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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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With every set some minis become less playable and some get a second life. I was just wondering what you guys though were some of the minis that GAW made playable again
Well some of the minis I am liking are Maul on speeder-Gen WL charging 12 for 80 how is that not fun. Maul COTS-Gen WL 8 attacks for 240 damage. Wookiees in Republic again-ashoka with rolling cleave Princess xizor with Arica/bane or ERC with bane.
Well What you gets think are some of the minis that you have to bring out to play again because of GAW?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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Honestly, as silly as it sounds, I can't wait to be using plain ol' battle droids as activation fodder for the first time in a long time.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Grievous Wheel Bike (Whorm gives Twin; Asajj allows crit on 19/20 for 90 damage)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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imyurhukaberry wrote:Grievous Wheel Bike (Whorm gives Twin; Asajj allows crit on 19/20 for 90 damage)
Ooooh.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Yeah, I'm definitely seeing the most old things come back to life in the Sep faction because of Whorm. Grievous Wheel Bike is hilarious. Maul COTS is probably the one I'm most interested in. A couple other things like Bossk BH with Momentum and Twin should be fun. I'm looking forward to Tyranus DLOTS rising back towards the top again as well. Honestly, it's all the living Seps that I'm excited about. I've had enough of the Droids. Nothing in the new set really changes much about how Droid squads are run. Sure, there's some new options, but the tactics/strategy are much the same as they were a year ago when GGDAC came out. The new options for the Living Seps are the really intriguing ones for me.
As for other 'old' pieces though...it's been a while since JWMs have been truly competitive. With General Skywalker, they will be a thing to fear with Assault and Momentum, I think.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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I've only been playing less than a year now, and just got my GGDAC within the last two months. Seriously (and not trying to sound snarky!), apologies for when I look like a tool.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 239 Location: Germany
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Maul on Speeder, Wheelbike and primary Durge and Boba, Enforcer are back. Thank u Loathsom
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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Can I ask one thing, regarding the wheelbike?
Aren't you effectively giving up his movement ability to keep in range of Loathsome/Mouse droids?
(not that it's a bad trade off for Twin, but I just wanted to make sure I understood the strategy.)
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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Im going with ISP Speeders with Pilots and Gunners.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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I love the ISP, with Capt. Rex they rock,but their low HP is scary. How do you keep them alive?
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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DarthJak wrote:I love the ISP, with Capt. Rex they rock,but their low HP is scary. How do you keep them alive? Magic? IDK
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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Urza Planeswalker Jedi Master wrote:DarthJak wrote:I love the ISP, with Capt. Rex they rock,but their low HP is scary. How do you keep them alive? Magic? IDK Forgive me if this is taken as spamming, but something between your name, and that post Urza, just had me laughing so hard my cat now thinks I've lost it. *edit-In a good way. :) With you, not at you.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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DarthJak wrote:I love the ISP, with Capt. Rex they rock,but their low HP is scary. How do you keep them alive? well the movement plus 2 from the gunner should help a little. You can run a shield bearer if needed too. I dont know how you can get the atk up? gree or one of the targeting droids.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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adminsidious wrote:Can I ask one thing, regarding the wheelbike?
Aren't you effectively giving up his movement ability to keep in range of Loathsome/Mouse droids?
(not that it's a bad trade off for Twin, but I just wanted to make sure I understood the strategy.) Ask away... You typically run the MD out first, then follow with the attacker benefitting from the CE. Since you have access to San (and now Tuuk), you can use the tactic above at the end of the round to make good use of the MD/Bike combo. You can still get his 18 squares of movement with good use of the Mouse.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 239 Location: Germany
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adminsidious wrote:Can I ask one thing, regarding the wheelbike?
Aren't you effectively giving up his movement ability to keep in range of Loathsome/Mouse droids?
(not that it's a bad trade off for Twin, but I just wanted to make sure I understood the strategy.) Yes its a problem, 18 squares is too greedy :) but u can walk with the mouse droid 12 squares and after u can activate Wheelbike and walk 18 so 12 squares from mouse droid + range 6 = 18 Squares.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/6/2008 Posts: 269 Location: I Caught the bloody whale.
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I like Maul Cots and Durge JH with twin. And i know this will sound (exceuse my french) silly but i like sidious dlots woth tripple twin, and a killer commander effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/25/2009 Posts: 138
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imyurhukaberry wrote:adminsidious wrote:Can I ask one thing, regarding the wheelbike?
Aren't you effectively giving up his movement ability to keep in range of Loathsome/Mouse droids?
(not that it's a bad trade off for Twin, but I just wanted to make sure I understood the strategy.) Ask away... You typically run the MD out first, then follow with the attacker benefitting from the CE. Since you have access to San (and now Tuuk), you can use the tactic above at the end of the round to make good use of the MD/Bike combo. You can still get his 18 squares of movement with good use of the Mouse. Got it! Thanks!
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Capin_ahab wrote:I like Maul Cots and Durge JH with twin. And i know this will sound (exceuse my french) silly but i like sidious dlots woth tripple twin, and a killer commander effect. Alas, Whorm is for Followers...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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TK-4334 wrote:Maul on Speeder, Wheelbike and primary Durge and Boba, Enforcer are back. Thank u Loathsom No doubt. I can't wait to pair Durge with Whorm, Xizor, and a swarm of Aqualish Assassins. The Assassins will be able to swing twice for +19 atk and 40dmg per hit. As long as you don't run up against something like Yobuck or an IG Lancer, it should be a fun, casual squad! Durge 39pts. Xizor 30pts. Whorm 20pts. Mar Tuuk 14pts. Aqualish Assassin x10 70pts. Lobot 27pts. (brings in an Aqualish Assassin, 3 mouse droids, and 1 Uggie Demo.) 200 total pts. and 20 activations
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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How about a T1 squad, Whorm to give them twin and BD Sgt to give it 50 damage. Sure its melee, but what a pouding it can dish out for 21 points. Throw Gha into the squad and the new Tambor and you could call another one up. Use em in pairs to lift each other. Even AoO would be painful.
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