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General Oobie-Doobie Canoobi... Options
kezzamachine
Posted: Tuesday, September 29, 2009 6:45:24 AM
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Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Hey. I'm organising a little 100-point tournament thingee between a bunch of friends this weekend and one of them plays Republic and only has General Obi-Wan Kenobi as a unique. He's new to our rotation (although he does know how to play) so I'm not sure how to handle our ban on the piece. I was thinking of re-costing him... not sure if this has been debated at all - and I'm weary not to ask you guys to argue his ban all over again!

So, the simple question is: if you were to re-cost him, how much would it be?
Or, another question could be: If you were to retain his cost, what SA, FP, CE's would you drop?
Volvagia14
Posted: Tuesday, September 29, 2009 1:06:18 PM
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Joined: 11/3/2008
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Location: somewhere over the rainbow (a rainbow in Indiana)
I say leave his cost, just drop MotF.
kezzamachine
Posted: Wednesday, September 30, 2009 10:37:30 AM
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Joined: 9/23/2008
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Location: Lower the Hutt, New Zealand
Anyone else?
revan64
Posted: Wednesday, September 30, 2009 10:39:58 AM
Rank: Ewok
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Joined: 8/31/2008
Posts: 2
Volvagia14 wrote:
I say leave his cost, just drop MotF.



Exactly.
bountyhunter9
Posted: Wednesday, September 30, 2009 11:26:28 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/6/2009
Posts: 118
Location: Canada
revan64 wrote:
Volvagia14 wrote:
I say leave his cost, just drop MotF.



Exactly.


I agree.
Jediabiwan
Posted: Wednesday, September 30, 2009 12:14:45 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/8/2008
Posts: 219
I would say drop mettle as well. However, I think the best solution would just be to have someone temporarily lend him GMY or some other fig.
Partof1
Posted: Wednesday, September 30, 2009 12:50:29 PM
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Joined: 5/10/2008
Posts: 184
Location: Middle of an Albertan field
Drop mettle instead. Both end up with about the same odds of saving a SSM, but if he keeps MotF, instead of Mettle, it costs 2 FP's. Both are powerful, but 90% save with 1 FP is a bit overpowered, yet.
saber1
Posted: Wednesday, September 30, 2009 1:25:15 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Make Mettle NOT stack (just like it should be) and limit SSM to "twice per turn". He keeps Mettle, MotF2 and SSM, thus keeping the flavor of the piece intact.
Quarlitox
Posted: Thursday, October 1, 2009 2:32:01 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/18/2008
Posts: 101
Location: San José, Costa Rica
80 points, IMO
mercenary_moose
Posted: Thursday, October 1, 2009 3:02:34 AM
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Joined: 12/11/2008
Posts: 1,122
Well, in a recent tournament at my LGS, we actually permitted GOWK back into the tournament, but SSM only blocks melee attacks and Mettle doesn't stack. Could you try that?
Loda
Posted: Friday, October 2, 2009 1:38:52 AM
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Joined: 8/30/2008
Posts: 208
Location: The Western Front.
saber1 wrote:
Make Mettle NOT stack (just like it should be) and limit SSM to "twice per turn". He keeps Mettle, MotF2 and SSM, thus keeping the flavor of the piece intact.



I concur.
ecs05norway
Posted: Friday, October 2, 2009 1:55:07 AM
Rank: Young Krayt Dragon
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Joined: 4/27/2009
Posts: 50
Let him use the new GWOK stats from GAW.
Weeks
Posted: Friday, October 2, 2009 5:23:21 AM
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Joined: 7/23/2009
Posts: 1,195
Gowk is gone, let it go, use the new obi is what id say
kezzamachine
Posted: Friday, October 2, 2009 5:02:41 PM
Rank: Moderator
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Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
I'd like to say GOWK is gone... but its the only unique piece he owns and he's only starting... we ended up going Mettle doesn't Stack and SSM becomes Soresu Style... he still owned in his group... we may have to fix that!!! *hehe*
defender390
Posted: Saturday, October 3, 2009 9:53:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 396
If you absolutely want to use him, I say take away force renewal and give him Force 5.
bountyhunter9
Posted: Saturday, October 3, 2009 11:21:18 AM
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Joined: 6/6/2009
Posts: 118
Location: Canada
Or you could just 'give' him Force AsceticRazz. That would fix those rerollsGlare
Shadowdragon
Posted: Saturday, October 3, 2009 2:21:46 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/11/2009
Posts: 79
I say it's not worrying about. Just bring the many things that can defeat him. Use flamthowers or grenades or missiles or such. Run a cheap/weak fodder with those, and make him use his FPs. Then go with a big bang. That B3 in the next set is going to slaughter him! ForcePush doesn't move him, missiles 30 for long range, flamethrower 20. Triple too! Wow. And two for the price of about one. Unban him, WOTC. Then let us woop him. (Rant over).
Darth Chaos
Posted: Sunday, October 4, 2009 12:39:10 AM
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Joined: 8/29/2009
Posts: 104
Location: Sarasota, FL
We removed mettle from his card. It makes the character MUCH more playable and, more importantly, defeatable.
yggral
Posted: Saturday, January 2, 2010 2:23:14 PM
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Joined: 11/28/2009
Posts: 270
Location: Vero Beach,Florida
good idea remove mettle
Darth Chaos
Posted: Sunday, January 3, 2010 11:55:11 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/29/2009
Posts: 104
Location: Sarasota, FL
We've got a version of GOWK here:

The Dark Side's Custom Minis
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