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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/2/2018 Posts: 186 Location: Wisconsin
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Are there any special abilities or ways to alter or negatively affect an enemies save rolls. Trying to make a team where abilities like grenades have a better chance of hitting. I thought something existed, but can’t seem to find it.
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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Loaded Chance Cube (Watto), Force Curse (Sith Holocron, Dulok Shaman), Manipulate Fate (Prophet of the Dark Side), Explosive Traps (Rally Master, Sabine Wren, Iden Versio ISC) and Dark Aura (Exar Kun DFS) are all examples of abilities that negatively affect your opponent's save rolls.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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There's also an ability that prevents opponents from boosting their own save rolls. Can't remember it right now.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,298
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I tried to track it down FA, but couldn't find it. Any other memories? Faction?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Maybe I'm misremembering Fixed Odds. I can't find what I'm thinking of. It's possible that what I'm thinking of was an idea in design that never found its way onto a final stat block.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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Dun Moch Style/Mastery -2/-4 to save rolls, respectively
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Caedus wrote:Dun Moch Style/Mastery -2/-4 to save rolls, respectively Plasma Bolt works similarly.
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