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Betrayal Cart Options
IllusiveViper
Posted: Saturday, October 17, 2009 5:34:52 AM
Rank: Kel Dor Bounty Hunter
Groups: Member

Joined: 9/21/2009
Posts: 13
What happens if a loaded troop cart/skiff with deadeye rolls a 1 on betrayal?
Similarly, what happens if the guys in the troop cart/skiff roll a 1 on betrayal?
Mandalore Da Beast
Posted: Saturday, October 17, 2009 6:03:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
whoever you rolled betrayal against would take the damage, from your base attack and the deadeye.
i would assume that the cart is on the opponents team now, and when you activate your character (the one in the Skiff/Cart), he would end up adjacent to the cart, being that he is no longer an ally, and technically cant board.
@ the 2nd question, like my first assumption, i would say that you end up adjacent to the Skiff/Cart, because you are no longer allies.

i only guess at this, because i cant find errata for it, and the glossary definition for both Skiff/Cart have you ending up adjacent IF you saved 11.
in this case, i dont know if you would have to save 11, because the Skiff/Cart is NOT defeated.
EmporerDragon
Posted: Saturday, October 17, 2009 12:20:45 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
If a passenger no longer belongs to the same player who controls the cart, they are immediately disembarked.

This is covered in the FAQ under Desert Skiff.
Mandalore Da Beast
Posted: Saturday, October 17, 2009 1:19:33 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
EmporerDragon wrote:
If a passenger no longer belongs to the same player who controls the cart, they are immediately disembarked.

This is covered in the FAQ under Desert Skiff.


cool, i thought it was when an opponent activates, when on Skiff/Cart, but it actually works out better Immediately.
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