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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/7/2009 Posts: 224
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Do you HAVE to roll a save to dominate your own characters? Quote:Glossary Text:
Instead of taking its normal turn, this character can take control of a target living character, even one who has already been activated this round. (This does not count as an activation.) The target character takes a turn as though it were on the acting player's squad but cannot move. It can resist this effect with a save of 11. Determine legal targets normally for enemy characters; any allied character in line of sight is a legal target. this is the part of the text that has me confused as to wether or not you have to roll this for your own characters.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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The save roll is not optional. I believe this is covered in the FAQ.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/7/2009 Posts: 224
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I still have a hard time differianting (sp) between rpg's vs. skirmish games...where you can choose to not resist party members SA's if it benifits you in an rpg.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/7/2009 Posts: 224
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or your own squad members should have a differnt save of 16 to resist its effect.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I believe you have to roll the save, but do not have to resist the effect.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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FlyingArrow wrote:I believe you have to roll the save, but do not have to resist the effect. That is incorrect. The effect is tied to failing the save.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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From the FAQ:
Saves
Q: Can a character voluntarily fail a save?
A: No. Although the text of some special abilities and Force powers uses the word "can," the affected character must save against that effect.
From the Glossary:
Dominate: Instead of taking its normal turn, this character can take control of a target living character, even one who has already been activated this round. (This does not count as an activation.) The target character takes a turn as though it were on the acting player's squad but cannot move. It can resist this effect with a save of 11. Determine legal targets normally for enemy characters; any allied character in line of sight is a legal target.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Can does not mean voluntary. "Resisting" the effect is tied to the save, which is NOT optional.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Oh, ok.
That's different from the Djem So save.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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FlyingArrow wrote:Oh, ok.
That's different from the Djem So save. Yes, and Djem So's exception is spelled out in it's FAQ entry.
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