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Jolt and dealing damage Options
LukeCZ
Posted: Sunday, November 22, 2009 7:41:42 AM
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My figure with jolt and opportunist hits an enemy character. Can I make my opponent roll the jolt save first and if he fails, apply opportunistic damage? Or is the jolt effect last?
swinefeld
Posted: Sunday, November 22, 2009 7:49:49 AM
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LukeCZ wrote:
My figure with jolt and opportunist hits an enemy character. Can I make my opponent roll the jolt save first and if he fails, apply opportunistic damage? Or is the jolt effect last?


Jolt save takes place after the attack.
LukeCZ
Posted: Sunday, November 22, 2009 8:20:33 AM
Rank: Mistryl Shadow Guard
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Joined: 5/6/2008
Posts: 24
Location: Czech Republic
ok, but can I apply opp damage then?
swinefeld
Posted: Sunday, November 22, 2009 8:28:02 AM
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LukeCZ wrote:
ok, but can I apply opp damage then?


No. Attack and damage first, then the jolt save. But if your piece has twin, and opponent fails the jolt save, the next shot would get the opp bonus.
Sithborg
Posted: Sunday, November 22, 2009 10:05:20 AM
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Okay, some clarifications are needed. Jolt is resolved before damage is applied, as per the Resolving Effects section of the FAQ.
However, I believe the question is whether Opportunist can change the damage after Jolt. The answer is no. You check for such effects at the beginning of the attack.
swinefeld
Posted: Tuesday, November 24, 2009 3:13:16 AM
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Sithborg wrote:
Okay, some clarifications are needed. Jolt is resolved before damage is applied, as per the Resolving Effects section of the FAQ.
However, I believe the question is whether Opportunist can change the damage after Jolt. The answer is no. You check for such effects at the beginning of the attack.


Interesting clarification. Thanks for that.
Makes me wonder if there are/will be abilities that can take advantage of that order of events...
Sithborg
Posted: Tuesday, November 24, 2009 3:16:23 AM
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Doubtful. All bonuses to the attack (save crits) are resolved in step 5, whereas when hit is resolved in step 10, and damage is applied later. It would be a very complicated wording to work.
FlyingArrow
Posted: Tuesday, November 24, 2009 3:47:27 AM
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Can I have a link to the steps in resolving attacks?
Sithborg
Posted: Tuesday, November 24, 2009 3:54:28 AM
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Top of the forum. It is in the FAQ.
swinefeld
Posted: Tuesday, November 24, 2009 3:58:58 AM
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Sithborg wrote:
Doubtful. All bonuses to the attack (save crits) are resolved in step 5, whereas when hit is resolved in step 10, and damage is applied later. It would be a very complicated wording to work.


Yeah, it would be complicated.

Maybe...

Concussion: On a successful hit, this character deals +10 damage against activated enemies. Resolve this ability after all other "hit" effects have been resolved.

That wording is probably not explicit enough as is...

I must say I like the idea though :)
Sithborg
Posted: Tuesday, November 24, 2009 4:51:13 AM
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Thus inserting a new step. Too complicated interactions to be worth it.
swinefeld
Posted: Tuesday, November 24, 2009 5:28:20 AM
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Posts: 6,457
Location: Southern Illinois
Sithborg wrote:
Thus inserting a new step. Too complicated interactions to be worth it.


Still a "when hit" effect I would think, just with special conditions.
No matter, I won't belabor the point any further BlooMilk
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