Adam's response was pretty spot on.
However, keep in mind that each ability has it's own cost associated with it. For instance, Double Attack is pretty standard, but Telekinetic Combat is going to add quite a bit. Disruptive is a huge cost adder as it is handed out very limited in any faction but Rebel. Fringe characters with it are quite costly....and rare. (for a purpose!)
Shien Style will also add a bit, as it is better than just Evade.
Your base stats are sub par so that helps reduce the base cost.
Having an ability that is a negative helps offset some of the bigger cost ones. Your custom "I'm Not a Jedi" is more negative than positive, so that helps.
The force powers are pretty standard. Push 3 adds a good offensive ability and cost along with it.
So...for comparision...take a look at Darth Traya. She is pretty close in stats and abilities. And she's only 36 pts.
Add in Disruptive, which you'd have to look at Talon Karrde or HK-47 (like I mentioned, it's rare in Fringe pieces...and should never appear on a non-unique Fringe!).
Without boosts to other characters, you look at the commander effects that give bonuses to your character. The more possible boosts, the more points you add on.
Power creep is what it is and you'll have to compare the older figs to the newer, keeping in mind the newer figures were designed to be used in place of most of the older ones. So to be competitive, you'll have to design around the newer ones.
Given all the above, I would say you're probably around the 50-55 point range for your character. (IMO)
Then play test with actual characters and see how it works out. If you find your character is the first piece to go every game, or if it's impossible to defeat every game, then you'll have some tweaking to do.
Have fun!