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Eternal Hatred vs. Transfer Essence Options
adidamps2
Posted: Tuesday, December 15, 2009 4:04:30 AM
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How would this play out? or does TE trump EH?
Sithborg
Posted: Tuesday, December 15, 2009 4:26:32 AM
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If you remove your own piece from play via an ability (Transfer Essence or Tactics Broker), they cannot be "saved" from defeat.
This is in the FAQ.
adidamps2
Posted: Tuesday, December 15, 2009 4:44:48 AM
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Thanks

but this doesn't help either

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LeftiesWillRule
Posted: Wednesday, December 16, 2009 3:45:09 AM
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Eternal Hatred is only triggered when Sion is defeated. Transfer Essence would remove him from play, and he would count as defeated.

So you couldn't use Eternal hatred in this case.
adidamps2
Posted: Wednesday, December 16, 2009 3:55:38 AM
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the word that threw me off about "Tranfer Essence" was "this character is concidered defeated" so it made my wheels spin...

however since we are on the subject what if the piece I was removing had Self Destruct? would SD work right before i removed the piece?
swinefeld
Posted: Wednesday, December 16, 2009 4:05:22 AM
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adidamps2 wrote:
the word that threw me off about "Tranfer Essence" was "this character is concidered defeated" so it made my wheels spin...

however since we are on the subject what if the piece I was removing had Self Destruct? would SD work right before i removed the piece?


Yes!
adidamps2
Posted: Wednesday, December 16, 2009 4:08:59 AM
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Now I'm going to have to say that makes absolutely no sense...for one to work but not the other.

but niether does "lightsaber" as a special ability that doesn't count as a melee attack. (Mara Jade, oh how I loathe you!!!Cursing )

No wonder new people to this game have such a difficult time.
kenred2
Posted: Wednesday, December 16, 2009 4:28:36 AM
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adidamps2 wrote:
Now I'm going to have to say that makes absolutely no sense...for one to work but not the other.

but niether does "lightsaber" as a special ability that doesn't count as a melee attack. (Mara Jade, oh how I loathe you!!!Cursing )

No wonder new people to this game have such a difficult time.


Actually, if you think for a sec... if you have Exar to Transfer essence to Sion, the transfer essence must meet it's requirement for a figure to be "defeated" first before the ability can resolve. Thus, if Sion isn't defeated from Transfer Essence, Exar's ability won't be used because it couldn't occupy that space. Kel-Dor's ability to Self-destruct can trigger from Transfer Essence because you remove Kel-Dor first, let the Self-destruct resolve, then Exar occupying the space, Transfer Essence ability resolves
headache62
Posted: Wednesday, December 16, 2009 4:37:18 AM
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adidamps2 wrote:
Now I'm going to have to say that makes absolutely no sense...for one to work but not the other.

but niether does "lightsaber" as a special ability that doesn't count as a melee attack. (Mara Jade, oh how I loathe you!!!Cursing )

No wonder new people to this game have such a difficult time.


Read the Glossary entry for Transfer Essence and you'll see why Self Destruct works and Eternal Hatred does not:

Glossary wrote:
Transfer Essence: (Force; 1 Force point) A character using this Force power chooses any living ally, who does not have to be a legal target. Remove that ally from play and place this character in any legal square of the space the ally formerly occupied. That ally is immediately defeated and cannot take advantage of any effects that would prevent that result (such as Avoid Defeat.) This ability is usable only on this character’s turn.


So actually, the "counts as defeated" isn't there (I don't think). It is actually defeated, and that is why Self Destruct works (and SD is resolved prior to placing Exar in the space). However, abilities that prevent defeat (Avoid Defeat, Eternal Hatred) are specifically excluded.

As for lightsaber - don't apply "real world" logic to an abstract game. That's the best way I can describe it.
Sithborg
Posted: Wednesday, December 16, 2009 4:40:59 AM
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Hmm, didn't realize they had transferred that to the glossary.
Mandalore Da Beast
Posted: Wednesday, December 16, 2009 6:34:08 AM
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another way to look at E hatred and T essence.
2 minis cannot occupy the same square, ever.
I dont think you would need an FAQ for that.
adidamps2
Posted: Wednesday, December 16, 2009 6:53:32 AM
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doesn't mean one can't be placed in the next available legal space.
Mandalore Da Beast
Posted: Wednesday, December 16, 2009 7:08:04 AM
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so far, the only way conditions where you "are placed in the next available space", is If you have saved for "Stomp" (the AT-AT) or have saved from being pushed into a pit.
Immediate droid reserves would also fall into that category as well i think.
if its not specified as that in the glossary or on the card, then chances are it cant do that.
would be nice though. you can always make a house rule that allows you to do that, but yer opponent would have to agree to it.
headache62
Posted: Wednesday, December 16, 2009 1:15:36 PM
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Mandalore Da Beast wrote:
another way to look at E hatred and T essence.
2 minis cannot occupy the same square, ever.
I dont think you would need an FAQ for that.


Can you quote that in the rulebook? ;)

Because a character with Flight can occupy the same square as another character while the Flight character is moving.

Just an exception to the general rule :)
Mandalore Da Beast
Posted: Wednesday, December 16, 2009 1:45:36 PM
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well if its moving through, it really isnt occupying the square.
he isnt stopping in that square, he is passing by.
in my example, Im talking about 2 characters sharing a single square, which in the rule book, it says you cannot.
EmporerDragon
Posted: Wednesday, December 16, 2009 4:48:53 PM
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Except for the AT-AT, as other characters may occupy squares the AT-AT is standing on.
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