Greetings folks.
WARNING: Dense, Verbose Reading Ahead About
The Simulated Emulated Percept of The Star Wars Miniatures Experience.
Towards A Semblance of The Convention Experience,
A WorldWide Virtual MMO Star Wars Miniatures Convention.
I am chatting about VASSAL,
SWMinisPlays Browser-Based SWMinis Flash Framework,
and Yoda Stories/Rhea's Stories
or TabletopBoardgameSimulator.
I have wondered,
yes, there are modules from VASSAL which include
different ways from in-game but,
do people use other 3rd Party Peripheral and approaches to
make adversaries in Play Testing Batch Automation or
for opponents in Star Wars Miniatures VASSAL or TabletopBoardgame Simulator?
Instead of making me a stat-card maker framework or crawlers,
or heaven forbid a Solitaire, MineSweeper or Ships Clone...
I assign Honors Students or GSOC Students a task;
make an AI for the Star Wars Miniatures Game which can compete at
a given meta-combinatoric framework.
We then force the participant's systems to have a
"Star Wars Miniatures Virtual Tournament Experience"
and I have been looking to MMO-Devs to make
a semblance of that convention experience as a virtual online event for
"Star Wars Miniatures Con"
in the event that,
the Star Wars Miniatures Players Association International, Inc 501.3 C NotForProfit Charity framework
would have need of such a virtual convention framework/
I want to see what having a 'simulcast to Net-TV" Live Stream like we see for
Poker and Texas Holdem or GWENT etc would be like for Star Wars Miniatures etc.
While it does not simulate the Intermezzo like
SEGA's "Yakuza" simulates the Arcade Experience or Slot Car Race Experience,
it also lacks the olfactory sensations of Various Conventions.
You can of course integrate ALICE, ELIZA and LaMDA or PaLM
to have Chatter-back "Sledging" from the opponent
and whinges to the Arbiter etc.
It can very eerily emulate the real convention experience from previous conventions.
For example,
you can anachronistically take Star Wars Miniature to
The D&D 1976 Conventions etc,
or to recreations of other conventions based on
the crowd survey data etc.
I usually make a
separate virtual COM port IPV4, IPV6 or other spoofed
PID controller device within a virtualized ISO/IEEE cont. Framework,
followed by,
a rudimentary Macro-enabled PID Device (not 'just a macro on a keyboard/Mouse" )
followed by,
Joy2Keys/ Dashboard UI Widget Throughputter,
followed by programmable controllers (Aiptek, Intec, Daiwa and telephone busses / Android etc)
Graphics Calcs can also be adapted for this purpose.
A standard calculator div0 / DivFunct circuit bend can also be used
with infinitesimals to make moves lists
not dissimilar to Jim Zamerski's "Pi Waltz"
On occasion I have also used SD-Card Reader and LEGO themed brick hubs,
to serve as a throughputter to batch-test squad matches.
I then used some code from
The Electronic Journal Of Combinatorics.
(Wolfram made a 'blinky-light" framework which is an equivocal framework,
which is more generative than my own prior iterative linear approaches for
attempting to evaluate the
P-NP Boundedness of Star Wars Miniatures...
which, from Babushka Limits / nested limit to multivariates,
we found it to be NP-Complete and Hard Bounded by 5 factors several years ago.
2 Honours Students and an IT Helpdesk individual,
also wrote papers independent of my groups attesting to that notion from
their own approaches,
despite Wolfram et al arguing that
it was over-reductionist to simplify it.
That there would be an edge space and we aren't really considering
the infiniteness of Ross-Littlewood Paradox within the
SWMinis Compositions -
we are considering a CFD subset of it which gives
an illusion of the subset appearing to be Hard Bounded and
P-NP Complete.
All we are doing in that case,
is an equivocal data-process
to Game Of Games / Progress Quest + WHILE That Blinky Light Simulator,
we can add more bloat by having
"Infinite Monkeys at Infinite Typewriters" on the Stat Card Automator Maker,
and throughput the outcome of that stat-card maker.
We can then see it is like a "Is X Prime?" Sifter or
the hunt for post Wall-Sun-Sun Mega-prime or
Hypertransfinite Vector Integral-Infinitesimals etc.
As we increase the number of pieces and the time it takes to iterate one turn...
it can really chug past a 10 000pt Star Wars Minis game on a 400 m map made from
the procedural iterative tiles...
Never the less,
the point is,
this can be used to playtest new pieces
rather than arbitrary assigning of -8pt to +10pt "Wildcard Synergy Fudge-Factor"
We can use AGI to playtest the combinatorics of
squad combos to derive
a CHESS MOVE ATLAS like Chess Compositions / Penultimo,
we can derive a move-atlas for any given adversary squad,
and assign moves based on
P(Zugzwange), P(Wildcard), P(Loss), etc
we can simulate the optimal eidetic memory case
or, 'comedy of errors".
My Thanks For Your Reading;
This is also in 2015's "Tales From The Brink" Virtual E-Zine Modder-Hacker-Gamer Edition
in the "Centerfold Pullout" section on SWMinis
within Fallout4's "Books of the Wasteland"
(Now available from MGS's mod section as well as retro version via NexusModManager etc)
TFTB was like those old Computer Magazines
"Make Your Own" or "Beings Own Adventure" -
a 'how-to-code' magazine which gave you
your own self-assemblers or meta-compiler frameworks,
so you can have the Holodeck Program Itself!