I have put my money where my mouth is, and have tried to create a much simpler version of dejarik adapting Don's rules as well as the rules from the website that he linked to. I made half of the strategy in the setup of the game, and changed as little as possible (and mostly just for simplicity). I had to add a victory condition because I logically saw a stalemate situation that I didn't want given how short I was trying to keep it.
Here it is in it's entirety (You also have to use squid89's board
http://www.smithohio.com/dejarik/Players: 2
Approximate Time: 10-15 minutes
Statistics:
Savrip has the ratings of Attack 6, Defense 6, Movement 2
Monnok has the ratings of Attack 6, Defense 5, Movement 3
Ghhhk has the ratings of Attack 4, Defense 3, Movement 2
Houjix has the ratings of Attack 4, Defense 4, Movement 1
Strider has the ratings of Attack 2, Defense 7, Movement 3
Ng’ok has the ratings of Attack 3, Defense 8, Movement 1
K’lor’slug has the ratings of Attack 7, Defense 3, Movement 2
Molator has the ratings of Attack 8, Defense 1, Movement 2
Rules of the Game:
Setup: each player rolls a d10, winner chooses who is player 1 and player 2
Player 1 chooses a Dejarik Monster, and places it in a blue lighted space
Player 2 chooses a Dejarik Monster, and places it in a red lighted space
Player 2 chooses another Dejarik Monster, and places it in a red lighted space
Player 1 chooses a Dejarik Monster, and places it in a blue lighted space
Player 2 chooses a Dejarik Monster, and places it in a red lighted space
Player 1 chooses a Dejarik Monster, and places it in a blue lighted space
Player 2 chooses a Dejarik Monster, and places it adjacent (outer ring) to a red lighted space
Player 1 chooses a Dejarik Monster, and places it adjacent (outer ring) to a blue lighted space
After setup, Player 1 takes his first turn,
then Player 2 takes a turn,
etcetera...
Turn of the game:
Each turn, a player chooses one of his or her dejarik monsters.
That monster gets 2 action points to spend on any combination of the following:
1 action point: Move the monster [The monster can use an action to move]
The monster must move to an adjacent space (diagonals are not adjacent)
for each of his movement points (the Savrip must move through 2 adjacent
spaces). This movement cannot pass through or into any occupied spaces.
1 action point: Attack with the monster [The monster can use an action to attack]
The monster may attack a creature in an adjacent space (diagonals are not
adjacent).
Attacking an Adjacent Creature:
When attacking, you compare the values of the attacking monster's Attack value and the defending monster's Defense value.
You add the result of 1 die to your Attack and Defense scores for the attack.
If the attacking monster's Attack value is:
1 or 2: Add 1d10
3 or 4: Add 1d8
5 or 6: Add 1d6
7 or 8: Add 1d4
If the defending monster's Defense value is:
1 or 2: Add 1d10
3 or 4: Add 1d8
5 or 6: Add 1d6
7 or 8: Add 1d4
If the attacker's final Attack score is greater than the defender's Defense score, the Defender is defeated.
If the attacker's final Attack score is equal to the defender's Defense score, the Defender is pushed to any space adjacent to the defender's space. (If none are available, nothing happens)
If the attacker's final Attack score is less than the defender's Defense score, the Attacker is defeated.
Winning the Game:
1: You win the game if all of your opponent's monsters are defeated.
2: You win the game if you have a monster in the Dejarik circle (center space) for 6 consecutive turns in which one of the players has not moved a monster.