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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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When damaged, could he Teleport then Lightsaber Throw?
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Rank: Moderator Groups: Member
, Moderator
Joined: 2/17/2009 Posts: 1,446
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No, you get to use ONE force power that replaces attacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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Ah, yes, there is that. But I was thinking more of a chain. Does that still apply if he were to gain Master of the Force 2 (and I haven't looked to see if that is possible)? Sith Reflexes (Once per turn, when damaged by an enemy, this character may immediately use a replaces attacks Force Power) which allows Teleport (Force 1, replaces attacks: Place this character into an unoccupied square within 4 squares. After changing positon, he may make 1 attack.) Would he be able to replace that attack with this? Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 956 Location: Lower Hutt, New Zealand
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He has Master of the Force 2 on his card. But no, you cannot replace an attack granted by an ability like Teleport or Lightsaber Throw (or a cannon shot or an attack of opportunity) to use another ability. The only time you can replace your attacks is when you would normally attack on your turn, or if you have an ability like Sith Reflexes that gives you a "free" replace attacks at some other definite time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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Ugh. That's what I get for bouncing between things. I thought I'd seen it there which got me to thinking about the chain. Didn't think that was allowed, but wanted to make sure I wasn't selling him short. Thanks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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Do Gloom Walkers, etc ignore the entire 2nd commander effect or just the Identical Forces piece?
"Commander Effect At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish.
Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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Chargers wrote:Do Gloom Walkers, etc ignore the entire 2nd commander effect or just the Identical Forces piece? Gloom Walkers ignore the entire 2nd CE.
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