HP 80
Def 18
Att +10
Dam 20
Special Abilities
Unique. Crimson Dawn. Pilot
Con Artist [During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.]
One Step Ahead [Once per skirmish: this character's or an ally's next attack or save roll counts as a natural 11]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rapport [A character whose name contains L3-37 costs 5 less when in the same squad as this character]
"He's attractive, too... sophisticated with impeccable taste and charisma."
--Qi'raSpoiler Review January 23rd SHNN Episode 501st Legion8/30 Hunter Battle DroidSeparatists
Cost 16
HP 50
Def 17
Att +6
Dam 20
Special Abilities
Droid [Immune to critical hits; not subject to commander effects]
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Breach [Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.]
Diffusion Armor [Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
"Send out the hunters!"
-Count Dooku to General Grievous14/30 Soontir Fel, Commander of the 181stImperial
Cost 27
HP 80
Def 18
Att +12
Dam 10
Special Abilities
Unique [Counts as a character named Baron Fel]
181st Pilot [Counts as a character named 181st Imperial Pilot]
Twin Attack
Affinity [May be in a New Republic squad]
Deadeye [On this character's turn, if he doesn't move, he gets +10 Damage]
Rapport [Non-Unique pilot followers cost 1 less when in the same squad as this character]
Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares]
Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares]
Commander Effect
181st Imperial Pilot allies within 6 squares gain
Survival Expert [+4 to this character’s save rolls].
Pilot followers gain
Mobile Attack [Can move both before and after attacking] and
Squad Firepower.
"Fel is the best Imperial pilot alive."
―Tycho Celchu03/06 Calo Nord, Bounty HunterFringe
Cost 42
HP 80
Def 19
Att +12
Dam 20
Special Abilities
Unique. Double Attack; Greater Mobile Attack
Bounty Hunter +4; Stealth
Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]
Beskar'gam [When this character takes damage, he reduces the damage dealt by 10 with a save of 11]
Grenades 40 [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11]]
Last Stand [Once per round, immediately before using Presumed Dead or if this character would be defeated, he may use a special ability that replaces attacks]
Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]
Stun Grenades [A living character that is damaged by this character's Grenades ability is considered activated this round]
"I am hard to kill, Lord Malak."4/6 Pollard Seario, Czerka Corporation PresidentFringe
Cost 14
HP 40
Def 13
Att +1
Dam 10
Special Abilities
Unique. Melee Attack
Energy Shield Projector [Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated]
Ionite Upgrade [Allies within 6 squares with melee attacks that deal exactly 10 damage gain
Shockstaff +10 (+10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.)]
Mullinine Upgrade [Allies within 6 squares with melee attacks that deal exactly 20 damage gain
Backlash (This character can move and then make all of its attacks against 1 enemy who has already activated this round)]
Notoriously corrupt, he led the Czerka Corporation in committing a massive investment to the desert planet Tatooine, a venture known as Seario's Squander.27/30 Taun WeFringe
Cost 15
HP 30
Def 15
Att +3
Dam 10
Special Abilities
Unique
Order 66 Reserves 20 [If you roll exactly 5 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad immediately before your first activation of the round, regardless of faction]
Commander Effect
Followers whose names contain Fett within line of sight gain
Stealth.
Once per round, when your opponent uses a commander effect to activate only one character in a phase, 1 follower whose name contains Clone or Fett may make an immediate attack at the end of that turn.
Whenever a non-Unique ally with Order 66 would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.
"I do believe that this army will be our finest creation yet."
―Taun We, to Jango Fett7/30 Clone Trooper LieutenantCost 20
Republic
HP 60
Def 17
Att +10
Dam 20
Special Abilities
Order 66. Twin Attack
Disciplined Leader [This character's commander effect cannot be suppressed]
Identical Forces [At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces]
Phase II Armor [If this character is hit by an enemy who has already defeated an ally this turn, that enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and characters in your squad with Phase II Armor cannot be attacked this turn.]
Synergy +4 [Non-Unique allies with Order 66 get +4 attack while within 6 squares of this character]
Commander Effect
Republic allies whose names contain Clone gain
Identical Forces and
Phase II Armor.
A platoon of 36 troopers was led by a Clone Trooper Lieutenant who would report directly to his Captain.17/30 Jedi Wing CommanderNew Republic
Cost 26
HP 80
Def 18
Att +10
Dam 10
Special Abilities
Pilot. Double Attack.
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Force Powers
Force 3
Force Dash [Force 2, replaces attacks: Move this character up to its speed; After moving, this character may make 2 attacks]
Lightsaber Bravado +10 [Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost]
Commander Effect
New Republic pilot followers with a lightsaber gain
Force Dash.
"Wraiths, no rules. No mercy. Take out anything that gets between us and home."
―Garik Loran on Saffalore after an Imperial ambushSpoiler Review January 30th SHNN Episode 5021/6 Meetra Surik, Republic GeneralOld Republic
Cost 44
HP 120
Def 20
Att +12
Dam 20
Special Abilities
Unique [Counts as The Jedi Exile]
Melee Attack; Twin Attack
Force Vergence [Force powers cost 1 less Force point while this character has full Hit Points]
Jedi Crusade [Non-Unique Old Republic allies whose names contain Jedi get +4 Attack and once per turn on their turn may use a Force Power that replaces attacks, without replacing attacks]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Tactician +6 [Add +6 to the initiative roll except on a roll of 1]
Force Powers
Force 5
Door Shatter 1 [Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]
Force Withdrawal [Force 1, useable only on this character's turn: Until the start of this character's next turn or until she spends a Force point, she gains
Force Immunity]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect
Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.
"Nice words... but if we listened to you, we'd be hearing it in Mandalorian right now."
―The Jedi Exile to Atris4/30 Lord Nyax (Irek Ismaren)Sith
Cost 37
HP 150
Def 18
Att +12
Dam 20
Special Abilities
Unique. Melee Attack; Twin Attack
Savage [This character must end his move next to an enemy if he can and does not benefit from commander effects]
Force-Attuned Armor [Whenever this character takes damage, he reduces the damage by 10 with a save of 11]
Splash 10 [If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.]
Force Powers
Force 3. Force Renewal 1
Force Dominate [Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.]
Force Grip 3 [Force 3, replaces attacks: sight; 30 Damage]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
"He's had almost all humanity burned out of his brain. He's just a predator whose only goal is to dominate."
―Baljos Arnjak23/30 Hoth WampaFringe
Cost 17
HP 70
Def 15
Att +9
Dam 20
Special Abilities
Savage; Melee Attack; Double Attack
Coordinated Strike [At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an allied Wampa within 6 squares may make an immediate attack against that enemy if it can]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Wounding Attack [Whenever this character's attack hits, +10 Damage on his next attack this turn]
LARGE BASE
29/30 Virulent RakghoulFringe
Cost 22
HP 50
Def 18
Att +7
Dam 10
Special Abilities
Savage [This character must end its move next to an enemy if it can and does not benefit from commander effects]
Melee Attack; Double Attack; Speed 8
Advanced Rakghoul Disease [+10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied.]
Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round]
Virulent Scratch [A living enemy damaged by this character's attack gets -2 to save rolls and -2 Speed for the rest of the skirmish]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall]
20/30 Black Market Biotech DealerFringe
Cost 17
HP 50
Def 16
Att +8
Dam 20
Special Abilities
Yuuzhan Vong. Stealth
Blorash Jelly [Replaces attacks: If no enemy is adjacent, choose a square within 6 squares occupied by or adjacent to an enemy. All characters in or adjacent to that square are considered activated this round and cannot make attacks of opportunity this turn; save 11 negates.]
Doellin's Luck [Before initiative is determined, you may remove this character from play; it is defeated. With a save of 11, enemy special abilities, commander effects and Force powers that modify initiative are suppressed, and you automatically decide who goes first.]
Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Commander Effect
Droids are subject to this effect:
Non-Unique allies whose names contain Assassin or Hunter gain
Razorbug [Replaces attacks: sight; 10 damage; save 11] and
Thud Bug [Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.].
This unscrupulous skelm offered illegal Yuuzhan Vong weaponry to those willing to pay.RM: (Universe) Yuuzhan Vong Warrior
13/30 Del Meeko, Inferno Squad CommandoImperial
Cost 26
HP 70
Def 18
Att +10
Dam 20
Special Abilities
Unique. Pilot. Resistance
Affinity [May be in a New Republic squad]
Camaraderie [Unique Commando allies gain
Stealth]
Forward Observer [Ranges on allies' special abilities that replace attacks are extended by 2 squares]
Hand Signals [Commando allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character]
Rival [Cannot be in a squad with any First Order characters]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Targeting Blaster [Replaces attacks: Make 1 attack ignoring cover; you cannot use Twin Attack and allies cannot combine fire this turn]
"If this is the new Empire, I want no part of it."RM: BoShek
Spoiler Review February 6th SHNN Episode 50311/30 Captain SarkliImperial
Cost 26
HP 70
Def 16
Att +12
Dam 10
Special Abilities
Unique. Pilot. Storm Commando. Double Attack; Stealth
Double Agent [Suppresses enemy and allied commander effects that alter the number of activations per phase]
Synergy +4 [Commando allies get +4 Attack and +4 Defense while another Commando ally is within 6 squares]
Wounding Attack [Whenever this character's attack hits, +10 Damage on his next attack this turn]
Commander Effect
Non-Unique Imperial allies with Stealth gain
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy].
"He walked us right into their arms."
―Luke Skywalker reflecting on Sarkli's defection6/30 Sith Assassin of Malachor VSith
Cost 40
HP 100
Def 19
Att+11
Dam 20
Special Abilities
Melee Attack; Stealth
Assassin [+4 Attack and +10 Damage against living enemies]
Force Attuned [Once per turn on its turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn]
Rapport [Characters who count as Nihilus, Sion or Kreia cost 6 less when in the same squad as this character]
Triumvirate Bond [Allies who count as Nihilus, Sion or Kreia gain
Lightsaber Defense. You may not have more than one character with Triumvirate Bond in your squad.]
Force Powers
Force 1. Force Renewal 1
Levitation 1 [Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
2/6 Darth Traya, Lord of BetrayalSith
Cost 43
HP 130
Def 20
Att +13
Dam 20
Special Abilities
Unique [Counts as Kreia]
Melee Attack; Triple Attack; Accurate Shot
Betrayal [On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish]
Camaraderie [Allies who count as Nihilus or Sion gain
Imperial Triumvirate]
Imperial Triumvirate [Add +2 to the initiative roll except on a roll of 1. This bonus stacks.]
Rapport [Characters who count as Nihilus or Sion cost 15 less when in the same squad as this character.]
Sith Triumvirate [Allies named Darth Nihilus or Darth Sion gain
Force Renewal 1 and
Master of the Force 2. If a character whose name contains Lord of Pain is in the same squad, this character gains
Ambush. If a character whose name contains Lord of Hunger is in the same squad, this character gains
Lightsaber Duelist.]
Telekinetic Combat [This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.]
Force Powers
Force 3. Force Renewal 1; Master of the Force 2
Drain Life 2 [Force 2, usable only on this character's turn: range 6; 20 damage to target living enemy and remove 20 damage from this character]
Force Phase [Force 1: This turn, this character can move through walls]
"It is a far greater victory to make another see through your eyes than to close theirs forever."5/30 Prophet of the Dark SideSith
Cost 24
HP 80
Def 20
Att +0
Dam 0
Special Abilities
Affinity [May be in an Imperial or Separatist squad]
Force Powers
Force 0. Force Renewal 1
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Foresee The Future [Force 1: Once per round, before initiative is determined, if this character has line of sight to an enemy, your opponent rolls one additional die for initiative and must choose the lowest roll]
Manipulate Fate [Force 1: range 6; any 1 character rerolls its last save]
Commander Effect
Non-Fringe non-Unique Medium allies with a Force rating gain
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy].
"They do possess the gift of futuresight, which proved useful to my forces at the Battle of Dromund Kaas."
―Asajj Ventress18/30 Kazuda XionoNew Republic
Cost 18
HP 50
Def 16
Att +4
Dam 10
Special Abilities
Unique. Resistance. Pilot
Apprentice Mechanic 30 [Replaces attacks: touch; deal 30 damage to a nonliving character. An allied character can instead remove 30 damage from itself with a save of 6.]
Double Agent [Suppresses enemy and allied commander effects that alter the number of activations per phase]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Karmic Luck [If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all his rolls instead]
Lift [Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity.]
Rapport [Costs 3 less when in the same squad as a character whose name contains Yeager]
Spoiler Review February 13th SHNN Episode 50412/30 Commander PyreImperial
Cost 22
HP 70
Def 18
Att +8
Dam 20
Special Abilities
Unique. Double Attack
Trooper [Counts as a character named First Order Stormtrooper]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Synergy +4 [+4 Attack and +4 Defense while an ally named First Order Stormtrooper is within 6 squares]
Commander Effect
Pirate allies gain
First Order.
Unique Pirate allies gain
Double Agent [Suppresses enemy and allied commander effects that alter the number of activations per phase].
"Our job is simply to maintain order."19/30 Luke Skywalker, New Republic HeroNew Republic
Cost 33
HP 100
Def 20
Att +11
Dam 20
Special Abilities
Unique. Pilot. Melee Attack; Triple Attack
Ambush [This character can move and then make all his attacks against 1 enemy who has not activated this round]
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Force Powers
Force 3
Force Renewal 1
Foresee The Future [Force 1: Once per round, before initiative is determined, if this character has line of sight to an enemy, your opponent rolls one additional die for initiative and must choose the lowest roll]
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of his move]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Throw [Force 1, replaces attacks: Attack 1 enemy within 6 squares]
"Your overconfidence is your weakness."22/30 Crime Lord's Rancor MonsterFringe
Cost 36
HP 140
Def 18
Att +10
Dam 20
Special Abilities
Hutt Cartel. Melee Attack; Melee Reach 2; Triple Attack
Rancor [Counts as a character named Rancor]
Savage [This character must end its move next to an enemy if it can and does not benefit from commander effects]
Chomp [Replaces attacks, usable once per turn: touch; 1 target enemy takes damage equal to half their remaining Hit Points (rounded up); save 16]
Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]
Speed 10 [Can move up to 10 squares and attack, or 20 squares without attacking]
HUGE BASE
"Is that a Rancor? Oh, how horrid!"
―C-3PO, to Arica6/6 Zaalbar, "Big Z"Fringe
Cost 40
HP 130
Def 17
Att +9
Dam 20
Special Abilities
Unique. Wookiee
Double Claw Attack [On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies]
Never Upset A Wookiee [If this character has less than half Hit Points remaining, his attacks cannot be prevented or redirected]
Opportunist +20 [+4 Attack and +20 Damage against an enemy who has activated this round]
Rapport [A character named Mission Vao costs 5 less when in the same squad as this character]
Commander Effect
An ally whose name contains Mission Vao loses Melee Attack.
Once per round, after initiative is determined, an ally whose name contains Mission Vao can make an immediate attack.
Branded madclaw, Zaalbar left Kashyyyk for Taris where he teamed up with Mission Vao in the Lower City.Spoiler Review February 20th SHNN Episode 50521/30 Captain ZothipFringe
Cost 25
HP 70
Def 19
Att +10
Dam 20
Special Abilities
Double Attack; Pirate
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Ruthless [Critical hits from this character cannot be prevented or redirected]
Commander Effect
Usable while this character has two Pirate allies within 6 squares. At the end of this characters turn, choose one ally that costs 4 or less and deal 10 unpreventable damage to it. If there are no allies that cost 4 or less, your opponent chooses an enemy that costs 4 or less and deal 10 unpreventable damage to that enemy instead, save 16.
Pirate allies within 6 squares get +4 attack and +10 damage and gain
Ruthless.
"You should never underestimate what people will do out of pride."
―Grodin Tierce03/30 Dark Force NexusSith
Cost 18
HP --
Def --
Att --
Dam --
Special Abilities
Dark Nexus [Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Unique Sith allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Unique Sith allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.]
Presence of the Dark Side [Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11]
Rapport [Characters named Sith Holocron or Vision in the Cave cost 3 less when in the same squad as this character]
Stationary Apparition [Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.]
Summon [During setup, 1 ally whose name contains Darth and 1 ally named Sith Holocron may set up in squares adjacent to this character on your half of the battle map]
Force Powers
Force 10
Easy Path [Force 1, replaces attacks: Move 1 ally with a Force rating and Melee Attack within 6 squares up to 6 squares. That character then takes 10 Damage, save 11.]
"The dark side of the Force is a pathway to many abilities some consider to be… unnatural."
―Supreme Chancellor PalpatineSMALL BASE