http://www.bloomilk.com/squads/View.aspx?ID=73069--Extraterrestrial Threat--
54 Cad Bane
34 Nom Anor
19 Yomin Carr
33 Advance Agent, Officer x3
10 Rodian Trader
24 R7 Astromech Droid x3
18 Advance Scout x3
8 Gran Raider x2
(200pts. 15 activations)
My idea for this squad was to try to construct it to be playable against pretty much any squad.....
Nom Anor creates a bunch of little bombs immune to force sense...which it seems is becoming a common force power...
The different vong have thud bug to immobilize the opponent, and yomin carr offers another kind of damage...
The advance agent officers grant cunning, so if there's a need for damage in melee it is possible to hit...
The astromech droids give excellent door control with three overrides...
The rodian trader will be given the ooblith masquer...? and the trader gives Cad or Nom medical supplies in case near the end game it is a necessity that they heal up...
The squad has fifteen activations, so in most cases activation control should be ok...
Those were my thoughts in constructing it, but i'm posting it so yall will rate it and leave comments so i can improve the squad.