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VERY IMPORTANT: DCI Update. Options
Sithborg
Posted: Tuesday, February 3, 2009 1:45:07 PM
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http://www.wizards.com/default.asp?x=dci/doccenter/home

Key things:

Map update (Taris, Freight Station, Christophis (Damaged), and Muunilist Commerce Plaza are now legal for all levels, along with Coruscant being added to 200).

Also, whoever goes first in a round only activates one figure.
imyurhukaberry
Posted: Wednesday, February 4, 2009 2:34:44 AM
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**Per NickName (Wizo Official Net Rep):
"Grand Moff Tarkin (and by extension Ki-Adi-Mundi) can affect the 1 activation phase that starts the round." **



My thoughts:
#1: yes. love the new maps. weird that the undamaged Christophsis isn't legal.

#2: Mara is still sick.
Boba52
Posted: Wednesday, February 4, 2009 2:55:19 AM
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imyurhukaberry wrote:
OH WOW!
#1: yes. love the new maps. weird that the undamaged Christophsis isn't legal.


Well, there definately is debate about that map. I would say the consensus is that since the bottom third of the left side has no cover and is wide open that makes it a competetive disadvantage( same reasoning as to why Mustafar is banned). I would say it is more of a compromise than anything because there are plenty of people that think the "broken" version, though has much more cover and better starting areas, is too unbalanced and can be argued is not much better than Mustafar either.
imyurhukaberry
Posted: Thursday, February 5, 2009 12:16:45 AM
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In addition to the post above, the reason why Dodonna & Veed do not work is because their CEs state that you can choose to activate only 1 per phase. Which means that you can activate the normal amount or 1. Normally (or before the new DCI rule) that would be 2 per phase. Now the first phase of any round will be a choice of 1 or 1. Hard decision I know.

As for San and Ozzel, well they were always limiting to one so no one should have trouble understanding how it doesn't affect them.
mercenary_moose
Posted: Wednesday, February 11, 2009 11:46:54 AM
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FREAKIN' DCI JERKS! TELLING US HOW TO RUN OUR GAMES! No wonder I don't use DCI.

However, I'll take note of this, just cause I sometimes have to play DCI tourneys.
Sithborg
Posted: Wednesday, February 11, 2009 11:52:59 AM
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mercenary_moose wrote:

FREAKIN' DCI JERKS! TELLING US HOW TO RUN OUR GAMES! No wonder I don't use DCI.

However, I'll take note of this, just cause I sometimes have to play DCI tourneys.


At least they don't ban pieces...
mercenary_moose
Posted: Wednesday, February 11, 2009 11:54:19 AM
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You're right about that. It could be worse... but not much.
billiv15
Posted: Wednesday, February 11, 2009 2:29:38 PM
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Moose, I suspect you don't know who is writing the DCI rule updates. Here's a hint, its the players in consultation with Rob :)
swmimperial130
Posted: Monday, February 16, 2009 1:11:20 PM
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Boba52 wrote:
imyurhukaberry wrote:
OH WOW!
#1: yes. love the new maps. weird that the undamaged Christophsis isn't legal.


Well, there definately is debate about that map. I would say the consensus is that since the bottom third of the left side has no cover and is wide open that makes it a competetive disadvantage( same reasoning as to why Mustafar is banned). I would say it is more of a compromise than anything because there are plenty of people that think the "broken" version, though has much more cover and better starting areas, is too unbalanced and can be argued is not much better than Mustafar either.

My teacher has a broken map. It labels no rough terrain or low objects. Basically, it provides no cover whatsoever!
Durge Dude
Posted: Tuesday, February 17, 2009 11:41:47 AM
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Which one is that Imp?
Sithborg
Posted: Friday, February 20, 2009 1:56:48 AM
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Durge Dude wrote:
Which one is that Imp?


Sounds like one of the maps that came with the RPG book.
graloth
Posted: Saturday, April 11, 2009 7:01:42 PM
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imyurhukaberry wrote:
In addition to the post above, the reason why Dodonna & Veed do not work is because their CEs state that you can choose to activate only 1 per phase. Which means that you can activate the normal amount or 1. Normally (or before the new DCI rule) that would be 2 per phase. Now the first phase of any round will be a choice of 1 or 1. Hard decision I know.

As for San and Ozzel, well they were always limiting to one so no one should have trouble understanding how it doesn't affect them.
tarkin get by the rule u can activate 1, 2 or 3
awesome
Posted: Sunday, April 12, 2009 1:05:52 AM
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yeah but tarkin is taken out very fast, waste of 11 points.
dalibins
Posted: Monday, April 20, 2009 11:28:47 AM
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awesome wrote:
yeah but tarkin is taken out very fast, waste of 11 points.


I guess if you make him stand out in the middle mooning the opposing team he would die pretty fast
awesome
Posted: Monday, April 20, 2009 12:16:18 PM
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dalibins wrote:
awesome wrote:
yeah but tarkin is taken out very fast, waste of 11 points.


I guess if you make him stand out in the middle mooning the opposing team he would die pretty fast


with tarkin's ce you kind of have to "moon the opposing team".
dalibins
Posted: Monday, April 20, 2009 12:44:10 PM
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awesome wrote:
dalibins wrote:
awesome wrote:
yeah but tarkin is taken out very fast, waste of 11 points.


I guess if you make him stand out in the middle mooning the opposing team he would die pretty fast


with tarkin's ce you kind of have to "moon the opposing team".


Eh... you just have to be smart about it.
awesome
Posted: Monday, April 20, 2009 1:15:48 PM
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dalibins wrote:
awesome wrote:
dalibins wrote:
awesome wrote:
yeah but tarkin is taken out very fast, waste of 11 points.


I guess if you make him stand out in the middle mooning the opposing team he would die pretty fast


with tarkin's ce you kind of have to "moon the opposing team".


Eh... you just have to be smart about it.


yeah I suppose, you could get him in line of site then thrawn swap, and make your other 2,

but pretty much any accurate shot and hes a goner
twinjedi
Posted: Saturday, May 2, 2009 10:45:34 AM
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ya, tarkin really does suck; in fact who would want to use him anyway?
dalsiandon
Posted: Sunday, May 10, 2009 7:31:48 AM
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twinjedi wrote:
ya, tarkin really does suck; in fact who would want to use him anyway?


Huh? Tarkin is actually very usefull, you just have to knwo what you're doing. He works really well in the new enviorment with the first round initive activation. He ignores that with his CE, so you can activate up to 3 cats. not a bad thing if you ask me.
Mickey
Posted: Sunday, May 10, 2009 9:24:56 AM
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I personally feel every fig can have some use if you find it ThumbsUp
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