RegisterDonateLogin

About twelve parsecs outside the Rishi Maze

Welcome Guest Active Topics | Members

Joruus C'baoth Options
Del Muerte
Posted: Tuesday, January 6, 2009 10:52:30 AM
Rank: Acklay
Groups: Member

Joined: 11/6/2008
Posts: 49
My first post. Final got around and read the Thrawn trilogy, and was thinking Joruus would be an cool Imperial force user. So this is what I come up with.


Joruus C'baoth
Cost 57
Hit Points 130
Defense 22
Attack 14
Damage 20

Special Abilities
Melee Attack
Double Attack
Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Unique

Force powers
Force 2
Force Renewal 1
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Control Minds (Force 1, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack)

Want to get the mind controlling flavor and some lighting. I keep his melee abilities down mainly to keep his cost down, and didn't come up with any new abilities. Person I like the idea of dominate on a big guy who could also do force stun in the same round. What do you guys think?
Durge Dude
Posted: Tuesday, January 6, 2009 12:26:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
I have not read that trilogy but a strong dominator would be a good idea because it doesn't take much to fry Sly or a B'mar
raitalin
Posted: Tuesday, January 6, 2009 8:11:55 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/28/2008
Posts: 112
Location: Indianapolis, IN
I like the strong Dominator idea, but was what he was doing Battle Meditation or Control Minds? In the graphic novelization it seemed more like Battle Meditation, its been a while since I read the novels.

Also, he never seemed like the best "physical" Jedi. I think his defense would be more like 20 and his attack more like 12.

Other than that (and those might not even be the right changes) I think that's pretty good.
Urza Planeswalker Jedi Master
Posted: Tuesday, January 6, 2009 11:52:36 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
You should read The Outbound Flight. Its about Jorus C'Baoth and the first meeting of the Chiss Commander Thrawn.
Del Muerte
Posted: Wednesday, January 7, 2009 9:34:14 AM
Rank: Acklay
Groups: Member

Joined: 11/6/2008
Posts: 49
Thanks for the responses. I keep the The Outbound Flight book in mine the next time I go book shopping could be cool to see/read him when he is not insane/clone. I was think about his stats and ya them seem a little high for him maybe a 21 defense and a 13 attack just one point higher than Luke Skywalker, Champion of the Force as I think he would bet Luke in a friendly lightsaber "sparing" duel. I was thinking the control mind was had a more darkside fill to it, but ya battle Meditation is what he does.
Urza Planeswalker Jedi Master
Posted: Wednesday, January 7, 2009 11:43:21 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
There is also a book called Mist Encounter. Its first chapter is at the end of The Outbound Flight and tells how Thrawn takes out a stormtrooper battlion by himself and sneaks aboard a Star Destroyer. Ive not read it yet because I havent been able to locate it at my local book stores. All of these books are by Zahn.
critcounter
Posted: Saturday, January 10, 2009 5:34:33 PM
Rank: Jedi Weapon Master
Groups: Member

Joined: 10/24/2008
Posts: 26
i think his stat should include some randomizing factor - b/c he was such a random character with his control and madness. Like a roll of 1-5 uses this power, or 6-9 grants this power, 11 activates himself for the round, 19 defeats the nearest nonunique ally?

Yes, control minds/dominate! Maybe a doctrine of fear thingy, i like. how bout a rapport for stormies or a special Proxy skill that can make a clone of Luke!

Del Muerte
Posted: Saturday, January 10, 2009 7:03:49 PM
Rank: Acklay
Groups: Member

Joined: 11/6/2008
Posts: 49
Yes Luuke, clone luke, Mini would be awesome.
On the random abilities I thought about as a way to get his insane ness in but from my gaming experiences I found random ability tend to kill the figure as you can do what you want with them when you want, Murphy law. Maybe a universal disruptive that cancels Enemy and allied CE in 6 squares. Key word being allied so he doesn't disrupts his own CE's. It's his way or the highway. As is this mini is already load so i won't want to add much more to it.
mercenary_moose
Posted: Wednesday, February 4, 2009 2:07:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
Great ideas, everyone
Del Muerte
Posted: Thursday, April 8, 2010 5:45:45 PM
Rank: Acklay
Groups: Member

Joined: 11/6/2008
Posts: 49
Bump, just might be using this for a reference latter.. Nothing to see move along.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.