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Rank: Advanced Bloo Milk Member Groups: Member
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Are there figures that have always seemed to lack some obvious ability or force power? Always been annoyed at the random inclusion of something in a character's stats that just didn't seem to fit? Tired of a great character's mini collecting dust due to its uncompetitive cost? You are in the right place.
This topic is to express which existing miniatures you would like to change. List how you would change them using existing abilities and your reasoning. Please use the template below, listing the revised stats in their entirety. I will add each person's revision (with credit to revisor) to the master list in order to maintain a high ease-of-use level. I look forward to reading the various proposed revisions.
XXX = Addition XXX = Removal XXX = Change XXX = Comment
NAME Cost: Faction: Hit Points: Defense: Attack: Damage: Special Abilities Force Powers Commander Effect
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Rank: Advanced Bloo Milk Member Groups: Member
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OLD REPUBLIC & SITH
OLD REPUBLIC
Vodo-Siosk Baas Lily Wan Cost: 44 Faction: OR Hit Points: 100 (-20) Defense: 22 Attack: 15 Damage: 20 Special Abilities Unique, Melee, Double Parry Force Powers F2 (-F3), FR1 addition, for his old MotF2 and new CE Force Alter Force Spirit 4 MotF2 Commander Effect: Old Republic allies with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) CE reflects the character's status and boosts the faction.
Old Republic Recruit Lily Wan Cost: 4 (-1) Faction: OR Hit Points: 10 Defense: 13 Attack: 5 Damage: 10 Special Abilities Militia (Also counts as Fringe for the purpose of commander effects) see flavour text
SITH
Darth Krayt CerousMutor Cost: 76 Faction: Sith Hit Points: 130 Defense: 21 Attack: 14 Damage: Special Abilities Unique, Melee Dark Inspiration Pilot Deadly Attack Triple Attack Vonduun Crab Armor 6 Force Powers Force 2, Force Renewal 1, MotF2 Force Lightning 2 Lightsaber Assault Lightsaber Sweep Commander Effect Followers within 6 squares gain Extra Attack.
Darth Revan saber1 Cost: 63 (-25) Greatly enhanced playability Faction: Sith Hit Points: 140 Defense: 21 Attack: 16 Damage: 20 Special Abilities Unique, Melee Triple Attack Dark Armor Lightsaber Duelist Master Tactician Force Powers Force 2, Force Renewal 1 Force Corruption 2 Force Storm 2 Lightsaber Block Commander Effect Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
Darth Sidious, Sith Master jediinexile Cost: 40 (-17) Better reflects new abilities/stats and allows greater squad synergy with commander effect Faction: Sith Hit Points: 100 (-20) Defense: 20 (+1) Attack: 0 (-15) Emphasis on manipulation versus physical prowess Damage: 0 (-20) Special Abilities Unique, Melee Dark Master Disruptive If any character and any faction deserves this ability its Sidious and the Sith Triple Attack Force Powers Force 2, Force Renewal 1, MotF2 Force Lightning 2 Pawn of the Dark Side Commander Effect At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Darth Talon saber1 Cost: 48 (-8) More accurate cost/benefit ratio (ref: Mara Jade, Jedi) Faction: Sith Hit Points: 110 Defense: 20 Attack: 11 Damage: 20 Special Abilities Unique, Melee Jedi Hunter Fits flavor of character and enhances damage output Loner Mobile Stealth Twin Force Powers Force 1, Force Renewal 1 Force Bubble Force Lightning 1
KRATH WAR DROID bountyhunter9 Faction: Sith Cost: 15 (-3) enhanced playability Hit Points: 40 Defense: 18 Attack: +11 Damage: 20 Special Abilities Droid Melee Attack Double Attack Speed 8 enhanced accuracy
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REPUBLIC & SEPERATISTS
Aerial Clone Trooper Captain saber1 Cost: 20 (-3) Faction: Republic Hit Points: 60 (+20) Defense: 16 (+2) Attack: 10 Damage: 20 Special Abilities Flight Spotter +20 Order 66 Commander Effect At the end of this character's turn, 1 follower within 6 squares can make an immediate attack.
General Windu saber1 Cost: 67 (-5) Greater playability and cost/benefit ratio ref. Flobi Faction: Republic Hit Points: 140 (-10) Differentiation from Master Windu Defense: 22 Attack: 15 (-1) Differentiation from Master Windu Damage: 20 Special Abilities Unique Melee Attack Triple Attack Vaapad-Style Fighting Force Powers Force 5 Force Absorb Lightsaber Defense Accurate to character's lightsaber prowess Lightsaber Riposte Lightsaber Sweep Master Speed Shatterpoint Commander Effect Followers within 6 squares gain Extra Attack.
General Obi-Wan Kenobi saber1 Cost: 55 Faction: Republic Hit Points: 120 Defense: 22 Attack: 14 Damage: 20 Special Abilities Unique, Melee Double Attack Mettle Removal creates a more balanced mini and allows for use of original SSM wording Soresu Style Mastery (original wording) Clarity of use and differentiation with Soresu Style Force Powers Force 2, Force Renewal 1, MotF 2 Final touch for GOWK playability w/SSM Force Push 3 Knight Speed Commander Effect Each Follower gets +4 Attack and +4 Defense as long as it has an ally within 6 squares.
Master K’Kruhk saber1 Cost: 52 Faction: Republic Hit Points: 150 Defense: 20 Attack: 12 Damage: 30 Special Abilities Unique, Melee Affinity (May be in a New Republic squad) Fits flavor of character Double Attack Avoid Defeat Force Powers Force 4 Force Heal 20 Force Leap Lightsaber Deflect
R2-D2, Astromech Droid saber1 Cost: 13 (+4) Better balance and more in-line with Rebel versions Faction: Republic Hit Points: 30 Defense: 17 Attack: 8 Damage: 0 Special Abilities Unique Droid Flight Electric Shock +10 Override Tow Cable
Yoda on Kybuck saber1 Base: Large Provides better balance through prevention of swaps
SEPERATISTS
BATTLE DROID ON STAP bountyhunter9 Faction: Separatist Cost: 16 Hit Points: 20 (+10) enhanced playability Defense: 14 (+4) enhanced playability Attack: +3 (+2) enhanced playability Damage: 30 Special Abilities Droid Flight Strafe Attack Speed 8 enhanced playability and accuracy
General Grievous, Jedi Hunter DamoreCost: 46 (+4) Faction: Separatists Hit Points: 120 (+20) No defensive powers vs ranged attacks. Defense: 20 (+1) Attack: +12 (+2) closer to newer Grievous' Damage: 20 Special Abilities Unique, Cyborg, Melee Attack Quadruple Attack Double Attack Twin Attack Parry Amush Taught to catch Jedi off guard Lightsaber Duelist Jedi Hunter Should have had this from the start Wall Climber One Grievous needs this Force Powers Never liked him having Force points Force 1
GEONOSIAN DRONE bountyhunter9 Faction: Separatist Cost: 3 Hit Points: 10 Defense: 14 (+2) Enhanced playability; ref: Rodian Brute Attack: +5 (+4) Enhanced playability; ref: Rodian Brute Damage: 10 Special Abilities Melee Attack
GEONOSIAN SOLDIER bountyhunter9 Faction: Separatist Cost: 9 Hit Points: 20 Defense: 15 Attack: +5 (+3) enhanced playability Damage: 20 Special Abilities Flight Sonic Attack
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Rank: Advanced Bloo Milk Member Groups: Member
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REBELS & IMPERIALS
REBELS
Admiral Ackbar saber1 Cost: 17 (-4) Greater playability Faction: Rebel Hit Points: 70 Defense: 14 Attack: 4 Damage: 10 Special Abilities Unique Affinity (May be in a New Republic squad) Fits flavor of character It’s A Trap Recon Commander Effect Followers within 6 squares get +4 Attack against an enemy who has activated this round.
Commando on Speeder Bike imyurhukaberry Cost: 19 (-3) Faction: Rebel Hit Points: 30 Defense: 15 Attack: 8 (+2) Damage: 20 Special Abilities Flight Accelerate Strafe Attack
General Rieekan saber1 Cost: 18 (+4) More appropriate cost/benefit ratio (ref: Gen. Wedge) Faction: Rebel Hit Points: 50 Defense: 15 Attack: 9 Damage: 10 Special Abilities Unique Recon Commander Effect Allies gain Evade and Mobile Attack
Golan Arms DF.9 Anti-Infantry Battery saber1 Cost: 26 Faction: Rebel Hit Points: 120 Defense: 12 Attack: 10 Damage: 20 Special Abilities Damage Reduction 10 Emplacement Mounted Weapon Splash 10 Twin Attack Fits flavor text - "high rate of fire"
Han Solo imyurhakuberry Cost: 28 Faction: Rebel Hit Points: 80 Defense: 17 Attack: 8 Damage: 20 Special Abilities Unique Accurate Shot Cunning Evade Force Powers Force 1
Han Solo, Smuggler saber1 Cost: 27 Faction: Rebel Hit Points: 70 Defense: 16 Attack: 10 Damage: 20 Special Abilities Unique Pilot Necessary for accuracy to character Accurate Shot Opportunist +20
K-3PO saber1 Cost: 30 (+10) Reflects new ability and usefulness versus Capt. Panaka Faction: Rebel Hit Points: 60 Defense: 17 Attack: 0 Damage: 0 Special Abilities Unique Droid Droid Coordinator Rebel Reinforcements 20 Fits character and adds new tech to faction Commander Effect At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
Luke Skywalker of Dagobah VietnamBob2473 Cost 20 (-8) Faction: Rebel Hit Points: 60 Defense: 17 Attack: 9 Damage: 20 Special Abilities Unique, Double Attack Force 3 Force Powers Force Leap a main focal point of his movement in TESB Lightsaber Assault more representative of the movie than sweep Lightsaber Sweep
Luke Skywalker, Jedi VietnamBob2473 Cost 32 (+3) Hit Points: 100 (+10) Defense: 19 (+1) Attack: 11 (+1) Damage: 20 Special Abilities Unique, Melee Attack Double Attack Twin Attack Djem So Style Flurry Attack Force Powers Force 2, Force Renewal 1 Knight Speed Lightsaber Assault Lightsaber Defense (Block and Deflect combined for card efficiency~saber1)
Luke Skywalker, Jedi Knight imyurhukaberry Cost: 23 (-4) Faction: Rebel Hit Points: 90 Defense: 18 Attack: 10 Damage: 20 Special Abilities Unique Double Attack Melee Force Powers Force 3 Force Leap Lightsaber Sweep
Luke Skywalker, Jedi Knight jediinexile Faction: Rebel Cost: 59 (+22) Hit Points: 130 (+40) Defense: 22 (+4) better reflects character Attack: 15 (+5) Damage: 20 Special Abilities Unique Melee Attack Double Attack Advantageous Cover Djem So Style Deadly Attack Flurry Attack Greater Mobile Attack Force Powers Force 2 (Force -1) Force Renewal 1 Force Leap Knight Speed Force Alter Lightsaber Sweep Lightsaber Defense Levitation 1
Luke Skywalker, Legacy of the Light Side saber1 Cost: 35 (-4) Provides greater playability Faction: Rebel Hit Points: 70 Defense: 19 Attack: 10 (+1) Enhanced playability Damage: 20 Special Abilities Unique Accurate Shot Careful Shot +4 Double Attack Greater Mobile Attack Stealth Force Powers Force 2, Force Renewal 1 Jedi Mind Trick Lightsaber Deflect
Mon Calamari Medic saber1 Cost: 6 (-2) Ref. Rodian Trader Faction: Hit Points: 10 Defense: 12 Attack: 0 Damage: 10 Special Abilities Heal 10 Melee
Nien Nunb Cost: 17 Faction: Rebel Hit Points: 50 Defense: 15 Attack: 8 Damage: 20 Special Abilities Unique Affinity (NR) Enhances playability and accuracy Pilot Necessary for accuracy Advantageous Attack Increased damage output increases playability while maintaining accuracy to character's backstory
Vader's Apprentice, Redeemed Segastorm Cost: 72 (+24) Faction: Rebel HP: 140 (+10) Def: 23 (+1) Atk:11 Damage:20 Special abilities Unique Melee Attack Double attack Soresu Style Force Powers Force 3 (+1), Force Renewal 1, Master of the Force 2 Force Push 4 Force Push 5 lightsaber throw 2 Force Repulse 3 Force Grip 2
IMPERIALS
Antares Draco saber1 Cost: 33 Faction: Imperial Hit Points: 100 Defense: 20 Attack: 10 Damage: 20 Special Abilities Unique, Melee Imperial Knight Pilot Cortosis Gauntlet 18 Double Attack Synergy Force Powers Force 4 Force Push 2 Lightsaber Block Lightsaber Deflect Enhanced playability
Emperor Palapatine jediinexile Cost: 37 (-3) Faction: Imperial Hit Points: 110 (-20) Defense: 20 Attack: 0 Damage: 0 Special Abilities Unique, Melee Betrayal Rapport (-5 with Darth Vader) Turn to the Dark Side Force Powers Force 2 (-2), Force Renewal 2 (+1) Force Lightning 2 Commander Effect Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Emperor Roan Fel saber1 Cost: 57 Faction: Imperial Hit Points: 100 Defense: 20 Attack: 12 Damage: 20 Special Abilities Unique, Melee Imperial Knight Cortosis Gauntlet 17 It’s A Trap Triple Attack Opportunist Synergy Force Powers Force 1 (-3), Force Renewal 1 Enhanced playability and fit with character Lightsaber Block Lightsaber Deflect Enhanced playability Commander Effect Adjacent followers gain Bodyguard. Allied Imperial Knights gain Protective +20 (Roan Fel). Enhanced synergy between Imperial Knights and Emperor
Emperor's Shadow Guard saber1 Cost: 23 Faction: Imperial Hit Points: 90 Defense: 19 Attack: 8 Damage: 10 (-10) Special Abilities Cunning Attack Deadly Attack Double Attack Melee Lightsaber Stealth Force Powers Force 2 (+1) Force Lightning 1 Lightsaber Block
Evo Trooper saber1 Cost: 13 Faction: Imperial Hit Points: 30 Defense: 16 Attack: 7 Damage: 20 Special Abilities Breath Mask Fits with flavor text Deceptive
Kir Kanos komix Cost: 45 (+11) Faction: Imperial Hit Points: 110 Defense: 21 Attack: +13 Damage: 20 Special Abilities Unique, Melee Attack In comics he could shoot as well Palpatine's Bodyguard Loner Twin Attack Double Claw Attack Real badass at fighting adjacent enemies Parry Fits the character Evade Fits the character Stealth In comics he was pretty good at hiding Force Powers Never liked him having Force points, he relied on his skills Force 2 Force Sense
Scout Trooper saber1 Cost: 8 Faction: Imperial Hit Points: 20 Defense: 15 Attack: 5 Damage: 10 Special Abilities Recon Accurate to character Stealth
Vader's Apprentice, Unleashed Segastorm Cost: 62 (+14) HP: 130 Def: 22 (+2) He was harder to kill than he was made Attack:13 Damage:20 Special abilities Unique, Melee attack, Double attack Jedi Hunter suits the character Loner suits the character Rapport (cost one less when in the same squad as a character whose name contains Vader) Force powers Force 3 (+1), Force Renewal 1, Master of the Force 2 He was more powerful in the force than the origional Lightsaber Defense He has to have this from what he did on the imperialized Raxus Prime Force Lightning 4 Force Lightning 5
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Rank: Advanced Bloo Milk Member Groups: Member
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NEW REPUBLIC, MANDALORIANS & YUUZHAN VONG
NEW REPUBLIC
Anakin Solo saber1 Cost: 23 Faction: New Republic Hit Points: 50 Defense: 18 Attack: 8 Damage: 20 Special Abilities Unique, Melee Pilot Double Attack Industrial Repair 30 Synergy Affinity (A character whose name contains Chewbacca may be in your squad regardless of faction) Maintains template of existing Solo children, accurate to the character and brings Chewbacca into the New Republic faction Force Powers Force 3, Force Renewal 1 Force Push 2 Lightsaber Block Unleash the Force 60
Corran Horn saber1 Cost: 33 (-6) Improved cost/benefit ratio Faction: New Republic Hit Points: 120 Defense: 20 Attack: 13 Damage: 20 Special Abilities Unique, Melee Double Attack Melee Reach 2 Pilot Necessary for accuracy to character Force Powers Force 2, Force Renewal 1 Enhanced playability Absorb Energy Jedi Mind Trick
General Wedge Antilles saber1 Cost: 20 (-3) More accurate cost/benefit ratio (ref: Gen. Rieekan) Faction: New Republic Hit Points: 80 Defense: 18 Attack: 8 Damage: 10 Special Abilities Unique Pilot Accurate Shot Avoid Defeat Evade Mobile Attack Commander Effect Followers gain Evade and Mobile Attack.
Luke Skywalker, Jedi Master saber1 Cost: 74 Faction: New Republic Hit Points: 130 Defense: 22 Attack: 16 Damage: 20 Special Abilities Unique, Melee Triple Attack Force Powers Force 2, Force Renewal 1, MotF2 Fits character and enhances playability for cost Force Leap Lightsaber Defense Combined Block and Deflect for simplicity Lightsaber Sweep Lightsaber Throw 2 Adds greater ranged threat for differentiation from GMLS Master Speed Commander Effect Each ally with a Force rating starts with +1 Force.
MANDALORIANS
Mandalorian Quartermaster saber1 Cost: 29 (+3) More appropriate with addition to commander effect Faction: Mandalorians Hit Points: 70 Defense: 18 Attack: 9 Damage: 20 Special Abilities Melee Gregarious Parry Twin Attack Commander Effect Mandalorian followers with 6 squares get +4 Attack and Damage Reduction 10 The signature Mandalorian tech, their armor, is sorely lacking representation in the game
YUUZHAN VONG
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Rank: Advanced Bloo Milk Member Groups: Member
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FRINGE
Bespin Guard markedman247 Faction: Fringe Cost: 5 Hit Points: 10 Defense: 12 Attack: 3 Damage: 10 Special Abilities Rapport (This unit costs 1 less if in a squad with a character whose name contains "Calrissian." Fits character Advantageous Cover
Boba Fett jediinexhile (edits to fit topic guidelines: saber1) Faction: Fringe Cost: 48 (-2) to allow more playability... Hit Points: 90 (-20) Defense: 21 (+1) Best Bounty Hunter... Attack: 13 (+1) Damage: 20 Special Abilities Unique Flight Accurate Shot Bounty Hunter +4 Double Attack Flurry Attack Deadly Attack Evade Missiles 30 Flamethrower 30
Boba Fett saber1 Cost: 50 Faction: Fringe Hit Points: 100 (-10) Differentiates from other versions and is more fitting with DR10 Defense: 20 Attack: 12 Damage: 20 Special Abilities Unique Flight Accurate Shot Ambush Fits the character and adds a movement option Bounty Hunter +4 Damage Reduction 10 A special ability representing his rockin' armor is long overdue Double Attack
Bothan Spy markedman247 Faction: Fringe Cost: 7 HP: 10 Def: 15 (+4) Putting him along the lines of similar costed pieces, ex. Ugnaught Droid Destroyer Attack 4 Damage: 10 Special Abilities Stealth Fits species Grenades 20 Making him a bit more usable
Greedo saber1 Cost: 12 Faction: Fringe Hit Points: 30 Defense: 15 Attack: 6 Damage: 10 Special Abilities Unique Bounty Hunter +4 Cunning Attack Accuracy to character Opportunist Forget revisionist history. Han shot first!
Lando Calrissian markedman247 Faction: Fringe Cost: 20 (+4) Bringing him in line with Hero of Tenaab Hit Points: 50 Defense: 16 Attack: 7 Damage: 10 Special Abilities Double Attack Evade Fits character Opportunist Fits character Commander Effect Non-Unique Fringe characters gain Squad Cover Fits character and knowledge of Cloud City's workings
Twi'lek Scoundrel markedman247 Faction: Fringe Cost: 5 (-2) Adds playability vs cost Hit Points: 20 Defense: 14 Attack: 5 Damage: 10 Special Abilities: Cunning Attack Melee Attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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RESERVED
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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RESERVED
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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I like the idea of what you're doing however, I think its very subjective. Different Synergies, different player mindsets and different stats changes the game completely, in my opinion. I think you'd be better off creating new stats for existing characters rather than editing them. A lot of your changes I agree with, but I think a single change can also change the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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Love where you're going with these revisions and updates, almost everything from Rebel Storm is outdated or obsolete. Here is my idea for Boba Fett, Darth Vader, Sith Lord, and Luke Skywalker, Jedi Knight all from the Rebel Storm set.
FRINGE
Boba Fett Jediinexhile Faction: Fringe Cost: 48 (-2) to allow more playability... Hit Points: 90 -20 Defense: 21 (+1) Best Bounty Hunter... Attack: 13 (+1) Damage: 20 Special Abilities Unique Flight Accurate Shot Bounty Hunter +4 Double Attack Remove Flurry Attack Greater Deadly Attack Attack Scores a critical hit on an attack roll of natural 18, 19 or 20 Mandalorian Armor Whenever this character takes damage, it reduces the damage dealt by 10 with a save of 11. Evade Missiles 30 Famethrower 30
This representation came to me while I was playing the Tatioone expansion for the Force Unleashed. Yes, the Mandalorian is a more custom ability but it is the same as Force Attuned Armor.
Here is Vader:
Imperial
Darth Vader, Sith Lord Faction: Imperial Cost: 60 Hit Points: 140 Defense: 22 (-1) Attack: 15 (-1) Damage:20
Special Abilities Unique Melee Attack Triple Attack (Twin Attack) Dark Armor Djem So Style
Force Powers Force 2 (Force -3) Force Renewal 1 Lightsaber Sweep Lightsaber Throw 5 Lightsaber Defense
Here is Luke, Jedi Knight (in my opinion is the most needed of all RS pieces to be revised and fixed):
Rebel
Luke Skywalker, Jedi Knight Faction: Rebel Cost: 59 (+22) Hit Points: 130 (+40) Defense: 21 (+3) better reflects character Attack: 15 (+5) Damage: 20
Special Abilities Unique Melee Attack Double Attack Greater Mobile Attack Djem So Style Deadly Attack Flurry Attack Stealth
Force Powers Force 2 (Force -1) Force Renewal 1 Force Leap Knight Speed Force Alter Lightsaber Sweep Remove Lightsaber Defense Levitation 1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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Admiral Ackbar saber1 Cost: 17 (-4) Greater playability Faction: Rebel Hit Points: 70 Defense: 14 Attack: 4 Damage: 10 Special Abilities Unique Affinity (May be in a New Republic squad) Fits flavor of character It’s A Trap Recon Commander Effect Followers within 6 squares get +4 Attack against an enemy who has activated this round.
Wouldn't be easier just to give Ackbar a CE that granted Opportunist instead of reducing his cost? I think I'd rather have more damage output versus a kind weak CE to begin with. I really like the affinity, being able to throw him in NR squads would be great but without the extra damage I don't see him being played very much.
Given that he was an Admiral why not give the Rebels and New Republic access to Opportunist? Just an idea though; I am sure some will some along and argue against my idea but the Imperials have it why not the Rebels?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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saber1 wrote:REPUBLIC & SEPERATISTS
General Obi-Wan Kenobi saber1 Cost: 55 Faction: Republic Hit Points: 120 Defense: 22 Attack: 14 Damage: 20 Special Abilities Unique, Melee Double Attack Mettle Removal creates a more balanced mini and allows for use of original SSM wording Soresu Style Mastery (original wording) Clarity of use and differentiation with Soresu Style Force Powers Force 2, Force Renewal 1, MotF 2 Final touch for GOWK playability w/SSM Force Push 3 Knight Speed Commander Effect Each Follower gets +4 Attack and +4 Defense as long as it has an ally within 6 squares.
Is it possible to just remove SSM, because of all the complaints against this ability why not just given him Lightsaber defense and MOTF2? He could block/deflect perhaps twice a turn and mettle wouldn't be as powerful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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Here is Emperor Palpatine: Imperial
Emperor Palpatine Imperial 40
Hit Points:110 (-20) Good grief he is old... Defense:21 (+1) Dark Lord of the Sith... Attack: 12 (+12) He does have a lightsaber... Damage: 20 (+20) ...
Special Abilities Unique Melee Attack Lure of the Dark Side (Replaces attacks: range 6; 30 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers Force 4 Force Renewal 1 (Force Renewal 2) Master of the Force 2 Force Lightning 2 Force Storm Force Defense Force 3: Cancel a Force power used by a character within 6 squares Lightsaber Defense
[b]Commander Effect Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Characters in your squad can spend this character's Force points.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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GM Luke. Only change - add Lightsaber Assault. Luke is supposed to be the swordsman. Best way to deal with him being in your face is to move away.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/18/2008 Posts: 70 Location: conquering the outer rim
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saber1 wrote:General Wedge Antilles saber1 Cost: 23 Faction: New Republic Hit Points: 80 Defense: 18 Attack: 8 Damage: 10 Special Abilities Unique Pilot Accurate Shot Avoid Defeat Evade Mobile Attack Commander Effect Allies gain Evade and Mobile Attack. Enhances cost/benefit ratio (ref: General Rieekan) especially considering faction synergies One problem. GMLS is broken with Evade. While I can see that it is unfair for the Rebels to have something so powerful, General Wedge is already quite useful. This is too much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2010 Posts: 92
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Saber1, very good call with Anakin Solos synergy for a Chewbacca, NR is very much in need for a Chewie.............it just sucks we NEVER GOT ONE
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Rank: Advanced Bloo Milk Member Groups: Member
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jediinexhile wrote: Wouldn't be easier just to give Ackbar a CE that granted Opportunist instead of reducing his cost? I think I'd rather have more damage output versus a kind weak CE to begin with. I really like the affinity, being able to throw him in NR squads would be great but without the extra damage I don't see him being played very much.
My aim is to make old pieces more playable with the least amount of changes. Too many changes and they begin to be more a custom and less a revision. Its a fine line, and perhaps subjective, but an important distinction.
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zorc62 wrote: One problem. GMLS is broken with Evade. While I can see that it is unfair for the Rebels to have something so powerful, General Wedge is already quite useful. This is too much.
Thank you for bringing this to my attention. I forgot about GMLS. I'll rethink my revision of Gen. Wedge.
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Rank: Advanced Bloo Milk Member Groups: Member
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jediinexhile wrote:saber1 wrote:REPUBLIC & SEPERATISTS
General Obi-Wan Kenobi saber1 Cost: 55 Faction: Republic Hit Points: 120 Defense: 22 Attack: 14 Damage: 20 Special Abilities Unique, Melee Double Attack Mettle Removal creates a more balanced mini and allows for use of original SSM wording Soresu Style Mastery (original wording) Clarity of use and differentiation with Soresu Style Force Powers Force 2, Force Renewal 1, MotF 2 Final touch for GOWK playability w/SSM Force Push 3 Knight Speed Commander Effect Each Follower gets +4 Attack and +4 Defense as long as it has an ally within 6 squares.
Is it possible to just remove SSM, because of all the complaints against this ability why not just given him Lightsaber defense and MOTF2? He could block/deflect perhaps twice a turn and mettle wouldn't be as powerful. Removing Mettle serves both to limit unbalanced synergy with SSM as well as greater differentiation with FlObi. Removing MotF2 also limits SSM so that it may be played as originally worded/intended. It fits the character well.
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Rank: Advanced Bloo Milk Member Groups: Member
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jediinexhile,
Given my stated goal for revisions, would you like to take another look at your entries? The line between revisions and customs can be subtle. Keep in mind, the fewer the changes, the more accurate those changes, and the exclusive use of existing WotC abilities will determine which side of the line an entry will fall on.
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