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Help with Shado... Options
Cordova
Posted: Thursday, December 17, 2009 7:25:07 AM
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So, I love Shado. I'm gonna be playing a tournie with some mates, and we have to use our fave piece.

As Shado is mine, I'd like some help choosing a nice squad with him. Here are my 3, comments/critique would be greatly appreciated.

General Vao

General Vao 2

Shadoel

Cheers guys.
Cordova
Posted: Friday, December 18, 2009 9:42:44 AM
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Anyone got any ideas? I could do with some help...

Thanks guys.
Wysten
Posted: Friday, December 18, 2009 10:26:51 AM
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Personally, I am favouring the third build. While Vao is not as supported as well as he could be, it seems the most well rounded build out of the three. A shooter in dash, a melee support in Jereal, and 3 solid commanders to grant and use the rerolls, and ensure they can strike on their own terms. Wedge in the second build is pretty weak, as he's only really giving Vao evade, which is expensive for 23 points. Even then, he's still got 2 rerolls after he's used deflect as long as he has force/leia.

Then, if you go into a 200 pointer game, you have plenty you could do with the 50 or so points. So you got the engine down for bigger builds. ^^

I like 2 the best, it seems a very fresh build that I would love to run myself. ^^ Solid 9, it proves you don't need General Wedge for a good new republic build. Coming to think of it, Vao is probably better then Kol overall in terms of point for point cost in these point levels.
Cordova
Posted: Friday, December 18, 2009 11:16:18 PM
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Do you mean the third one without Wedge?

And I agree about Shado v Kol. At 200 Kol and evade is more useful in terms of points, but hte Greater Mobile and deflect are very useful at 150 IMO.

Thing is he's a bit fragile with 100HP, so I use him mainly for smacking up lower points guys, or running through to a commander...
Wysten
Posted: Saturday, December 19, 2009 5:58:15 AM
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Aye, but Kol Skywalker is not really that great in lower point games anyways, he does not have much more health and requires more commander effects to give him a rounded package. Kol takes Vigo and Wedge to get the extra speed of Vao. Effectively adding 41 points to his score, something he won't earn back.

While Vao is techically a bargin that is better then Kol at lower points. All he lacks is the evade, but has greater moble, and still gets to reroll moves twice. So Vao is better then Kol at anything under 200, unless the squad rotates around usage of charcters lacking that ability.

Even if he's just going to go about running though commanders, he's still doing his job well. Just get him to do that roll and chances are, with Dash shooting anything that can out gun him and Jereal pinning anything else down, I imagine that it will be enough.

Main problems is when you run into Senate commando squads, where their raw firepower and 50 hp means that Jereal nor Vao or Leia can kill them in one go. But meh, thats what int control is for, save your attackers till last, hit as hard as possible with all 4 charcters, then just hope you can outdamage them afterwards. Yobuck can also be irritating, but most of your main charcters can protect themselves against that. Hehehe.
Cordova
Posted: Saturday, December 19, 2009 6:19:26 AM
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Well Vao can precision if needed to take out 50 HP, and he can block/riposte YoBuck... Leia can also help with a quick Throw if range is needed. Jara is really there to pin someone down with shockstaff and parry, allowing Dash/Leia to take them down as needed. Still, I think it's the best balance of output of damage to damage evasion.
kenred2
Posted: Saturday, December 19, 2009 6:44:45 AM
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You've underestimated Kol in terms of point cost and the overall effectiveness to the team... I suggest you to try it out yourself
Cordova
Posted: Saturday, December 19, 2009 6:50:58 AM
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Don't get me wrong, I love Kol, hence why I paid an extortionate fee for him when I failed to pull him... But as Shado Vao is (inexplicably) my favourite mini, I wanted to make as effective a squad as I could with him...

I mean this is my usual squad with Kol: http://www.bloomilk.com/squads/View.aspx?ID=51838

But really this is more about trying to squeeze all I can from Shado...
Wysten
Posted: Saturday, December 19, 2009 7:39:56 AM
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kenred2 wrote:
You've underestimated Kol in terms of point cost and the overall effectiveness to the team... I suggest you to try it out yourself


That to me?

Hmmm, perhaps, I don't own him or Vao, just I am going by what I can see and I can see that Kol is great when paired with people who also benfit from General Wedge. Such as Kyp, some fringe shooters, with the options growing with the inclusion of Vigo.

Problem is, he's always struck me as a large point games, with his usefulness declining with the number of allys. And splashing out a Vigo and General Wedge when he is the only target that can benfit from both is wasteful in my humble opinon. He easily edges out in melee combat, but I would rather an attacker that can be reltively flexable at 150. Vao seems natural, as he does not need evade as much having a Lightsaber Deflect and already has greater mobile.

Best out of the 2? Depends on the squad, Kol will pretty much defeat Vao one on one. Just they both have their slots. Vao at lower points when less support and less firepower is being flung around, and Kol at 200 and onwards where more supporting charcters can make their mark. Thats all I am saying. ^^


But yeah, I feel that squad 3 is definately your best choice out of the 3 for those reasons, conbines a reasonable level of firepower with support. ^^
kenred2
Posted: Saturday, December 19, 2009 9:24:18 PM
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Anyways, besides my frequent use for Kol, I decided to play around using Shado myself, so here is my build:
Shado Assault Team
Cordova
Posted: Sunday, December 20, 2009 12:16:05 AM
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I like that squad, got a lot of killy.
I think Shado is good at 200, he can just survive so much that you can throw at him...

In general I like himn because he can hold his own against a lot, range or melee..
Here's a couple of 200's of my own, although I really want to get him into the 150 range:

Affair with the Solos V.2

Shado instructed 200
FlyingArrow
Posted: Sunday, December 20, 2009 5:58:38 AM
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I think one of the best things about Shado is his built in GMA and survivability. It makes it natural to pair him with other people who don't really need Gen Wedge either - Han GH, Dash, Cad Bane for example.
Cordova
Posted: Sunday, December 20, 2009 10:05:21 PM
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Indeed, which as you've highlighted is a factor you can exploit at 200 especially. Most NR 200's have Wedge, but if you take Shado/Leia you can ignore Wedge to take evading power shooters. Which is always nice. At 150 it becomes a bit harder, but still possible.

(And on the Shado/Kol thing, another reason I like Shado is that if you base a power shooter, say Dash RS you can at least deflect his shots, while Kol just gets shot up even if you have Wedge...)
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