RegisterDonateLogin

If you've never had Bloo Milk before, you won't have never had it again.

Welcome Guest Active Topics | Members

"Concentrate Fire" Not afraid of 1's version 3.0 Options
Mandalore Da Beast
Posted: Friday, October 16, 2009 6:19:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
http://www.bloomilk.com/squads/View.aspx?ID=61398

Im just toying with an idea. i like the fact that i can combine fire with scouts that have opportunist, giving the scouts a +17 to attack. i have little door control, but i have it where it counts. Cad will hit with opportunist for 30 damage at +20 to attack against uniques, FOUR TIMES, and he will hit hard. Ozzel will let me out activate, Nyna will grant Cad and the scouts SS. if i hit fringe reserves, the whiphids will also have SS with sniper. the stormies are there for combined fire only, granting my scouts the +8 i was talking about. the scouts, if hitting enemies with stealth, will hit for 30 damage.
im thinking of throwing 1 or 2 Czerkas in for some twins with the scouts and the whiphids, but im not sure what to take out.
any ideas will be greatly appreciated.
MrSmileys
Posted: Friday, October 16, 2009 6:37:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
comment left.
Mandalore Da Beast
Posted: Friday, October 16, 2009 6:57:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
i took Smileys suggestion and removed the stormies, CLobot and Jerjerrod (because now he useless.) i added Mas and added reinforcements. the Czerka is in there with some added bonuses.
MrSmileys
Posted: Friday, October 16, 2009 7:02:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/2/2009
Posts: 262
Location: Washington
I would put Jerjerrod back in. Your scouts can still combine with each other and with Cad if they need to.
Mandalore Da Beast
Posted: Friday, October 16, 2009 8:51:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
MrSmileys wrote:
I would put Jerjerrod back in. Your scouts can still combine with each other and with Cad if they need to.


i have to redo the math and activations if im gonna run him or not......
thats why i had the stormies for the scouts.....
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.