Rank: Wookiee Elite Warrior Groups: Member
Joined: 2/26/2009 Posts: 19
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I did not see that anybody has posted all stats on bloomilk yet so here they are:
1. Asajj Ventress , Strike Leader R Cost 57 HP 120 DEF 19 ATK 11 Dam 20
Unique, Melee, Double, Evade, Niman Style (+2 atk, +2 def while this character has more than half threir HP remaining) Twin Attack
Force Points Force 3 Grip 1 Master Speed Sith Rage
CE - Followers w/in 6 who roll 19 or 20 do triple damage on Crtis
2. Battle Droid C Cost 4 HP 10 DEF 9 ATK 0 Dam 10
SA Droid
3. Battle Droid Sergeant UC Cost 16 HP 20 DEF 13 ATK 3 Dam 29
SA Droid Roger Roger (Non-Unique Droid Allies within 6 squares get +10 Damage)
4. B3 Ultra Battle Droid UC Cost 32 HP 60 DEF 17 ATK 8 Dam 20
SA Droid Triple Attack Damage Reduction 10 Density Projector (Ignores effects that force movement) Flamethrower 20 Missiles 30
5. Captain Mar Tuuk VR Cost: 14 Hit Points: 40 Defense: 14 Attack: 5 Damage: 10
SA Unique, Opportunist
CE: If this character can see an enemy at the start of a phase, you can increse od decrease the number of characters you activate in that phase by 1 (minimum 1). This can include Droid and Savage characters
6. Commando Droid C Cost 17 HP 30 DEF 16 ATK 7 Dam 10
SA Droid Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).
7. Commando Droid C (Taken from above) Cost 17 HP 30 DEF 16 ATK 7 Dam 10
SA Droid Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target).
8. Commando Droid Captain U Cost 24 HP 50 DEF 18 ATK 9 Dam 20
SA Droid Double Attack (On its turn, this character can make 1 extra attack instead of moving) Deadeye (On this character's turn, if it doesnt move, it gets +10 Damage)
CE Droid are subject to this effect. Droid followers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving)
9. A4-Series Lab Droid Cost 16 HP 30 DEF 15 ATK 0 Dam 10
SA Droid Melee Attack Repair 30 (Replaces attacks: touch remove 30 damage from 1 Droid Character)
10. General Grievous, Scourge of the Jedi R Cost 63 HP 130 DEF 19 ATK 11 Dam 20
Unique Melee Attack, Double Attack Cyborg Jedi Hunter +4 Twin Attack
CE Droid are subject to this effect. Droid followers within 6 squares get +4 and gain Extra Attack ((On its turn, this character can make 1 cumulative extra attack instead of moving)
11. General Whorm Loathsome VR Cost: 20 Hit Points: 70 Defense: 17 Attack: 11 Damage: 10
SA
Unique
Commander Effect: Droids are subject to this effect:Followers within 6 squares gain Twin Attack.
12. IG-100 Magna Guard U Cost 16 HP 60 DEF 18 ATK 8 Dam 20
SA Droid Melee Attack Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating) Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11)
13. IG-100 MagnaGuard Artillerist U Cost 21 HP 60 DEF 16 ATK 8 Dam 20
SA Droid Melee Attack Lightsaber Resistance (+2 Defence when attacked by an adjacent enemy with force rating) Electrostaff +10 (+10 Damage against adjacent Nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11) Missiles 30 (Replace attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
14. LR-57 Combat Droid Cost 30 HP 70 DEF 16 ATK 6 Dam 20
SA Droid Double Attack (On its turn, this character can make 1 extra attack instead of moving) Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
15. Wat Tambor, Techno Union Foreman VR Cost 43 HP 70 DEF 19 ATT 9 Dam 20
SA Droid Mark Evade Imm. Droid Reserves 20 Repar 20 Twin
16. Admiral Yularen Cost: 21 Hit Points: 40 Defense: 16 Attack: 7 Damage: 10 SA
Unique, It's a Trap Opportunist +20, Recon
Commander Effect: Followers without the Malee special ability gain Opportunist +10
17. ARF Trooper C Cost 11 HP 10 DEF 15 ATK 8 Dam 20
SA Order 66 Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares) Stealth (If this character has cover, he does not count as the enemy for an attacker farther than 6 squares when choosing targets)
18. AT-TE Driver C Cost 9 HP 10 DEF 16 ATK 6 Dam 20
SA Order 66 Ground Pilot +2 (Allies with Mounted Weapon who start their moves adjacent to this character get 2+ speed)
19. Captain Argyus VR Cost: 29 Hit Points: 70 Defense: 19 Attack: 10 Damage: 20
SA Unique Close-Quarters Fighting (+4 attack against adjacent enemies) Twin Attack
Commander Effect: Followers whose names contain Senate gain Close-Quarters Fighting and Twin Attack
20. Clone Trooper Pilot C Cost 9 HP 20 DEF 15 ATK 8 Dam 10
SA Order 66 Pilot Evade (When hit by an attack from a non adjacent enemy, this character tahes no damage with a save of 11) Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)
21. Clone Trooper Sergeant UC (Stats taken from previous version) Cost 10 HP: 20 Defense: 14 Attack: +10 Damage: 10
SA: Order 66?
Commander Effect Trooper followers within 6 squares score critical hits on attack rolls of natural 19 or 20.
22. Clone Trooper with Night Vision C Cost 13 HP 10 DEF 13 ATK 6 Dam 20
SA Order 66 Accurate Shot (Can attack an enemy with cover even if its not the nearest enemy)
23. Clone Trooper with Repeating Blaster U Cost 23 HP 20 DEF 14 ATK 8 Dam 20
SA Order 66 Quadruple Attack (On this turn, this character can make 3 extra attacks instead of moving)
24. Commander Ahsoka R Cost: 24 HP: 70 Def: 20 Att: 9 Dam: 20
Special Abilities: Melee Attack-Double Attack Rolling Cleave
Force Powers: Force 3 Lightsaber Defense
Commander Effect: Followers Within 6 Squares gain Rolling Cleave
25. Commander Cody R Cost 23 HP 50 DEF 16 ATK 11 Dam 20
SA Unique Order 66 Accurate Shot Deadly Attack Flurry Attack Rapport (Characters named clone troopers cost 1 less when in the same squad as this character)
CE followers with Order 66 within 6 squares gain Deadly and Flurry Attack
26. Capt. Rex, 501st Commander R Cost 41 HP 80 DEF 16 ATK 13 Dam 30
SA Unique, Order 66, Flight, Double Attack, Greater mobile
CE - Allies w/ order 66 that end there moves with in 6 of this character can move 2 extra squares at the end of their
27. Elite Senate Guard UC Cost 18 HP 50 DEF 17 ATK 8 Dam 30
SA Double Attack Bodyguard Heavy Weapon
28. 501st Clone Trooper C Cost 13 HP 20 DEF 14 ATK 8 Dam 20
SA Order 66 Double Attack (On its turn, this character can make 1 extra attack instead of moving) Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
29. General Skywalker R Cost: 47 HP: 100 Def: 20 Att: 12 Dam: 20
SA: Melee Attack-Double Attack Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker). Greater Mobile Attack: Momentum ( if this character has moved this turn, he gets + 4 Attack and +10 Damage against adjacent enemies).
Force Powers: Force 5 Force Push 2 (Force 2, replaces attacks range 6: 20 damage: push back target 2 squares if huge or small). Knight Speed (Force 1: can move 4 extra squares on his turn as part of his move). Lightsaber Defense (Force 1: when hit by an attack. takes no damage with a save of 11).
CE - Followers who end their move within 6 squares of this character gain Momentum.
30. Jedi Master Kit Fisto R Cost: 60 HP: 130 Defense: 20 Attack: 11 Damage: 20
Special Abilities Melee Attack; Double Attack Shii-Cho Style Twin Attack
Force 5 Lightsaber Precision Surprise Move
31. Nahdar Vebb VR Cost: 17 HP: 50 Defense: 17 Attack: +8 Damage: 20 (seems likely)
Special Abilities Unique, Melee, Double
Force Powers Force 2 Force Push 1 LS Deflect
32. Obi-Wan Kenobi, Jedi General R Cost: 66 HP: 120 Def: 22 Att: 14 Dam: 20
Special Abilities: Flight Melee Attack-Double Attack Mettle Soresu Style Mastery
Force Powers: Force 5 Surprise Move
Commander Effect: Allies Within 6 Squares Gain Extra Attack
33. Senate Commando C Cost 20 HP 50 DEF 18 ATK 9 Dam 20
SA Double Attack (On its turn, this character can make 1 extra attack instead of moving)
34. Aqualish Technician Cost 8 HP 10 DEF 13 ATK 3 Dam 10
SA Melee Attack Bloodthirsty (+10 Damage on melee attacks against enemies at half hit Points or less). Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 attack against nonadjacent enemies this round).
35. Cad Bane VR Cost 54 HP 80 DEF 19 ATK 10 Dam 20
Unique Flight, Double Attack Bounty Hunter +6 Evade Greater Mobile Attack Stealth Twin Attack
36. Hondo Ohnaka VR 35 pts HP: 70 Def: 18 Att: 10 Dam: 20
SAs Unique Accurate Shot Cunning Attack +20 Deadeye
CE Followers whose name contains Pirate gain Accurate Shot
37. R7 Astromech Droid U Cost 8 HP 40 DEF 16 ATK 0 Dam 0
SA Droid Ion Shielding (Can ignore special abilities that effect only Nonliving targets) Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character’s next turn, or until it is defeated)
38. Rodian Trader Cost 10 HP 10 DEF 14 ATK 4 Dam 10
SA Medical Supplies (Replace turn; Choose 1 adjacent ally to gain Heal 10 [Replaces attacks: touch remove 10 damage from a living character] for the rest of the skirmish) Munitions Supplies (Replaces turn: Choose 1 adjacent ally to gain Grenades 10 [Replace attacks: range 6;10 damage to target and to each character adjacent to that target; save 11] for the rest of the skirmish)
39. Treadwell Droid U Cost 10 HP 30 DEF 16 ATK 0 Dam 0
SA Droid It’s a Trap (Enemies with Stealth within 6 squares lose Stealth) Targeting (Until the end of the round, target enemy has -4 Defence)
40. Weequay Pirate C Cost 10 HP 10 DEF 15 ATK 8 Dam 10
SA Cunning Attack (+4 Attach and +10 Damage against an enemy who has not activated this round)
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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Characters - bloo milkI think we have most, if not all, already here on bloomilk.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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are all my senate commandos just a bunch of freaks cause i have 3 of them with damage 30. everyone can u do me a favor and check your cards.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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kit has 4 force
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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obsidian7788 wrote:are all my senate commandos just a bunch of freaks cause i have 3 of them with damage 30. everyone can u do me a favor and check your cards. mine has 30 on it too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
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So.....why not just link to SWM Gamers? Wouldn't that be easier than copying and pasting it all?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Yep, Kit Fisto sucks just as bad as I remember...
And headache, he can't copy from Gamers because you have to be a member of the site to view articles.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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mercenary_moose wrote:Yep, Kit Fisto sucks just as bad as I remember...
And headache, he can't copy from Gamers because you have to be a member of the site to view articles. who were you using him against? i want to know because i have him and dont want to get him creamed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
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mercenary_moose wrote: And headache, he can't copy from Gamers because you have to be a member of the site to view articles.
I find that quite interesting as that list is the EXACT COPY of the list the dnmiller has up on the Gamers' forum (who said anything about an article?). And Dean's list started when we knew the first stats after Gencon - not on Oct 21 (which happens to be today). I'm pretty sure we all know which one came first. I believe that the OP had the best of intentions, and I'm not griping about the copy and paste - but give credit where credit is due. If nothing else, it's just polite. Did I mention that I'm working very hard with my students right now to understand that plagiarism is wrong?
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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Giving credit where credit is due is good, and not just because it's polite. It also adds veracity to what one is saying.
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