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KotOR Custom Minis Options
darthsithis
Posted: Monday, February 22, 2010 2:55:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
I am sure there are a lot of KotOR Fans out there and I know I am one of them. I am creating this thread so that all you KotOR nuts out there will post you think should be a mini from the KotOR series.


I have already thought of a few that I figured would get some peoples attention like:

Revan, Redeemed

Revan, Jedi Crusader

Saul Karath, Sith Admiral

Terentatek

Darth Traya

Atton Rand, Jedi Hunter

and, Mekel, Sith Apprentice


I will be posting the details on my creations later, but for now, I want to hear your ideas and maybe, hopefully one day, we will see them become true SWM.

Now that I have spiked your creative thinking, go wild, and let your ideas fly.
darthsithis
Posted: Tuesday, February 23, 2010 5:54:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
Here are a few of my latest creations in full detail:

(60) Revan, Redeemed (Old Republic)
HP: 140
Def: 22
At: 15
Dmg: 20
Special Abilities: Unique, Dark Armor, Lightsaber deulist, Triple Attack (Melee attack)
Force 2: Force Renewal 1, Lightsaber Precision, Anticipation, Dark Temptation, Lightsaber block, Force Push 4
Commander effects: Allies w/in 6 squares gain +4 attack, at the end of this character's turn two allies of the same size may switch position.

(51) Revan, Jedi Crusader (Old Republic)
HP: 110
Def: 20
At: 10
Dmg: 20
Special abilities: Unique, Master tactician, Lightsaber deulist, double attack (melee attack)
Force 2: Force Renewal 1, Force push 2, Force Defense
Commander effects: Allies w/in 6 squares with a Force point gain Squad defense, regardless of name, and bodyguard
"Who I am is not important, my message is.."

(36) Saul Karath, Sith Admiral (Sith)
HP: 80
Def: 17
At: 11
Dmg: 10
Special abilities: unique, disruptive, override
Commander effects: Allies gain opportunist, trooper allies gain +3 attack and +3 defense

(54) Terentatek (Fringe)
HP: 160
Def: 17
At: 12
Dmg: 30
Special abilities: Poison, Mighty swing, Savage, damage reduction 10, Devour(If this character defeats an enemy with a FP, remove 20 dmg from this character's health), force immunity

(50) Darth Traya (Sith)
HP: 120
Def: 20
At: 13
Dmg: 20
Special abilities: Unique, triple attack (melee attack), Betrayal, Steal force, Affinity (can be in a squad that contains The Jedi Exile)
Force 4: Lightsaber Mastery(5FP, This character can make 2 attacks against each enemy w/in 6 squares), Drain life 2

(40) Atton Rand, Jedi Hunter (Sith)
HP: 70
Def: 18
At: 12
Dmg: 20
Special abilities: unique, double attack, mobile attack, Turn to the dark side, Subdue(If this character makes a successful attack against an enemy with a FP that character is activated), Jedi hunter
Force 2: Anticipation, Force sense

(26) Mekel, Sith apprentice (Sith)
HP:100
Def: 21
At: 11
Dmg: 20
Special abilities: Unique, Triple attack (melee attack), internal strife
Force 2: Force renewal 1, Sith lightning 2, force drain 1

Please look over these ideas I have came up with and comment about them, but don't just look to see what I can do. I want to see what you guys can come up with too!

I'll be posting a few more in a couple days
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