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Tactics Broker Options
Lobotnik
Posted: Monday, April 12, 2010 8:54:08 AM
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Joined: 1/9/2010
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I've never really used them before but my brother pulled one when we played out of boosters. (We both pulled Luke's Snowspeeder which was funny, shopkeeper was annoyed coz he wanted one!). Anyway, do you have to kill one mini each round or can you choose when to use this ability? The glossary is quiet. We decided to choose when to use it else the game would have only lasted a few rounds given that we only had 7 minis each.

Thoughts anyone? Feedback much appreciated.
creme_brule
Posted: Monday, April 12, 2010 9:19:03 AM
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Joined: 12/31/2009
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its a MUST. use it wisely ;)
Lobotnik
Posted: Monday, April 12, 2010 9:31:47 AM
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Joined: 1/9/2010
Posts: 243
Cheers, I shall mull it over. Not sure I have enough Uggies or Brutes just yet to be able to use it. Would it work in conjunction with Kel Dors? Can I just run them up and base them, then remove them before the other player has a chance to get away? It might just work if I could do that. I think I would really need a quick win to keep it up though.

It is quite a restrictive ability, especially if you end up with very few characters. I guess a Kel Dor next to him would solve that!
jedispyder
Posted: Monday, April 12, 2010 10:15:56 AM
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Joined: 3/27/2008
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Location: Cincinnati, OH
Self Destruct does work, but since this Tactics Broker occurs before the round begins you cannot move a piece up and then automatically sacrifice it. You can run the piece up at end of round, then remove it due to Tactics Broker before the next round begins. A lot of people use an "exit strategy" with the Muun, usually involving Self Destruct or mass area of effects pieces (grenades, Force Repulse, that new Dejerik ability to do 10 damage on everyone within 3, etc). Also, because all pieces sacrificed due to Tactics Broker count as points for your opponent, people use UH Lobot to bring in the sacrificial lambs so they count as 0 kill points.
creme_brule
Posted: Monday, April 12, 2010 11:58:11 AM
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Joined: 12/31/2009
Posts: 1,701
jedispyder wrote:
Self Destruct does work, but since this Tactics Broker occurs before the round begins you cannot move a piece up and then automatically sacrifice it. You can run the piece up at end of round, then remove it due to Tactics Broker before the next round begins. A lot of people use an "exit strategy" with the Muun, usually involving Self Destruct or mass area of effects pieces (grenades, Force Repulse, that new Dejerik ability to do 10 damage on everyone within 3, etc). Also, because all pieces sacrificed due to Tactics Broker count as points for your opponent, people use UH Lobot to bring in the sacrificial lambs so they count as 0 kill points.


well, repulse two works nice...or grenades...
EmporerDragon
Posted: Monday, April 12, 2010 1:17:56 PM
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Joined: 12/26/2008
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Location: Watertown, SD
jedispyder wrote:
A lot of people use an "exit strategy" with the Muun, usually involving Self Destruct or mass area of effects pieces.


Yes, an exit strategy is a must with the tactics broker as without one, a savvy opponent will focus his fire on your scrubs eventually forcing you to kill your power pieces.
creme_brule
Posted: Monday, April 12, 2010 1:59:20 PM
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Joined: 12/31/2009
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EmporerDragon wrote:
jedispyder wrote:
A lot of people use an "exit strategy" with the Muun, usually involving Self Destruct or mass area of effects pieces.


Yes, an exit strategy is a must with the tactics broker as without one, a savvy opponent will focus his fire on your scrubs eventually forcing you to kill your power pieces.


or you clump together your 3 oint pieces as a "reserve" lol
Lobotnik
Posted: Monday, April 12, 2010 9:25:56 PM
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Joined: 1/9/2010
Posts: 243
Ok, so instead of getting on with property law I am abusing the library computers and building squads instead.

I have taken into account all the comments and produced what I think would be fun at least and could win if things go my way lol.

http://www.bloomilk.com/Squads/View.aspx?ID=81027

I know it probably belongs in the squad section but it does relate to the rules question.

I checked out the Ghhhk but as I don't have any I have left it out the squad - but it may get added if I obtain one.

Thoughts welcome :)
creme_brule
Posted: Tuesday, April 13, 2010 12:50:24 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
Lobotnik wrote:
Ok, so instead of getting on with property law I am abusing the library computers and building squads instead.

I have taken into account all the comments and produced what I think would be fun at least and could win if things go my way lol.

http://www.bloomilk.com/Squads/View.aspx?ID=81027

I know it probably belongs in the squad section but it does relate to the rules question.

I checked out the Ghhhk but as I don't have any I have left it out the squad - but it may get added if I obtain one.

Thoughts welcome :)


umm...its a good squad, though i suggest adding an ugo boss into there; grants self destruct 10 to all ugos! :) mini ombs!
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