Donate Here to Support the V-SetsV-Set 20 -"Always Two There Are"Old Republic - 3
01– Johun Othone
02– Teethree (T3-M4)
03– Xamar, Covenant Consular
Sith - 4
04– Darth Bane, Sith Master
05– Githany, Sith Lord
06– Sith Eternal Trooper
07– Sith Tyro
Republic - 4
08– Clone Commander
09– Ima Gun-Di
10– Meebur Gascon in M5-BZ
11– Yoda, Master of the Order
Separatists - 1
12– Lux Bonteri
Imperial - 5
13– First Order Pilot on Treadspeeder
14– Imperial Scanning Crew
15– Jet Trooper
16– Knight of Ren
17– Wilhuff Tarkin
Fringe - 7
18– Black Sun Gladiator Droid
19– Dug Thug
20– Jabba Desilijic Tiure
21– Talia, Nightsister Hunter
22–
23– The Crimson Corsair (Sidon Ithano)
24– Warbird Gang Pirate
Mandalorians - 4
25– Death Watch Armorer
26– Death Watch Strike Leader
27– Mandalorian Guardsman
28– The Mandalorian (Din Djarin) and The Child
Yuuzhan Vong - 2
29– Charat Kraal, Wing Commander
30– Shamed Pilot
Mini-Set -“Rise of Skywalker”New Republic - 3
01– Ben Solo, Redeemed
02– Luke Skywalker, Jedi Spirit
03– Rey Skywalker
Sith - 1
04– Sith Eternal Emperor
Imperial - 2
05– General Pryde
06– Supreme Leader Kylo Ren
Spoiler Review June 11th SHNN Episode 53219/30 Dug ThugFringe
Cost 21
HP 70
Def 15
Att +7
Dam 10
Special Abilities
Hutt Cartel. Twin Attack
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Quick Draw [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving]
Quick Reactions [+6 Attack when making attacks of opportunity]
Rapport [Costs 1 less when in the same squad as a character with Crime Lord or whose name contains Jabba]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall]
12/30 Lux BonteriSeparatist
Cost 22
HP 70
Def 16
Att +9
Dam 10
Special Abilities
Unique. Partisan. Twin Attack
Affinity [May be in a Rebel squad]
Aggressive Negotiations [This character is considered to have
Diplomat until he makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.]
Camaraderie [Partisan allies gain
Deactivator Holdout Pistol and
Twin Attack]
Deactivator Holdout Pistol [Replaces attacks: Make 1 attack against a Droid enemy, ignoring cover, at +4 Attack and +10 Damage; you cannot use Twin Attack. An enemy hit by this attack is considered activated this round; save 16. Huge and larger characters ignore the nondamaging effect.]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Commander Effect
At the end of this character's turn, 1 non-Fringe non-Unique ally can make an immediate attack or use a special ability that replaces attacks.
RM: Jagged Fel (LotF 24)
3/30 Xamar, Covenant ConsularOld Republic
Cost 27
HP 80
Def 18
Att +10
Dam 20
Special Abilities
Unique. Covenant. Melee Attack; Double Attack
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Farseeing [A Unique character in your squad using Covenant Watch Circle also adds +1 to the initiative roll for each Unique Covenant ally within 6 squares of that character]
Lightsaber Wielder [Counts as having a lightsaber]
Force Powers
Force 3. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Force Farsight 2 [Force 2, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 2 squares up to 6 squares]
Commander Effect
If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
I can sssee the future, you know. I just had to quit looking at the wrong one.RM: Quarren Isolationist (CW 30)
Spoiler Review June 18th SHNN Episode 53425/30 Death Watch ArmorerMandalorian
Cost 11
HP 30
Def 16
Att +6
Dam 10
Special Abilities
Death Watch
Armorsmith [Allied Death Watch commanders with Beskar'gam gain
Beskar Gauntlet]
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Beskar Gauntlet [Whenever this character rolls 16 or better on a save using Beskar'gam against an adjacent enemy with a lightsaber, that enemy may not attack for the rest of the turn]
Commander Effect
Death Watch allies without a Force Rating gain Beskar'gam.
A warrior is more than his armor.RM: LotF 9: Republic Commando Training Sergeant
26/30 Death Watch Strike LeaderMandalorian
Cost 20
HP 50
Def 17
Att +11
Dam 10
Special Abilities
Death Watch. Twin Attack
Coordinated Movement [At the end of this character's turn, 1 Death Watch ally may immediately move up to 2 squares]
Death Watch Formation Support [Allied Death Watch commanders gain
Coordinated Movement]
Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]
Commander Effect
While your squad contains only Death Watch characters, allies gain
Twin Attack.
"No, Mandalore must rise by itself."
―Ursa WrenRM: Mandalorian Supercommando BH 59
1/30 Johun OthoneOld Republic
Cost 16
HP 70
Def 18
Att +9
Dam 20
Special Abilities
Unique. Army of Light. Melee Attack; Double Attack
Ambush [This character can move and then make all its attacks against 1 enemy who has not activated this round]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Force Powers
Force 4
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Commander Effect
Army of Light allies within 6 squares gain
Evade.
At the start of the skirmish, after set-up, you may replace one Old Republic ally with a cost from 30 to 40 with an Old Republic character with a Force rating of equal or lesser cost.
Farfalla told Othone to find certain other Jedi to join them in their journey to Tython, where they intended to defeat the Sith once and for all.2/30 Teethree (T3-M4)Old Republic
Cost 11
HP 30
Def 20
Att +5
Dam 10
Special Abilities
Unique. Droid
Flamethrower 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target]
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Micro-Vision [+4 Attack against targets within 6 squares]
Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Power Shield [When hit by an attack while activated, this character takes no damage with a save of 11]
Targeting [Until the end of the round, target enemy has -4 Defense]
Meetra Surik’s fate, and that of the Ebon Hawk, depend upon T3-M4, a lone Astromech droid.RM: KotOR 51 T3-M4
Spoiler Review June 25th SHNN Episode 53518/30 Black Sun Gladiator DroidFringe
Cost 47
HP 150
Def 15
Att +9
Dam 20
Special Abilities
Droid. Twin Attack
Beam Cannon [Replaces turn: Make 4 attacks ignoring cover, at -10 Damage; you cannot use Twin Attack]
Elite Beam Weapon [Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected]
Shatter Beam [Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]
Stingbeam [+10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.]
Underworld Servant [This character is subject to commander effects of Black Sun commanders and characters whose names contain Xizor]
"However, I remain a gracious host to leave you in the company of my gladiator droid. I hope you find it as entertaining as I have."
―Prince XizorLARGE BASE
RM: GaW 4: B3 Ultra Battle Droid
2/6 Luke Skywalker, Jedi SpiritNew Republic
Cost 14
HP -
Def -
Att -
Dam -
Special Abilities
Unique. Resistance. Speed 4
Allegiance [If your squad contained only Resistance characters immediately before the first activation of the skirmish, this character gains
Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)]
Light Spirit [Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains
Force Renewal 1 and
Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.]
Force Powers
Force 1. Force Renewal 1
Commander Effect
An ally whose name contains Rey can spend this character's Force points once per turn and her own Force points once per turn.
"The rebellion is reborn today, the war is just beginning, and I will not be the last Jedi."RM: Luke Skywalker, Force Spirit LotF 36
1/6 Ben Solo, RedeemedNew Republic
Cost 30
HP 100
Def 20
Att +11
Dam 20
Special Abilities
Unique. Resistance. Pilot. Melee Attack; Double Attack
Force Bond [An ally whose name contains Rey gains Telekinesis ]
Han's Echo [At the end of General Leia Organa's turn if this character and an ally become adjacent, one of them may immediately use Force Heal or activate if unactivated, without counting toward the number of activations this phase]
Force Powers
Force 3. Force Renewal 1
Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated]
Force Heal 30 [Force 2, replaces attacks: touch; remove 30 damage from a living character]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]
"Dad..." "I know." ―Ben Solo and Han SoloRM: DT 12: Ferus Olin
20/30 Jabba Desilijic TiureFringe
Cost 43
HP 180
Def 14
Att +7
Dam 20
Special Abilities
Unique. Hutt Cartel. Melee Attack; Speed 2
Hired Gun [At the start of the skirmish, choose one ally with Bounty Hunter. That ally gains
Hutt Cartel for the rest of the skirmish.]
Fringe Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad]
Lookout [Replaces attacks: Move 1 Medium or smaller Hutt Cartel ally within 6 squares adjacent to this character]
Tight Security [During the first phase of each round, if an opponent chooses to go first, enemies with line of sight to characters in your squad cannot change position]
Commander Effect
If all allies are Fringe or Hutt Cartel, this character gains the following commander effects:
Hutt Cartel allies get +4 Attack and +10 Damage.
Hutt Cartel allies with Bounty Hunter gain
Bodyguard.
At the end of this character's turn, 1 non-Unique Hutt Cartel ally within 6 squares and 1 Unique Hutt Cartel ally within 6 squares may each make an immediate attack. Those allies may not use Twin Attack this turn.
LARGE BASE
Spoiler Review July 2nd SHNN Episode 5369/30 Ima Gun-DiRepublic
Cost 20
HP 70
Def 18
Att +9
Dam 20
Special Abilities
Unique. Melee Attack
Impulsive Reprisal [If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage]
Noble Sacrifice [When this character is defeated, 1 Republic ally may make an immediate attack]
Resolute [An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn]
Force Powers
Force 4
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]
Commander Effect
Medium or smaller allies with a Force rating and without Mettle gain Resolute.
Ima Gun-Di's sacrifice at the battle of Ryloth allowed the Republic to win the battle.RM: Nikto Soldier CS 55
23/30 The Crimson Corsair (Sidon Ithano)Fringe
Cost 26
HP 70
Def 17
Att +11
Dam 20
Special Abilities
Unique. Pirate. Resistance. Evade
Book of Hondo [Allies whose names contain Hondo or Nym gain
Pirate for the rest of the skirmish]
Camaraderie [Pirate allies with Grenades special abilities gain
Grenade Launcher]
Grenade Launcher [Grenades special abilities on this character have range 12]
Grenades 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11]
Rapport [Characters whose names contain Quiggold or Nym cost 10 less when in the same squad as this character]
Commander Effect
Pirate allies within 6 squares get +2 Attack and +10 Damage.
While this character has an allied Unique Pirate commander, Pirate characters in your squad (including this character) gain
Evade and
Double Attack and lose Twin Attack.
"Lower ye shields and come about!"RM: RotS 60 Royal Guard
17/30 Wilhuff TarkinImperial
Cost 27
HP 70
Def 16
Att +8
Dam 10
Special Abilities
Unique. Cunning Attack +20
Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]
Rapport [A character whose name contains Darth Vader costs 10 less when in the same squad as this character]
Rival [Cannot be in the same squad as a character who counts as Thrawn]
Vader's Leash [An ally whose name contains Darth Vader gains
Greater Mobile Attack and
Force Renewal 2 for the rest of the skirmish]
You May Fire When Ready [Once per turn, 1 ally whose name contains Imperial Navy or Death may combine fire without becoming activated. If it does combine fire on an attack, the attack cannot be prevented or redirected.]
Commander Effect
At the end of this character's turn, 1 non-Fringe ally within 6 squares can immediately move up to its Speed.
Allies whose names contain Imperial Navy, Death, or Darth Vader gain
Rolling Evade and
Cunning Attack.
"Governor Tarkin, I should have expected to find you holding Vader's leash. I recognized your foul stench when I was brought on board."
―Princess Leia.4/30 Darth Bane, Sith MasterSith
Cost 50
HP 130
Def 22
Att +15
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack; Twin Attack
Dun Möch Style Mastery [On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him]
Irrepressible Force [This character’s Force powers cannot be cancelled]
Juyo Style Fighting [This character gets +10 damage when he scores a hit on an attack roll of natural 18, 19, or 20]
Rule of Two [When this character is defeated, after removing him from play you may place an ally whose name contains Darth in a square this character formerly occupied; that ally gains all of this character’s Force Powers for the rest of the skirmish]
Force Powers
Force 2. Force Renewal 2; Master of the Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Protection 1 [Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected.]
Commander Effect
An ally who counts as Zannah gains
Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates].
RM: CotF 10 Darth Bane
21/30 Talia, Nightsister HunterFringe
Cost 21
HP 60
Def 16
Att +8
Dam 10
Special Abilities
Unique. Melee Attack; Twin Attack; Stealth
Camaraderie [An ally who counts as Asajj Ventress gains
Nightsister Hunter]
Invisibility Potion [At the end of her turn, you may remove this character and 1 adjacent Nightsister Hunter ally from the battle grid. Both characters return to the battle grid immediately before your next phase within 4 squares of the space previously occupied by this character.]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Water of Life [Replaces attacks: this character takes 10 damage, and you may remove 30 damage from an adjacent living character. That character does not provoke attacks of opportunity this phase.]
Force Powers
Force 3
Controls Shatter 1 [Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Commander Effect
Nightsister allies gain
Opportunist.
RM: RS 30 Mara Jade Emperor’s Hand