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Masters of Battle NOW UP FOR COMMENTS AND REPLIES! :) Options
creme_brule
Posted: Saturday, February 20, 2010 10:29:21 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
ok, guys im just going to do this manually...


also, unfortuntealty i was too lazy to put the characters in alphabetical order; plz bear with me :)


MASTERS OF BATTLE (NOTE: created Summer of '09)

OLD REPUBLIC
1. Crusader Malak (R)
2. Crusader Revan (R)
3. Old Republic Crusader (UC)
4. Old Republic Jedi Master (UC)
5. Young Recruit (C)
SITH
6. Bastilla Shan, Sith Apprentice (R)
7. Sith Recruit (C)
8. Admiral Saul Karath (VR)
9. Darth Krayt, Imperial Ruler (VR)
REPUBLIC
10. Captain Rex, Clone Leader (R)
11. 501st Clone Trooper (C)
12. ARC Commander (UC)
13. ARC Pilot (C)
14. Anakin Skywalker, Young Pilot (R)
15. ARC Vanguard (UC)
16. Jedi General (UC)
SEPERATIST
17. Darth Sidious, Seperatist Lord (R)
18. Droideka (UC)
19. Battle Droid Commander (UC)
REBEL
20. Rebel Bodyguard (C)
21. Rogue Squadron Pilot (C)
22. Kota's Militia (C)
23. Rieekan, Hoth General (VR)
IMPERIAL
24. Morrigan Corde [Nyna Calxite] (R)
25. Imperial Moff (UC)
26. Elite Shadow Guard (UC)
27. Imperial Sniper (C)
28. Darth Vader, Jedi Purger (VR)
29. Jedi Temple Guard (UC)
30. Clone in Jedi Disguise (UC)
NEW REPUBLIC
31. Jaina Solo, Sword of the Jedi (VR)
FRINGE
32. Felucian Shaman (UC)
33. Gorman "Camper" Vandrayk (VR)
34. Jarael, Captive (R)
35. Jawa Droid Scavenger (C)
36. Jawa Sandcrawler Driver (UC)
37. Jabba's Thug (C)
38. Drexl Roosh (VR)
MANDALORIAN
39. Mandalore the Preserver (VR)
40. Mandalorian Neo-Crusader (C)

the stats are below, each post is a different faction

lmk what you think and plz post a bump or maybe a flavor text of a certtain figure you like and ill add it

thank you :)
creme_brule
Posted: Saturday, February 20, 2010 10:42:52 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
OLD REPUBLIC
1/40

Crusader Malak

Old Republic, Cost: 42

Hit Points: 110
Defense: 19
Attack: +12
Damage: 20


Special Abilities
Unique
Melee Attack, Double Attack
Lightsaber Duelist
Mandalorian Hunter
Affinity (This character may be in a squad that contains any character named Revan, regardless of faction)
Synergy (+4 ATK when a character named Revan is within 6 squares)

Force Powers
Force 2, Renewal 1

Lightsaber Precison
Force Lightning 1
Lightsaber Throw 2

Commander Effect
Followers gain Mandalorian Hunter.



2/40

Crusader Revan

Old Republic, Cost: 63

Hit Points: 130
Defense: 21
Attack: +15
Damage: 20


Special Abilities
Unique
Melee Attack, Double Attack
Lightsaber Duelist
Affinity (This character may be in a Sith Squad as long as it has no other unique Sith characters other than characters named Malak)
Master Tactician

Force Powers
Force 2, Renewal 1

Force Corruption 1
Lightsaber Assault
Lightsaber Block
Force Repulse 2

Commander Effect
Non-unique followers within 6 squares with a force rating gain +2 ATK and +2 DEF.



3/40

Old Republic Crusader

Old Republic, Cost: 21

Hit Points: 70
Defense: 17
Attack: +10
Damage: 20


Special Abilities
Melee Attack, Double Attack
Synergy (+4 ATK if Malak or Revan is within 6 squares of this character)
Anti-Passivness (This character must move or attack if he can and cannot re-enter any squares he has already entered)

Force Powers
Force 4

Lightsaber Deflect
Force Stun



4/40

Old Republic Jedi Master

Old Republic, Cost: 33

Hit Points: 100
Defense: 19
Attack: +13
Damage: 20


Special Abilities
Melee Attack, Double Attack
Lightsaber Duelist

Force Powers
Force 5

Force Sense
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect



5/40

Young Jedi Recruit

Old Republic, Cost: 3

Hit Points: 10
Defense: 14
Attack: +1
Damage: 20


Special Abilities
Melee Attack
Affinity (This character may be in a Republic squad)
Youngling (This character is considered not to have a forc rating but can gain force from other effects and characters)

Force Powers

Force 1
creme_brule
Posted: Saturday, February 20, 2010 10:43:45 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
SITH

6/40

Bastila Shan, Sith Apprentice

Sith, Cost: 54

Hit Points: 120
Defense: 19
Attack: +13
Damage: 20


Special Abilities
Unique
Melee Attack, Triple Attack

Force Powers
Force 4

Force Lightning 1
Lightsaber Deflect
Greater Battle Meditation (Force 3, replaces attacks. This character gains the following Commander Effect for the rest of the skirmish: Allies that combine fire grant an additional +4 ATK [this can be stacked with other effects] and enemy commander effects within 6 squares are suppressed. Enemies cannot combine fire)

Commander Effect
Allies that combine fire grant +6 ATK iinstead of +4 ATK.



7/40

Sith Recruit

Sith, Cost: 4

Hit Points: 10
Defense: 12
Attack: +5
Damage: 10


Special Abilities
Trooper (Counts as Sith Trooper)
Internal Strife



8/40

Admiral Saul Karath

Old Republic, Cost: 26

Hit Points: 60
Defense: 16
Attack: +10
Damage: 20


Special Abilities
Unique
Double Attack, Deadly Attack
Doctrine of Fear
Careful Shot +4
Affinity (This character may be in an Old Republic Squad)
Rapport (This character cost 1 less in a squad with a character name containing Malak)

Commander Effect
Followers gain Squad Assault.



9/40

Darth Krayt, Imperial Ruler

Sith, Cost: 80

Hit Points: 120
Defense: 21
Attack: +15
Damage: 20


Special Abilities
Unique
Melee Attack, Triple Attack
Affinity (Non-unique Imperials may be in this character's squad)
Vonduun Crab Armor 6
Imperial Hater (+4 ATK and +10 DMG against Imperial characters)

Force Powers
Force 2, Renewal 1

Force Regenerate (Force 3, when this character would be defeated, he returns to play with -40 HP than his max HP. The -40 HP becomes his Max HP. These effects stack each time this character uses this effect)
Lightsaber Assault
Lightsaber Sweep
Force Lightning 2

Commander Effect
Followers gain Deadly Attack.
creme_brule
Posted: Saturday, February 20, 2010 10:44:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
REPUBLIC
10/40

Captain Rex, Clone Leader

Republic, Cost: 38

Hit Points: 70
Defense: 17
Attack: +11
Damage: 20


Special Abilities
Unique
Double Attack, Order 66
Greater Mobile Attack
Evade
Avoid Defeat
Recon

Commander Effect
Allies with Order 66 within 6 squares gain Evade.



11/40

501st Clone Trooper

Republic, Cost: 13

Hit Points: 20
Defense: 15
Attack: +9
Damage: 20


Special Abilities
Order 66
Avoid Defeat
Mobile Attack
Squad Assault



12/40

ARC Commander

Republic, Cost: 27

Hit Points: 40
Defense: 16
Attack: +10
Damage: 20


Special Abilities
Order 66
Mobile Attack
Twin Attack
Advantageous Cover

Commander Effect
ARC Allies within 6 squares gain +2 ATK and gain Squad Cover (+4 DEF when at least 3 characters with the name ARC are within 6 squares of this character).



13/40

ARC Pilot

Republic, Cost: 10

Hit Points: 30
Defense: 15
Attack: +8
Damage: 10


Special Abilities
Order 66, Pilot
Gunner +10
Industrial Repair 10



14/40

Anakin Skywalker, Young Pilot

Republic, Cost: 18

Hit Points: 50
Defense: 14
Attack: +7
Damage: 10


Special Abilities
Unique, Pilot
Industrial Repair 10
Repair 10
Impulsive Force (Each time a unique ally is defeated, this character gains +3 Force)
Mettle
Evade

Force Powers
Force 3



15/40

ARC Vanguard

Republic, Cost: 18

Hit Points: 30
Defense: 16
Attack: +9
Damage: 20


Special Abilities
Order 66
Missles 30
Mobile Attack



16/40

Jedi General

Republic, Cost: 28

Hit Points: 110
Defense: 18
Attack: +12
Damage: 20


Special Abilities
Melee Attack, Double Attack

Force Powers
Force 4

Force Push 2
Lightsaber Assault
Lightsaber Deflect

Commander Effect
Non-unique followers within 6 squares gain Charging Fire.
creme_brule
Posted: Saturday, February 20, 2010 10:47:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
SEPERATIST
17/40

Darth Sidious, Seperatist Mastermind

Seperatist, Cost: 41

Hit Points: 130
Defense: 21
Attack: +0
Damage: 0


Special Abilities
Unique
Master Tactician
Betrayal
Seperatist Reserves 20 (Roll of 1)

Force Powers
Force 2, Renewal 1, Master of the Force 2

Force Lightning 3
Pawn of the Dark Side
Force Stun

Commander Effect
Allies with a lightsaber gain Deceptive.



18/40

Droideka

Seperatist, Cost: 33

Hit Points: 50
Defense: 16
Attack: +9
Damage: 20


Special Abilities
Droid
Double Attack, Twin Attack
Wheeled
Shields 2
Rapport (This character costs 1 less in a squad name containing Nute Gunray)



19/40

Battle Droid Commander

Seperatist, Cost: 14

Hit Points: 20
Defense: 14
Attack: +5
Damage: 10


Special Abilities
Droid

Commander Effect
Non-unique droid allies within 6 squares gain Overwhelming Numbers (If at least 7 allies are within 6 squares of this character, all enemies within 6 squares get -4 DEF and -4 ATK)
creme_brule
Posted: Saturday, February 20, 2010 10:48:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
REBEL
20/40

Rebel Bodyguard

Rebel, Cost: 13

Hit Points: 30
Defense: 15
Attack: +5
Damage: 10


Special Abilities
Melee Attack
Mighty Swing
Boydguard
Parry



21/40

Rogue Squadron Pilot

Rebel, Cost: 17

Hit Points: 30
Defense: 18
Attack: +8
Damage: 20


Special Abilities
Twin Attack, Pilot
Rapport (This character cost 1 less for every character in this character's squad name containing Luke Skywalker and Wedge Antilles)
Affinity (This character may be in a New Republic squad)
Evade
Squad Assault
Quick Reactions



22/40

Kota's Militia

Rebel, Cost: 10

Hit Points: 10
Defense: 15
Attack: +6
Damage: 10


Special Abilities
Rapport (This character cost 1 less when in a squad that contains Kota)
Synergy (+4 ATK and +4 DEF when a character named Kota is within 6 squares. If a character named Kota is within 6 squares, this character counts as Fringe)
Advantageous Attack



23/40

Rieekan, Hoth General

Rebel, Cost: 28

Hit Points: 60
Defense: 14
Attack: +8
Damage: 20


Special Abilities
Unique
Recon
Evacuation (At the end of each round, if this character has line of sight to an enemy, he may choose one ally within line of sight. That ally may move an immediate double speed; which does not provoke attacks of opportunity)
Intuition
Evade

Commander Effect
Allies gain Mobile Attack. If this character has line of sight to an enemy at the start o the round, you may choose to activate up to 3 characters per phase. At the start of each round, one ally may move up to his speed before any other character activates.
creme_brule
Posted: Saturday, February 20, 2010 10:49:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
IMPERIAL
24/40

Morrigan Corde (Calxite)

Imperial, Cost: 26

Hit Points: 70
Defense: 16
Attack: +7
Damage: 10


Special Abilities
Unique
Cunning Attack +20
Affinity (This character may be in a New Republic squad if there is a character named Kol Skywalker in the squad)
Stealth
Loner

Commander Effect
At the end of this character's turn, one ally within 6 squares may take an immediate turn under your control, which does not count as one of your 2 activations of your phase. At the end of the turn, that character takes 10 DMG.



25/40

Imperial Moff

Imperial, Cost: 8

Hit Points: 30
Defense: 14
Attack: +4
Damage: 10


Special Abilities
Affinity (This character may be in a Sith squad that includes a character named Darth Krayt)

Commander Effect
Each allied commander gets +1 ATK for every Moff in that character's squad.



26/40

Elite Shadow Guard

Imperial, Cost: 39

Hit Points: 100
Defense: 20
Attack: +10
Damage: 20


Special Abilities
Melee Attack, Double Attack
Dark Armor
Cunning Attack
Deadly Attack
Stealth
Ground Slam (Replaces attacks. 10 DMG to all characters within 6 squares and is pushed back 1 square each, save 11 each)
Hand of the Emperor

Force Powers
Force 3

Force Lightning 1
Lightsaber Block
Force Repulse 2



27/40

Imperial Sniper

Imperial, Cost: 11

Hit Points: 10
Defense: 16
Attack: +6
Damage: 20


Special Abilities
Trooper (Counts as a stormtrooper)
Deadeye
Careful Shot +6
Heavy Sniper (If this character doesn't move this turn, characters do not provide cover against this character's attacks)



28/40

Darth Vader, Jedi Purger

Imperial, Cost: 75

Hit Points: 130
Defense: 22
Attack: +15
Damage: 20


Special Abilities
Unique
Melee Attack, Triple Attack
Dark Armor
Jedi Hunter
Flurry Attack

Force Powers
Force 2, Renewal 1

Force Grip 2
Lightsaber Assault
Lightsaber Defense
Lightsaber Impale (Force 3, replaces attacks. Range 6, target makes a save of 11. On a success, target takes 30 DMG. On a failure, target takes 60 DMG and is considered activated. This character cannot attack normally next turn)
Lightsaber Throw 2

Commander Effect
Non-unique followers within 6 squares gain Jedi Hunter.



29/40

Jedi Temple Guard

Imperial, Cost: 20

Hit Points: 80
Defense: 18
Attack: +9
Damage: 20


Special Abilities
Melee Attack
Parry
Ground Slam
Stealth

Force Powers
Force 1



30/40

Clone in Jedi Disguise

Imperial, Cost: 19

Hit Points: 20
Defense: 15
Attack: +8
Damage: 20


Special Abilities
Order 66
Affinity (May be in a Republic squad that contains no force users)
Cunning Attack
Ambush
Stealth
creme_brule
Posted: Saturday, February 20, 2010 10:50:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
NEW REPUBLIC
31/40

Jaina Solo, Sword of the Jedi

New Republic, Cost: 54

Hit Points: 120
Defense: 21
Attack: +13
Damage: 20


Special Abilities
Unique
Melee Attack, Double Attack, Pilot
Industrial Repair 10
Advantageous Attack
Synergy (+4 ATK for every allied character within 6 squares name containing Solo)
Stealth

Force Powers
Force 2, Renewal 1, Master of the Force 2

Jedi Mind Trick
Force Push 2
Lightsaber Defense
Lightsaber Precision
creme_brule
Posted: Saturday, February 20, 2010 10:51:57 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
FRINGE
32/40

Felucian Shaman

Fringe, Cost: 18

Hit Points: 50
Defense: 16
Attack: +7
Damage: 20


Special Abilities
Melee Attack
Parry

Force Powers
Froce 1, Renewal 1

Force Blast
Force Heal 10
Defensive Aura (Force 2, usuable only on this character's turn. For the rest of the round, all enemies that enter within 6 squares of this character takes 10 DMG, save 11)

Commander Effect
Felucian followers that end their move within 6 squares of this charcter gain 1 force point at the end of their turn.



33/40

Gorman "Camper" Vandrayk

Fringe, Cost: 28

Hit Points: 60
Defense: 15
Attack: +9
Damage: 10


Special Abilities
Unique
Melee Attack
Sabotage
Industrial Repair 40
Repair 40
Droid Sabotage (Replaces attacks, adjacent enemy droid character cannot move for the rest of the round, save 11)
Protective +20 (+20 DMG when an allied wounded Jarael is within 6 squares)
Empathy



34/40

Jarael, Captive

Fringe, Cost: 26

Hit Points: 80
Defense: 18
Attack: +10
Damage: 20


Special Abilities
Unique
Melee Attack, Double Attack
Shockstaff +10
Evade
Greater Mobile Attack
Protective +10 (+10 DMG when an allied wounded Camper is within 6 squares)

Force Powers
Force 1



35/40

Jawa Droid Scavenger

Fringe, Cost: 13

Hit Points: 10
Defense: 15
Attack: +6
Damage: 10


Special Abilities
Spotter +20
Electric Shock +20
Ion Gun +20



36/40

Jawa Sandcrawler Driver

Fringe, Cost: 9

Hit Points: 10
Defense: 14
Attack: +5
Damage: 10


Special Abilities
Spotter +20
Stealth



37/40

Jabba's Thug

Fringe, Cost: 9

Hit Points: 20
Defense: 15
Attack: +6
Damage: 10


Special Abilities
Advantageous Attack
Bounty Hunter +2
Rapport (This character cost 1 less in a squad with Jabba)



38/40

Drexl Roosh

Fringe, Cost: 45

Hit Points: 90
Defense: 17
Attack: +12
Damage: 20


Special Abilities
Unique
Melee Attack, Twin Attack
Pary
Electrostaff +20
Vicious Attack
Armor 6 (When this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks with lightsabers ignore this effect)
Deadly Attack
Flurry Attack

Commander Effect
Adjacent followers gain Drexl's Bodyguard (If an adjacent Drexl Roosh is hit by an attack, this character may take the damage instead).
creme_brule
Posted: Saturday, February 20, 2010 10:53:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
MANDALORIAN
39/40

Mandalore the Preserver

Mandalorian, Cost: 88

Hit Points: 120
Defense: 19
Attack: +13
Damage: 30


Special Abilities
Unique (Counts as Canderous Ordo)
Twin Attack, Double Attack
Affinity (This character and non-unique allied mandalorians may be in an Old Republic Squad)
Synergy (+4 ATK when an allied Revan or Jedi Exile is within 6 squares)
Preserver of the Mandalorians (This character gains +10 DMG when there are 2 or less Mandalorians left in your squad)

Commander Effect
Mandalorian allies get +4 ATK and +10 DMG when an allied mandalorian character is within 6 squares.



40/40

Mandalorian Neo-Crusader

Mandalorian, Cost: 15

Hit Points: 40
Defense: 16
Attack: +7
Damage: 20


Special Abilities
Double Attack
Synergy (+4 ATK and +4 DEF when an allied Mandalorian character is within 6 squares. -4 ATK and -4 DEF when there are no Mandalorian characters within 6 squares)
creme_brule
Posted: Wednesday, September 8, 2010 12:50:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
bump for easier accessablility
cicrush13
Posted: Wednesday, September 8, 2010 1:18:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
Vader impale is a lil broken, might need to be adjacent character
CerousMutor
Posted: Wednesday, September 8, 2010 6:05:58 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?

Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team.
CerousMutor
Posted: Wednesday, September 8, 2010 6:05:58 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?

Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team.
Deus Sol
Posted: Thursday, September 9, 2010 1:20:23 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/7/2009
Posts: 75
i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters?
Deus Sol
Posted: Thursday, September 9, 2010 1:21:00 AM
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Joined: 1/7/2009
Posts: 75
i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters?
Lord_Ball
Posted: Thursday, September 9, 2010 3:10:18 AM
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Joined: 4/19/2010
Posts: 1,029
Based on the wording "This Character" instead of "that enemy" or "Target", would indictae that Vader is the one who cannot attack next turn - and rightfully so since his LS is inside of his last target!
creme_brule
Posted: Thursday, September 9, 2010 7:23:09 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
CerousMutor wrote:
Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?

Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team.


I believe that the wording is pretty clear--it refers to vader sicne it says, "this charcter" instead of "target".

Thanks! Rieekan is pretty deadly, and while he looks near indestrutable,i believe his 28 ponit cost if fair enouh for him since he always needs to be within LOS of an enemy in order to be most effective. intuition on him makes him really evasive (in addition to his evade SA) and deadly.


Deus Sol wrote:
i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters?


Thanks! i havent seen the stats of my figs for the longest time, and reading it over vader's impale was prettyd eadly i thought IMO until i saw the last line--which makes it become a very dangerous FP to use.

As for making pieces, im thinking maybe making some of the "well-known", and "must-have" pieces, such as:

Jaina Solo, SOTJ
Vader (well...maybe not)
Mandalore the Preserver
Crusader Malak/Revan
Bastila Shan SA
Young Ani
Droideka


any other suggestions are welcomed! for Jaina, thinking of taking some brunette jedi-looking figure and maybe changing its pose and adding ablue saber.

vader im thinking of taking his SOTJ version, DJ, or JH version and cutting off his LS (well, not in the DJ one) and then attaching one of those clear poles (found on "flying" figures like mynock, basilik, etc.) to his hand and putting a red lightsaber at the other end

mandalore will probably canderous minus his head, thena dding a mando helmet and fixing it up a bit.

for the crusaders will be some jedi mods

bastile could be her own figure minus her yellow blades (replace them with red ones) and maybe change up her outfit a bit

young ani would be probably a youngling with his helmet edited a bit and minus the lightasaber (add a gun?).

droideka could just be a normal Destroyer droid.
qvos
Posted: Friday, September 10, 2010 10:40:07 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I'm A huge fan of the Kotor series so I love the nod to that series. I like The Bastila Shan Siht Apprentice and Saul Karath. I have to take a closer look at the stats when I get time . Shan might be a bit undercosted but still looks cool. Keep it Up!
Darthbane53
Posted: Saturday, September 11, 2010 12:11:34 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
Hey there creme! Just got a tad bit of constructive criticism for you!

I am compleatly over looking/ not understanding the meaning and purpose of the jedi crusaders ability Anti-Passivness

In Darth Krayt, Imperial Ruler force power, Force Regenerate, you forgot the word 'less' in the abilitie

Love that you included the ARC troops ThumpUp

Is the Anakin Skywalker, Young Pilot character suposed to be him from episode 1? If so I think hey should loose mettel and impulsive force and only have like force 1. Because he didnt even knew he had the force and hadent been trained in it at all. But maybe give him repair twenty and affinity for C-3PO from any faction.

Darth Sidious, Seperatist Mastermind gives out deceptive which is to much in my opinion. At least put range 6 on it. Becasue would you be a fan of having darth maul coming at you with 40 damage and attack and 4 attacks?

Love the jaina character


Great set man!

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