|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
hi y'all!
wondering if you guys could help me (as fellow bloomilk members ;) ) create a sith swarm squad. im planning to play a sith squad against one of my friends, and this is what i decided on.
now, here is what i have so far:
SITH SWARMS!!!
49 Darth Malak, Dark Lord of the Sith 20 Sith Captain 11 Darth Sidious Hologram 22 Sith Maruader 22 Sith Maruader 13 Elite Sith Trooper 13 Elite Sith Trooper 13 Elite Sith Trooper 13 Elite Sith Trooper 10 Sith Operative 5 Sith Guard (or maybe a Caamasi Noble?) 3 Mouse Droid 3 Uggnaught Demolitionist 3 Uggnaught Demolitionist
200 Points, 14 Activations
flexable squad (IMO). most of the troops dont rely on mousies to carry out orders. holosid really only benifits the maruaders (though rerolling IS nice for the troopers), so thats why i only included one mouse droid
Malak grants +4 to all, though IMO that still isnt enough for the troops. captain grants double to all the troopers, and that REALLY helps the EST's potency AND effectivness (meaning DMG output). Operiative can do total of 60 DMG max, EST can do 40.
maruaders would do very well with renewal 1, making them MUCH MORE better than what their cost is
what do you think?
thx in advance to all who give help/tips! (BTW ill update the squad if i feel it is nessecary ;) )
thx! :)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
|
Consider a Sith Lord or Sith Apprentice in there as both can give you some direct damage options and both like Holo-Sid.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
StevenO wrote:Consider a Sith Lord or Sith Apprentice in there as both can give you some direct damage options and both like Holo-Sid. ...aybe swap out a maruder for an appertnice? the maruaders are there to counter OTHER swarm squads lol :P (lightsaber sweep + high ATK) thx for the hlep need as much hel p as i can get!!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
|
id do the switch for a appretice over one maruder like they said above id also consider adding a sith lord instead of the apprentice his lightning 30 is quite powerfull and people seem to put things close together alot.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
Weeks wrote:id do the switch for a appretice over one maruder like they said above id also consider adding a sith lord instead of the apprentice his lightning 30 is quite powerfull and people seem to put things close together alot. good point! (I like to place clusters together ;) ) so maybe...take out a guard, both maruaders, add an ug, and x2 sith lords?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/23/2009 Posts: 177
|
Honestly I would pull out the troopers and marauders altogether (name notwithstanding, they are anything but "elite") and go for a mix of Sith Apprentices and Sith Lords. Three apprentices and two lords seems like a pretty good mix. Against swarm squads you will easily prevail with mass lightning destruction and across-the-board grips every turn. Against major beats you can pile on the lightning and grips and put a character like Kyle Katarn in the danger zone very quickly.
|
|
Guest |