RegisterDonateLogin

Kind of like a fusion of IG-88 and HK-47, but more Bloo.

Welcome Guest Active Topics | Members

When does Bib Fortuna Majordomo's CE take place? Options
TimmerB123
Posted: Monday, January 3, 2022 1:19:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
"If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed."


OK - so the sticky part is "if a Hutt Cartel Ally doesn't move on it's turn"

So do you have to declare that a piece is not moving at the beginning of their turn a la Careful Shot or Deadeye to get the effect, or does it happen at the end of their turn after they have not moved?
FlyingArrow
Posted: Monday, January 3, 2022 6:59:18 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
TimmerB123 wrote:
"If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed."


OK - so the sticky part is "if a Hutt Cartel Ally doesn't move on it's turn"

So do you have to declare that a piece is not moving at the beginning of their turn a la Careful Shot or Deadeye to get the effect, or does it happen at the end of their turn after they have not moved?


It's a zero-time effect like Jedi Mind Trick, but you have to declare no movement (like Deadeye or Careful Shot) in order to use it.

Note that it restricts all movement for the character giving up its movement, just like Deadeye does. The character gives up not just its regular move but any bonus moves, too (i.e. no Agile or any other bonus moves).
TimmerB123
Posted: Monday, January 3, 2022 9:17:30 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
FlyingArrow wrote:
TimmerB123 wrote:
"If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed."


OK - so the sticky part is "if a Hutt Cartel Ally doesn't move on it's turn"

So do you have to declare that a piece is not moving at the beginning of their turn a la Careful Shot or Deadeye to get the effect, or does it happen at the end of their turn after they have not moved?


It's a zero-time effect like Jedi Mind Trick, but you have to declare no movement (like Deadeye or Careful Shot) in order to use it.

Note that it restricts all movement for the character giving up its movement, just like Deadeye does. The character gives up not just its regular move but any bonus moves, too (i.e. no Agile or any other bonus moves).


OK, so you can do it at any point on that character's turn (assuming it hasn't moved yet)?

I knew it had to be declared (like deadeye or careful shot), but I didn't realize it was zero time. Man that is strong
DarkDracul
Posted: Tuesday, January 4, 2022 11:50:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/18/2008
Posts: 1,097
Location: Kokomo
Ok, so we've been playing it correctly. That's a relief.
TimmerB123
Posted: Tuesday, January 4, 2022 3:46:19 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
DarkDracul wrote:
Ok, so we've been playing it correctly. That's a relief.


I hadn't been, lol. I has hamstringing myself. And I've still done very well with Jabba/Bib
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.