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Stats for Chine-kal and Vong Options
CerousMutor
Posted: Friday, January 8, 2010 5:16:04 AM
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Joined: 8/27/2008
Posts: 990
Just an idea that popped into my head.


Commander Chine-kal
YuuzhanVong
35


HP 100
DEF 19
ATT 11
DAM 10



Special
Unique


Jeedia Breaker (+4 Defense against enemies with a Force rating)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Melee Attack
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Twin Attack
Vonduun Crab Armor 11
(When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)



Commander Effect
If this character is not in cover and has direct line of sight on an enemy, this character gains Booming Voice and benefits from all Allied Yuuzhan Vong Commander Effects.
defender390
Posted: Friday, January 8, 2010 5:54:07 AM
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Joined: 12/7/2008
Posts: 396
That's pretty awesome.
CerousMutor
Posted: Friday, January 8, 2010 8:00:42 AM
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Joined: 8/27/2008
Posts: 990
He maybe should be a little bit more fragile.
I think he fits the effects and abilities, fight to the death and all that.
He has to lead for the effects to benefit everyone but he still offers you the chance to place you pieces creatively.
qvos
Posted: Friday, January 8, 2010 8:33:47 AM
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Location: Detroit, Mi
I like that. He seems Balanced. Would you have Booming affecting only commander affects with 6 like Mas's does.
It would be nice to help out the Vong who are Melee
CerousMutor
Posted: Friday, January 8, 2010 8:07:59 PM
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Joined: 8/27/2008
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Yep, same description as Mas's booming voice
bountyhunter9
Posted: Saturday, January 9, 2010 2:38:19 AM
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Posts: 118
Location: Canada
Just wondering: what is the point of the last clause in the CE? Wouldn't he benefit from all the YV CEs anyway, because of BV? Or did you mean to make him subject to CEs he's not normally subject to, such as the Subaltern's CE? (In which case it should probably say "all allied Yuuzhan Vong commander effects.")
CerousMutor
Posted: Saturday, January 9, 2010 6:54:55 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
bountyhunter9 wrote:
Just wondering: what is the point of the last clause in the CE? Wouldn't he benefit from all the YV CEs anyway, because of BV? Or did you mean to make him subject to CEs he's not normally subject to, such as the Subaltern's CE? (In which case it should probably say "all allied Yuuzhan Vong commander effects.")


Its suppose to make him subject to CEs he's not normally subject too.
Bad wording on my part. Fixed
qvos
Posted: Saturday, January 9, 2010 8:12:32 AM
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I must admit that I rarely play the Vong. Maybe I need to play them more. I've played them once in about 2 years. They are great against Jedi but lack the shooters.

Your mini would definately help
CerousMutor
Posted: Saturday, January 9, 2010 11:15:04 PM
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Joined: 8/27/2008
Posts: 990
Every set seems to be getting a melee heavy hitting non-unique at the mo, here one for the vong. he's a little rough, he is meant to come in to his own when you base a character.


Elder YuuzhanVong
YuuzhanVong

26

HP 70
DEF 18
ATT 14
DAM 10



Special
Unique

Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Counter Attack (+2 Defense against AoO; if this character takes damage from an AoO it may make an immediate attack against the attacker at +4 Attack and +10 Damage)
Combatant (+2 Attack and +20 Damage when this character makes AoO)
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Vonduun Crab Armor 16 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 16)
qvos
Posted: Sunday, January 10, 2010 3:43:26 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
CerousMutor wrote:
Every set seems to be getting a melee heavy hitting non-unique at the mo, here one for the vong. he's a little rough, he is meant to come in to his own when you base a character.


Elder YuuzhanVong
YuuzhanVong

26

HP 70
DEF 18
ATT 14
DAM 10



Special
Unique

Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Counter Attack (+2 Defense against AoO; if this character takes damage from an AoO it may make an immediate attack against the attacker at +4 Attack and +10 Damage)
Combatant (+2 Attack and +20 Damage when this character makes AoO)
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Vonduun Crab Armor 16 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 16)

I like that one too. Giving the Vong more help.. Awesome!
CerousMutor
Posted: Friday, January 15, 2010 8:15:51 PM
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Joined: 8/27/2008
Posts: 990
Pinched and altered BigGrin
Master Kenobi
Republic, VR

Cost: 60

Hit Points: 100
Defense: 20
Attack: +13
Damage: 20

Special Abilities
Unique, Melee Attack
Double Attack
Soresu Style Mastery
Synergy (maybe in a squad with a character whose name contains Skywalker)

Force Powers
Force 6
Force Push 3
Lightsaber Assault
Force Absorb

Commander Effects
Allied characters whose name contains Skywalker gain +4 Atk and +4 Def when within 6 of this character.

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