|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
ok, guys im just going to do this manually...
also, unfortuntealty i was too lazy to put the characters in alphabetical order; plz bear with me :)
MASTERS OF BATTLE (NOTE: created Summer of '09)
OLD REPUBLIC 1. Crusader Malak (R) 2. Crusader Revan (R) 3. Old Republic Crusader (UC) 4. Old Republic Jedi Master (UC) 5. Young Recruit (C) SITH 6. Bastilla Shan, Sith Apprentice (R) 7. Sith Recruit (C) 8. Admiral Saul Karath (VR) 9. Darth Krayt, Imperial Ruler (VR) REPUBLIC 10. Captain Rex, Clone Leader (R) 11. 501st Clone Trooper (C) 12. ARC Commander (UC) 13. ARC Pilot (C) 14. Anakin Skywalker, Young Pilot (R) 15. ARC Vanguard (UC) 16. Jedi General (UC) SEPERATIST 17. Darth Sidious, Seperatist Lord (R) 18. Droideka (UC) 19. Battle Droid Commander (UC) REBEL 20. Rebel Bodyguard (C) 21. Rogue Squadron Pilot (C) 22. Kota's Militia (C) 23. Rieekan, Hoth General (VR) IMPERIAL 24. Morrigan Corde [Nyna Calxite] (R) 25. Imperial Moff (UC) 26. Elite Shadow Guard (UC) 27. Imperial Sniper (C) 28. Darth Vader, Jedi Purger (VR) 29. Jedi Temple Guard (UC) 30. Clone in Jedi Disguise (UC) NEW REPUBLIC 31. Jaina Solo, Sword of the Jedi (VR) FRINGE 32. Felucian Shaman (UC) 33. Gorman "Camper" Vandrayk (VR) 34. Jarael, Captive (R) 35. Jawa Droid Scavenger (C) 36. Jawa Sandcrawler Driver (UC) 37. Jabba's Thug (C) 38. Drexl Roosh (VR) MANDALORIAN 39. Mandalore the Preserver (VR) 40. Mandalorian Neo-Crusader (C)
the stats are below, each post is a different faction
lmk what you think and plz post a bump or maybe a flavor text of a certtain figure you like and ill add it
thank you :)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
OLD REPUBLIC 1/40
Crusader Malak
Old Republic, Cost: 42
Hit Points: 110 Defense: 19 Attack: +12 Damage: 20
Special Abilities Unique Melee Attack, Double Attack Lightsaber Duelist Mandalorian Hunter Affinity (This character may be in a squad that contains any character named Revan, regardless of faction) Synergy (+4 ATK when a character named Revan is within 6 squares)
Force Powers Force 2, Renewal 1
Lightsaber Precison Force Lightning 1 Lightsaber Throw 2
Commander Effect Followers gain Mandalorian Hunter.
2/40
Crusader Revan
Old Republic, Cost: 63
Hit Points: 130 Defense: 21 Attack: +15 Damage: 20
Special Abilities Unique Melee Attack, Double Attack Lightsaber Duelist Affinity (This character may be in a Sith Squad as long as it has no other unique Sith characters other than characters named Malak) Master Tactician
Force Powers Force 2, Renewal 1
Force Corruption 1 Lightsaber Assault Lightsaber Block Force Repulse 2
Commander Effect Non-unique followers within 6 squares with a force rating gain +2 ATK and +2 DEF.
3/40
Old Republic Crusader
Old Republic, Cost: 21
Hit Points: 70 Defense: 17 Attack: +10 Damage: 20
Special Abilities Melee Attack, Double Attack Synergy (+4 ATK if Malak or Revan is within 6 squares of this character) Anti-Passivness (This character must move or attack if he can and cannot re-enter any squares he has already entered)
Force Powers Force 4
Lightsaber Deflect Force Stun
4/40
Old Republic Jedi Master
Old Republic, Cost: 33
Hit Points: 100 Defense: 19 Attack: +13 Damage: 20
Special Abilities Melee Attack, Double Attack Lightsaber Duelist
Force Powers Force 5
Force Sense Lightsaber Assault Lightsaber Block Lightsaber Deflect
5/40
Young Jedi Recruit
Old Republic, Cost: 3
Hit Points: 10 Defense: 14 Attack: +1 Damage: 20
Special Abilities Melee Attack Affinity (This character may be in a Republic squad) Youngling (This character is considered not to have a forc rating but can gain force from other effects and characters)
Force Powers
Force 1
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
SITH
6/40
Bastila Shan, Sith Apprentice
Sith, Cost: 54
Hit Points: 120 Defense: 19 Attack: +13 Damage: 20
Special Abilities Unique Melee Attack, Triple Attack
Force Powers Force 4
Force Lightning 1 Lightsaber Deflect Greater Battle Meditation (Force 3, replaces attacks. This character gains the following Commander Effect for the rest of the skirmish: Allies that combine fire grant an additional +4 ATK [this can be stacked with other effects] and enemy commander effects within 6 squares are suppressed. Enemies cannot combine fire)
Commander Effect Allies that combine fire grant +6 ATK iinstead of +4 ATK.
7/40
Sith Recruit
Sith, Cost: 4
Hit Points: 10 Defense: 12 Attack: +5 Damage: 10
Special Abilities Trooper (Counts as Sith Trooper) Internal Strife
8/40
Admiral Saul Karath
Old Republic, Cost: 26
Hit Points: 60 Defense: 16 Attack: +10 Damage: 20
Special Abilities Unique Double Attack, Deadly Attack Doctrine of Fear Careful Shot +4 Affinity (This character may be in an Old Republic Squad) Rapport (This character cost 1 less in a squad with a character name containing Malak)
Commander Effect Followers gain Squad Assault.
9/40
Darth Krayt, Imperial Ruler
Sith, Cost: 80
Hit Points: 120 Defense: 21 Attack: +15 Damage: 20
Special Abilities Unique Melee Attack, Triple Attack Affinity (Non-unique Imperials may be in this character's squad) Vonduun Crab Armor 6 Imperial Hater (+4 ATK and +10 DMG against Imperial characters)
Force Powers Force 2, Renewal 1
Force Regenerate (Force 3, when this character would be defeated, he returns to play with -40 HP than his max HP. The -40 HP becomes his Max HP. These effects stack each time this character uses this effect) Lightsaber Assault Lightsaber Sweep Force Lightning 2
Commander Effect Followers gain Deadly Attack.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
REPUBLIC 10/40
Captain Rex, Clone Leader
Republic, Cost: 38
Hit Points: 70 Defense: 17 Attack: +11 Damage: 20
Special Abilities Unique Double Attack, Order 66 Greater Mobile Attack Evade Avoid Defeat Recon
Commander Effect Allies with Order 66 within 6 squares gain Evade.
11/40
501st Clone Trooper
Republic, Cost: 13
Hit Points: 20 Defense: 15 Attack: +9 Damage: 20
Special Abilities Order 66 Avoid Defeat Mobile Attack Squad Assault
12/40
ARC Commander
Republic, Cost: 27
Hit Points: 40 Defense: 16 Attack: +10 Damage: 20
Special Abilities Order 66 Mobile Attack Twin Attack Advantageous Cover
Commander Effect ARC Allies within 6 squares gain +2 ATK and gain Squad Cover (+4 DEF when at least 3 characters with the name ARC are within 6 squares of this character).
13/40
ARC Pilot
Republic, Cost: 10
Hit Points: 30 Defense: 15 Attack: +8 Damage: 10
Special Abilities Order 66, Pilot Gunner +10 Industrial Repair 10
14/40
Anakin Skywalker, Young Pilot
Republic, Cost: 18
Hit Points: 50 Defense: 14 Attack: +7 Damage: 10
Special Abilities Unique, Pilot Industrial Repair 10 Repair 10 Impulsive Force (Each time a unique ally is defeated, this character gains +3 Force) Mettle Evade
Force Powers Force 3
15/40
ARC Vanguard
Republic, Cost: 18
Hit Points: 30 Defense: 16 Attack: +9 Damage: 20
Special Abilities Order 66 Missles 30 Mobile Attack
16/40
Jedi General
Republic, Cost: 28
Hit Points: 110 Defense: 18 Attack: +12 Damage: 20
Special Abilities Melee Attack, Double Attack
Force Powers Force 4
Force Push 2 Lightsaber Assault Lightsaber Deflect
Commander Effect Non-unique followers within 6 squares gain Charging Fire.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
SEPERATIST 17/40
Darth Sidious, Seperatist Mastermind
Seperatist, Cost: 41
Hit Points: 130 Defense: 21 Attack: +0 Damage: 0
Special Abilities Unique Master Tactician Betrayal Seperatist Reserves 20 (Roll of 1)
Force Powers Force 2, Renewal 1, Master of the Force 2
Force Lightning 3 Pawn of the Dark Side Force Stun
Commander Effect Allies with a lightsaber gain Deceptive.
18/40
Droideka
Seperatist, Cost: 33
Hit Points: 50 Defense: 16 Attack: +9 Damage: 20
Special Abilities Droid Double Attack, Twin Attack Wheeled Shields 2 Rapport (This character costs 1 less in a squad name containing Nute Gunray)
19/40
Battle Droid Commander
Seperatist, Cost: 14
Hit Points: 20 Defense: 14 Attack: +5 Damage: 10
Special Abilities Droid
Commander Effect Non-unique droid allies within 6 squares gain Overwhelming Numbers (If at least 7 allies are within 6 squares of this character, all enemies within 6 squares get -4 DEF and -4 ATK)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
REBEL 20/40
Rebel Bodyguard
Rebel, Cost: 13
Hit Points: 30 Defense: 15 Attack: +5 Damage: 10
Special Abilities Melee Attack Mighty Swing Boydguard Parry
21/40
Rogue Squadron Pilot
Rebel, Cost: 17
Hit Points: 30 Defense: 18 Attack: +8 Damage: 20
Special Abilities Twin Attack, Pilot Rapport (This character cost 1 less for every character in this character's squad name containing Luke Skywalker and Wedge Antilles) Affinity (This character may be in a New Republic squad) Evade Squad Assault Quick Reactions
22/40
Kota's Militia
Rebel, Cost: 10
Hit Points: 10 Defense: 15 Attack: +6 Damage: 10
Special Abilities Rapport (This character cost 1 less when in a squad that contains Kota) Synergy (+4 ATK and +4 DEF when a character named Kota is within 6 squares. If a character named Kota is within 6 squares, this character counts as Fringe) Advantageous Attack
23/40
Rieekan, Hoth General
Rebel, Cost: 28
Hit Points: 60 Defense: 14 Attack: +8 Damage: 20
Special Abilities Unique Recon Evacuation (At the end of each round, if this character has line of sight to an enemy, he may choose one ally within line of sight. That ally may move an immediate double speed; which does not provoke attacks of opportunity) Intuition Evade
Commander Effect Allies gain Mobile Attack. If this character has line of sight to an enemy at the start o the round, you may choose to activate up to 3 characters per phase. At the start of each round, one ally may move up to his speed before any other character activates.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
IMPERIAL 24/40
Morrigan Corde (Calxite)
Imperial, Cost: 26
Hit Points: 70 Defense: 16 Attack: +7 Damage: 10
Special Abilities Unique Cunning Attack +20 Affinity (This character may be in a New Republic squad if there is a character named Kol Skywalker in the squad) Stealth Loner
Commander Effect At the end of this character's turn, one ally within 6 squares may take an immediate turn under your control, which does not count as one of your 2 activations of your phase. At the end of the turn, that character takes 10 DMG.
25/40
Imperial Moff
Imperial, Cost: 8
Hit Points: 30 Defense: 14 Attack: +4 Damage: 10
Special Abilities Affinity (This character may be in a Sith squad that includes a character named Darth Krayt)
Commander Effect Each allied commander gets +1 ATK for every Moff in that character's squad.
26/40
Elite Shadow Guard
Imperial, Cost: 39
Hit Points: 100 Defense: 20 Attack: +10 Damage: 20
Special Abilities Melee Attack, Double Attack Dark Armor Cunning Attack Deadly Attack Stealth Ground Slam (Replaces attacks. 10 DMG to all characters within 6 squares and is pushed back 1 square each, save 11 each) Hand of the Emperor
Force Powers Force 3
Force Lightning 1 Lightsaber Block Force Repulse 2
27/40
Imperial Sniper
Imperial, Cost: 11
Hit Points: 10 Defense: 16 Attack: +6 Damage: 20
Special Abilities Trooper (Counts as a stormtrooper) Deadeye Careful Shot +6 Heavy Sniper (If this character doesn't move this turn, characters do not provide cover against this character's attacks)
28/40
Darth Vader, Jedi Purger
Imperial, Cost: 75
Hit Points: 130 Defense: 22 Attack: +15 Damage: 20
Special Abilities Unique Melee Attack, Triple Attack Dark Armor Jedi Hunter Flurry Attack
Force Powers Force 2, Renewal 1
Force Grip 2 Lightsaber Assault Lightsaber Defense Lightsaber Impale (Force 3, replaces attacks. Range 6, target makes a save of 11. On a success, target takes 30 DMG. On a failure, target takes 60 DMG and is considered activated. This character cannot attack normally next turn) Lightsaber Throw 2
Commander Effect Non-unique followers within 6 squares gain Jedi Hunter.
29/40
Jedi Temple Guard
Imperial, Cost: 20
Hit Points: 80 Defense: 18 Attack: +9 Damage: 20
Special Abilities Melee Attack Parry Ground Slam Stealth
Force Powers Force 1
30/40
Clone in Jedi Disguise
Imperial, Cost: 19
Hit Points: 20 Defense: 15 Attack: +8 Damage: 20
Special Abilities Order 66 Affinity (May be in a Republic squad that contains no force users) Cunning Attack Ambush Stealth
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
NEW REPUBLIC 31/40
Jaina Solo, Sword of the Jedi
New Republic, Cost: 54
Hit Points: 120 Defense: 21 Attack: +13 Damage: 20
Special Abilities Unique Melee Attack, Double Attack, Pilot Industrial Repair 10 Advantageous Attack Synergy (+4 ATK for every allied character within 6 squares name containing Solo) Stealth
Force Powers Force 2, Renewal 1, Master of the Force 2
Jedi Mind Trick Force Push 2 Lightsaber Defense Lightsaber Precision
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
FRINGE 32/40
Felucian Shaman
Fringe, Cost: 18
Hit Points: 50 Defense: 16 Attack: +7 Damage: 20
Special Abilities Melee Attack Parry
Force Powers Froce 1, Renewal 1
Force Blast Force Heal 10 Defensive Aura (Force 2, usuable only on this character's turn. For the rest of the round, all enemies that enter within 6 squares of this character takes 10 DMG, save 11)
Commander Effect Felucian followers that end their move within 6 squares of this charcter gain 1 force point at the end of their turn.
33/40
Gorman "Camper" Vandrayk
Fringe, Cost: 28
Hit Points: 60 Defense: 15 Attack: +9 Damage: 10
Special Abilities Unique Melee Attack Sabotage Industrial Repair 40 Repair 40 Droid Sabotage (Replaces attacks, adjacent enemy droid character cannot move for the rest of the round, save 11) Protective +20 (+20 DMG when an allied wounded Jarael is within 6 squares) Empathy
34/40
Jarael, Captive
Fringe, Cost: 26
Hit Points: 80 Defense: 18 Attack: +10 Damage: 20
Special Abilities Unique Melee Attack, Double Attack Shockstaff +10 Evade Greater Mobile Attack Protective +10 (+10 DMG when an allied wounded Camper is within 6 squares)
Force Powers Force 1
35/40
Jawa Droid Scavenger
Fringe, Cost: 13
Hit Points: 10 Defense: 15 Attack: +6 Damage: 10
Special Abilities Spotter +20 Electric Shock +20 Ion Gun +20
36/40
Jawa Sandcrawler Driver
Fringe, Cost: 9
Hit Points: 10 Defense: 14 Attack: +5 Damage: 10
Special Abilities Spotter +20 Stealth
37/40
Jabba's Thug
Fringe, Cost: 9
Hit Points: 20 Defense: 15 Attack: +6 Damage: 10
Special Abilities Advantageous Attack Bounty Hunter +2 Rapport (This character cost 1 less in a squad with Jabba)
38/40
Drexl Roosh
Fringe, Cost: 45
Hit Points: 90 Defense: 17 Attack: +12 Damage: 20
Special Abilities Unique Melee Attack, Twin Attack Pary Electrostaff +20 Vicious Attack Armor 6 (When this character takes damage, he reduces the damage dealt by 10 with a save of 6. Attacks with lightsabers ignore this effect) Deadly Attack Flurry Attack
Commander Effect Adjacent followers gain Drexl's Bodyguard (If an adjacent Drexl Roosh is hit by an attack, this character may take the damage instead).
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
MANDALORIAN 39/40
Mandalore the Preserver
Mandalorian, Cost: 88
Hit Points: 120 Defense: 19 Attack: +13 Damage: 30
Special Abilities Unique (Counts as Canderous Ordo) Twin Attack, Double Attack Affinity (This character and non-unique allied mandalorians may be in an Old Republic Squad) Synergy (+4 ATK when an allied Revan or Jedi Exile is within 6 squares) Preserver of the Mandalorians (This character gains +10 DMG when there are 2 or less Mandalorians left in your squad)
Commander Effect Mandalorian allies get +4 ATK and +10 DMG when an allied mandalorian character is within 6 squares.
40/40
Mandalorian Neo-Crusader
Mandalorian, Cost: 15
Hit Points: 40 Defense: 16 Attack: +7 Damage: 20
Special Abilities Double Attack Synergy (+4 ATK and +4 DEF when an allied Mandalorian character is within 6 squares. -4 ATK and -4 DEF when there are no Mandalorian characters within 6 squares)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
bump for easier accessablility
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
|
Vader impale is a lil broken, might need to be adjacent character
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
|
Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?
Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
|
Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?
Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/7/2009 Posts: 75
|
i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/7/2009 Posts: 75
|
i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
|
Based on the wording "This Character" instead of "that enemy" or "Target", would indictae that Vader is the one who cannot attack next turn - and rightfully so since his LS is inside of his last target!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
CerousMutor wrote:Vader may just need re-wording. Is it Vader who can not attack as normal on his next turn or the 'impaled' character?
Also really like Rieekan of Hoth, he would be nasty with Boba Merc and a moblie/GMA team. I believe that the wording is pretty clear--it refers to vader sicne it says, "this charcter" instead of "target". Thanks! Rieekan is pretty deadly, and while he looks near indestrutable,i believe his 28 ponit cost if fair enouh for him since he always needs to be within LOS of an enemy in order to be most effective. intuition on him makes him really evasive (in addition to his evade SA) and deadly. Deus Sol wrote:i think that its the target that cannot attack the next turn, imho that ability is fine, because vader is still spending 3 force points and its range 6... anyway its a pretty cool set. are you thinking about making pieces for some of the characters? Thanks! i havent seen the stats of my figs for the longest time, and reading it over vader's impale was prettyd eadly i thought IMO until i saw the last line--which makes it become a very dangerous FP to use. As for making pieces, im thinking maybe making some of the "well-known", and "must-have" pieces, such as: Jaina Solo, SOTJ Vader (well...maybe not) Mandalore the Preserver Crusader Malak/Revan Bastila Shan SA Young Ani Droideka any other suggestions are welcomed! for Jaina, thinking of taking some brunette jedi-looking figure and maybe changing its pose and adding ablue saber. vader im thinking of taking his SOTJ version, DJ, or JH version and cutting off his LS (well, not in the DJ one) and then attaching one of those clear poles (found on "flying" figures like mynock, basilik, etc.) to his hand and putting a red lightsaber at the other end mandalore will probably canderous minus his head, thena dding a mando helmet and fixing it up a bit. for the crusaders will be some jedi mods bastile could be her own figure minus her yellow blades (replace them with red ones) and maybe change up her outfit a bit young ani would be probably a youngling with his helmet edited a bit and minus the lightasaber (add a gun?). droideka could just be a normal Destroyer droid.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
|
I'm A huge fan of the Kotor series so I love the nod to that series. I like The Bastila Shan Siht Apprentice and Saul Karath. I have to take a closer look at the stats when I get time . Shan might be a bit undercosted but still looks cool. Keep it Up!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
|
Hey there creme! Just got a tad bit of constructive criticism for you! I am compleatly over looking/ not understanding the meaning and purpose of the jedi crusaders ability Anti-PassivnessIn Darth Krayt, Imperial Ruler force power, Force Regenerate, you forgot the word 'less' in the abilitie Love that you included the ARC troops Is the Anakin Skywalker, Young Pilot character suposed to be him from episode 1? If so I think hey should loose mettel and impulsive force and only have like force 1. Because he didnt even knew he had the force and hadent been trained in it at all. But maybe give him repair twenty and affinity for C-3PO from any faction. Darth Sidious, Seperatist Mastermind gives out deceptive which is to much in my opinion. At least put range 6 on it. Becasue would you be a fan of having darth maul coming at you with 40 damage and attack and 4 attacks? Love the jaina character Great set man!
|
|
Guest |