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If I do a grenades, who sets the order for the rolls on grenades? Do I as the one who tossed grenades choose the order or does the one being grenaded choose the order? Twinning and somebody dodges or pushes. Let's say you have twin attack and are adjacent to 2 people. After the 1st shot you get pushed 1 away. You are still adj to other character and still in LoS of target you hit the 1st attack on. Do you get the twin attack on that person? If you have mof2 can you master speed 2xs (24 squares Or 18 with attacking)? Or only once and then get an extra 2? (20 squares Or 14 attacking) ?
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Rank: Advanced Bloo Milk Member Groups: Member
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Udorian84 wrote:If I do a grenades, who sets the order for the rolls on grenades? Do I as the one who tossed grenades choose the order or does the one being grenaded choose the order?
The person throwing the grenade chooses the order
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Udorian84 wrote: Twinning and somebody dodges or pushes. Let's say you have twin attack and are adjacent to 2 people. After the 1st shot you get pushed 1 away. You are still adj to other character and still in LoS of target you hit the 1st attack on. Do you get the twin attack on that person?
The character still has to be a legal target for the twin to occur. So in this case, if the target was no longer adjacent, but someone else was, then no you would not get the twin.
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Rank: Advanced Bloo Milk Member Groups: Member
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Udorian84 wrote: If you have mof2 can you master speed 2xs (24 squares Or 18 with attacking)? Or only once and then get an extra 2? (20 squares Or 14 attacking) ?
No, you cannot use Master speed twice. You can master speed once, and use move faster once so can go 20 squares without attacking.
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Thanks, we were playing and I didn't know the counter push one. I felt the others were right (confirmed ;) )but was not 100%
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I didn't specify the questions I was asking.
New Sidious brings in points via a Commander Effect, so what is the ruling for that as far as costing pieces? The rule (below) states that if it is brought in using a Special Ability so I am not sure. Would the cost of Sidious still be 39 and I would not get Gambit for killing the piece(s) brought in through the CE?
The rules state (regarding reserves) Reinforcements' Cost. If a character would bring in characters after squad reveal using a special ability whose name contains Reinforcements, reduce the cost of that character by the sum of the cost of the characters added. Perform this adjustment of cost before the 1st initiative. Characters added to your squad in this way count towards the cost of your squad. If you are scoring points for defeats, or for a tiebreaker, defeating these extra characters scores points. These characters may score victory points for occupying specified areas in scenarios that include such victory conditions.
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Rank: Advanced Bloo Milk Member Groups: Member
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Sidious and characters brought in remain their printed cost. That was the intent during design and playtesting. It's a Commander Effect and not a Special Ability or Reinforcements.
Sidious Cost remains 39pts and characters brought in count as victory points when defeated by an enemy.
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Thanks. So you can technically get 220 kill gambit points.
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urbanjedi wrote:Udorian84 wrote: If you have mof2 can you master speed 2xs (24 squares Or 18 with attacking)? Or only once and then get an extra 2? (20 squares Or 14 attacking) ?
No, you cannot use Master speed twice. You can master speed once, and use move faster once so can go 20 squares without attacking. You didn't ask, but worth mentioning: 'move faster' stacks even though Master Speed doesn't. So even if you don't have Master Speed, if you do have MotF2, you can spend 2FP to move 4 extra squares.
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urbanjedi wrote:Udorian84 wrote: Twinning and somebody dodges or pushes. Let's say you have twin attack and are adjacent to 2 people. After the 1st shot you get pushed 1 away. You are still adj to other character and still in LoS of target you hit the 1st attack on. Do you get the twin attack on that person?
The character still has to be a legal target for the twin to occur. So in this case, if the target was no longer adjacent, but someone else was, then no you would not get the twin. Note, however, that although the enemy must still be a legal target, you do NOT go through the step of targeting the enemy again. So things that trigger on targeting (e.g. Draw Fire) do not happen for a Twin Attack. You already chose the target for the original attack, and then you get a second attack against that target. Also, this may be obvious, but anything that altered targeting rules for the original attack apply to the Twin, too. So if you ignore cover for the original attack, you get the Twin Attack even though the enemy isn't a "legal target" based on normal targeting rules. The most common times that you lose the Twin Attack is when the target steps out of line of sight (e.g. Rolling Evade), or is no longer adjacent to a melee character (e.g. Counter Push). Jason's example of stepping away from a shooter that is based by another enemy is another example.
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Rank: Advanced Bloo Milk Member Groups: Member
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Thanks for the input. Another question:
Vongerella and dark force spirit. "At start of skirmish" did you choose the order of those too? So, can you give boba fett a force point com vongerella than haunt him?
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Vongerella gives a Force point, not a Force rating. (Unlike Light Tutor which can give someone a Force rating.) But you do choose the order of simultaneous effects.
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Rank: Advanced Bloo Milk Member Groups: Member
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gandalfthegreatestwizard wrote:Vongerella gives a Force point, not a Force rating. (Unlike Light Tutor which can give someone a Force rating.) But you do choose the order of simultaneous effects. Oh ok. Would have been fun to find an the interactions there!
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Since this seems to be the question thread right now.
Transfer Essence; When Exactly is the ally defeated? Meaning is it before or after the Character with TE is placed in the square? Would like an official type ruling here.
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It is defeated before the character with Transfer Essence is placed.
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