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Long Live FlObi Options
TreebeardTheEnt
Posted: Thursday, October 29, 2009 4:28:17 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/21/2008
Posts: 193
Location: Dallas / Fort Worth
After talking with another player from the area I live I put this squad together:
Long Live FlObi
66 Obi-Wan Kenobi, Jedi General
10 Rodian Trader
15 Caamasi Noble x3
9 Ugnaught Demolitionist x3

(100pts. 8 activations)

The idea is that FlObi has SSM so, by default will avoid 50% of the damage he receives. By adding three Noble's that are given Heal 10 to the squad you now have 81 points that are near impossible to remove from the board. The damage potential is low for this squad, but you only need to kill more than 19 points/maintain a gambit lead and go to time to win by tie breaker. With FlObi being healed 30 HP a turn by support that can not be killed, is it possible to beat this squad in one hour?

Note: I know that 100 is not what it once was, and that this is abusive of the rules, and not fun to play against. I just want to see if we will be having games like last regionals with the new SSM piece.

Please rate this squad as well as comment on the gimmick.

Thanks,
Tree
Weeks
Posted: Thursday, October 29, 2009 5:36:56 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/23/2009
Posts: 1,195
There are plenty of ways to kill new obi. At 100 its kind of tough but Push 40 comes to mind that the most dominate 100 team ive seen 2 rounds of push and obi is dead.

I dont think that this team is too dangerous anyway 40 damage is your max damage output and you will run out of FPs to reroll.
swinefeld
Posted: Thursday, October 29, 2009 5:59:45 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
The gimmick is solid. There are counters, but IMO it poses the same problem as GOWK did in that the counters would most likely lose against everything else.

At 100, against this particular squad, Lord Vader or a Tarpals/Cesta type squad should win. Good placement will make it a pain to accomplish. Smile

TreebeardTheEnt
Posted: Thursday, October 29, 2009 7:47:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/21/2008
Posts: 193
Location: Dallas / Fort Worth
Weeks wrote:
There are plenty of ways to kill new obi. At 100 its kind of tough but Push 40 comes to mind that the most dominate 100 team ive seen 2 rounds of push and obi is dead.

I dont think that this team is too dangerous anyway 40 damage is your max damage output and you will run out of FPs to reroll.

Please explain more. If only one character is using Force Push 4 than it will deal 40 damage to Obi, then the Nobles will heal him for 30, net 10 damage, then Force Push 4 again next turn for a net of 20 damage.

[Edit] I got a one? I think this squad is better than a one... and no comment...
AdmiralAckbar
Posted: Thursday, October 29, 2009 8:12:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/16/2008
Posts: 286
This is what I would try and use to beat that squad.

Master Kota 55
Captain Rex 33
R2 Astromech 9
Ug
100 pts

If you would wait three rounds to give your nobles heal, Kota would have enough juice for a repulse.

So you have Rex run in and out taking shots at ugnaughts until Obi decides he wants to take him or R2 out. Then You may use R2 Astro to Tow Kota for a Repulse Bomb which takes out your healers and puts 50 damage on Obi. Then swing with kota and shoot with rex.

It may not work all time but in order to kill someone Obi is going to have to risk going into combat which means he and his nobles are at risk.

Capin_ahab
Posted: Thursday, October 29, 2009 9:59:50 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/6/2008
Posts: 269
Location: I Caught the bloody whale.
I tried it this morning with a slight variation.
I used
Flobi
Doombot
2 Camasi
Uggie
rodian
against
Cade BH
Sith Apprentice
Sid-o-gram
2 uggies

It was all about positioning, and i took the win. My map is the emperors throne room. It was a farily easy win.
mharmon
Posted: Thursday, October 29, 2009 10:50:27 AM
Rank: Storm Commando
Groups: Member

Joined: 10/26/2009
Posts: 17
So how did the gimmick work during the game? Did you get the heal in? Did it make FlObi a beastier beast than he was, or did it slow him down? Was it useful, or was it FlObi and his SSM and trusty towing droid that won the game for you?
Capin_ahab
Posted: Thursday, October 29, 2009 10:58:30 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/6/2008
Posts: 269
Location: I Caught the bloody whale.
THe gimmick worked exactly as it should've I prevented massive ammounts of damage, and damage taken was simply healed off. R2 was key in winning me the game. He allowed Flobi to get to the action quickly enough to kill sidious, so that my opponent couldnt get in enough grips. I am playing another game tonight and am planning to use this squad. Results will be posted.
mharmon
Posted: Thursday, October 29, 2009 11:05:11 AM
Rank: Storm Commando
Groups: Member

Joined: 10/26/2009
Posts: 17
Capin_ahab wrote:
THe gimmick worked exactly as it should've I prevented massive ammounts of damage, and damage taken was simply healed off. R2 was key in winning me the game. He allowed Flobi to get to the action quickly enough to kill sidious, so that my opponent couldnt get in enough grips. I am playing another game tonight and am planning to use this squad. Results will be posted.


Sounds good! I love it when a gimmick is designed and it actually goes as planned when playing the squad! I'll have to try the squad out myself sometime.
Capin_ahab
Posted: Thursday, October 29, 2009 11:18:27 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/6/2008
Posts: 269
Location: I Caught the bloody whale.
Okay tried it out against the following squad
2 Senate Commandos
Yularen
R7 Astro
Uggie
Gungan Sheild Bearer

I was doing fine untill i failed my soresu and my re roll on a crit from an opportunist attacking commando. Then Yularen critted with opportunist , and i failed my save, and my reroll.
mharmon
Posted: Thursday, October 29, 2009 11:39:03 AM
Rank: Storm Commando
Groups: Member

Joined: 10/26/2009
Posts: 17
OUCHHuh That's some crazy skill with the dice your friend was doing! Not to mention your dices lack of good rollsRazz

That's 110 damage in two shotsOMG !
Capin_ahab
Posted: Thursday, October 29, 2009 11:41:53 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/6/2008
Posts: 269
Location: I Caught the bloody whale.
Usualy its the other way around for us.
mharmon
Posted: Thursday, October 29, 2009 11:43:42 AM
Rank: Storm Commando
Groups: Member

Joined: 10/26/2009
Posts: 17
BlooMilk By the way, did you vote on your favorite mini for the new set yet in the General forum section yet?
TreebeardTheEnt
Posted: Thursday, October 29, 2009 12:45:24 PM
Rank: Advanced Bloo Milk Member
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Joined: 6/21/2008
Posts: 193
Location: Dallas / Fort Worth
AdmiralAckbar wrote:
...in order to kill someone Obi is going to have to risk going into combat which means he and his nobles are at risk.

Did Diplomat change? I thought that if there was a non diplomat in L.O.S. (FlObi) then they could not be attacked. Was there a change so that they can be effected by non-targeting abilities, like the force power you mentioned?
maverick
Posted: Thursday, October 29, 2009 12:51:12 PM
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Joined: 9/23/2008
Posts: 259
Kota's Force Repulse 5 doesnt target or attack anyone. It just deals damage. So in that case he could kill the diplomats.
TreebeardTheEnt
Posted: Thursday, October 29, 2009 1:02:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 6/21/2008
Posts: 193
Location: Dallas / Fort Worth
Then why in April did a diplomat live through me grenading adjacent character?
maverick
Posted: Thursday, October 29, 2009 1:15:36 PM
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Joined: 9/23/2008
Posts: 259
It should have rolled a save. and if it failed it would have died. Diplomat only states it cannot be targeted or attacked. throwing a grenade at an adjacent character does neither. Force lightning that hits adjacents would kill a diplomat. Force push, repulse, flamethrower, missiles all affect diplomats that are adjacent to non-diplomats. there are a couple of others that I can't recall right now as well.
joelker41
Posted: Thursday, October 29, 2009 2:57:09 PM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
FlObi in 100 isn't that hard to kill if you know what you are doing. 1 piece like a Jarael or other Activating/Parrying piece would own him easily. I am not entirely sure he could take down Bane either since Bane's Sorcery combined with if FlObi misses a Soresu he takes 40 would be bad news for him.

Scary in 100? Sure, but I wouldn't even call it top 5.
Doogle126
Posted: Friday, October 30, 2009 9:12:35 AM
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Joined: 1/21/2009
Posts: 406
AdmiralAckbar wrote:
This is what I would try and use to beat that squad.

Master Kota 55
Captain Rex 33
R2 Astromech 9
Ug
100 pts

If you would wait three rounds to give your nobles heal, Kota would have enough juice for a repulse.

So you have Rex run in and out taking shots at ugnaughts until Obi decides he wants to take him or R2 out. Then You may use R2 Astro to Tow Kota for a Repulse Bomb which takes out your healers and puts 50 damage on Obi. Then swing with kota and shoot with rex.

It may not work all time but in order to kill someone Obi is going to have to risk going into combat which means he and his nobles are at risk.


kota cant be with rex, because of having order 66. Use dash, get some synergy with kota, and you still have 5 points
samdkid
Posted: Friday, October 30, 2009 9:45:55 AM
Rank: Wookiee Elite Warrior
Groups: Member

Joined: 7/29/2008
Posts: 19
Doogle126 wrote:
AdmiralAckbar wrote:
This is what I would try and use to beat that squad.

Master Kota 55
Captain Rex 33
R2 Astromech 9
Ug
100 pts

If you would wait three rounds to give your nobles heal, Kota would have enough juice for a repulse.

So you have Rex run in and out taking shots at ugnaughts until Obi decides he wants to take him or R2 out. Then You may use R2 Astro to Tow Kota for a Repulse Bomb which takes out your healers and puts 50 damage on Obi. Then swing with kota and shoot with rex.

It may not work all time but in order to kill someone Obi is going to have to risk going into combat which means he and his nobles are at risk.


kota cant be with rex, because of having order 66. Use dash, get some synergy with kota, and you still have 5 points

ha doogle has you there man i'll qoute kota's and rex's stats to prove it so now questions are asked...

Master Kota 55 Hit Points: 130
Defense: 23
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Years: 22 BBY - 1 BBY
Have: 0
Want: 0
Trade: 0
Low Price: $11.50 Special Abilities Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (May be in a Republic squad that does not contain any characters with Order 66)


Force Powers Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)


Commander Effect Fringe followers within 6 squares get +3 Attack.
Fringe followers within 6 squares get +3 Defense.

Captain Rex 33 Hit Points: 70
Defense: 16
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Years: 22 BBY - 19 BBY
Have: 0
Want: 0
Trade: 0
Low Price: $27.00 Special Abilities Unique
Order 66
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)


Commander Effect Allied characters with Order 66 within 6 squares gain Greater Mobile Attack.
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