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Booster Simulation Options
FlyingArrow
Posted: Monday, February 1, 2010 8:52:41 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Shinja,

I'd like to play a game using simulated boosters from my collection. Would it be possible to add another option under 'Other' that looks at your collection and randomly generates simulated boosters, similar to the 'open boosters' option. It would select a rare or VR from your collection (33% of the time choosing a VR) and then 2 random UC and 4 random commons for each booster, ignoring faction and set. Fixed rarity figures (e.g. map packs) would need to be assigned a rarity for this purpose so that every figure in the collection has a chance of showing up in the simulated boosters - presumably R for uniques and C for non-uniques.

More complicated options would also be cool (e.g. faction specific simulated boosters, light-side only, more than 1 rare, etc). But the simple version would be great to start. Also, in order to avoid duplications, it would be good to generate multiple simulated boosters at a time so you don't wind up with 2 boosters that both contain your only copy of a figure.

FA
EvilYeti
Posted: Wednesday, February 3, 2010 11:40:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/28/2009
Posts: 206
Location: Dagobah, FL
That's a really cool idea! ThumbsUp
FlyingArrow
Posted: Wednesday, February 3, 2010 1:57:06 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Thanks - hopefully it will get some attention. You can do this of course by randomly drawing cards, but my cards aren't sorted by rarity - they're sorted by faction and then by cost.

FlyingArrow wrote:
It would select a rare or VR from your collection (33% of the time choosing a VR)


Actually, it would make just as much sense to take one rare/VR from your collection with an equal chance for each of them. Presumably, you'd have twice as many rares as VRs (approximately) so it should even out.
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