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Lobbing NR Options
FlyingArrow
Posted: Sunday, April 18, 2010 11:07:32 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
Here's a shot at a NR squad using Ganner and new Yoda. Thoughts?

--Lobbing NR--
45 Mara Jade, Jedi
35 Zuckuss, Bounty Hunter
29 Ganner Rhysode
23 Anakin Solo
23 General Wedge Antilles
20 Yoda, Force Spirit
9 General Dodonna
16 R7 Astromech Droid x2

(200pts. 9 activations)


Everyone gets Evade, and Yoda provides 2 extra FP per round for extra rerolls. (Yoda haunts Mara.)
Darth Nicholas
Posted: Sunday, April 18, 2010 11:31:11 AM
Rank: Quarren Assassin
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Joined: 4/11/2009
Posts: 12
Maybe try getting in a Twi vigo to get Ganner some GMA but other than that looks good...
The Celestial Warrior
Posted: Sunday, April 18, 2010 11:46:07 AM
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Joined: 2/28/2009
Posts: 414
Darth Nicholas wrote:
Maybe try getting in a Twi vigo to get Ganner some GMA but other than that looks good...


Clearly, you miss the point of this squad then. Ganner isn't an attacker, and if he were you wouldn't waste the points for a TBSV when he would be the ONLY one to benefit from it.
FlyingArrow
Posted: Sunday, April 18, 2010 11:56:43 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
The Celestial Warrior wrote:
Darth Nicholas wrote:
Maybe try getting in a Twi vigo to get Ganner some GMA but other than that looks good...


Clearly, you miss the point of this squad then. Ganner isn't an attacker, and if he were you wouldn't waste the points for a TBSV when he would be the ONLY one to benefit from it.


Anakin would benefit, too, but with Force Push (on both), Unleash the Force, and Levitate, the need for GMA is not pressing. The bigger issue, though, is what would you drop if you did want to add in a TBSV?
The Celestial Warrior
Posted: Sunday, April 18, 2010 12:38:08 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/28/2009
Posts: 414
The only suggesttion I could make for that is to drop Yoda for Luke, but that only nets you 10 points. IMO, if you are haunting Zuckuss, then the 4 force points on Mara will be plenty. Once you're controlling initiative through Anticipation, You'll be able to levitate, assault, kill and move 6 to avoid the need for multiple blocks as well, especially with snare gun to back you up.
FlyingArrow
Posted: Sunday, April 18, 2010 12:54:59 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
The Celestial Warrior wrote:
The only suggesttion I could make for that is to drop Yoda for Luke, but that only nets you 10 points. IMO, if you are haunting Zuckuss, then the 4 force points on Mara will be plenty. Once you're controlling initiative through Anticipation, You'll be able to levitate, assault, kill and move 6 to avoid the need for multiple blocks as well, especially with snare gun to back you up.


With Yoda, it's almost like having Leia in there. The four offensive pieces are all force users with evade. With a force battery, they all have access to extra force points for evade re-rolls. I'd attach to Mara mainly because she should be harder to kill, so Yoda sticks around longer.
Draconarius
Posted: Sunday, April 18, 2010 1:27:52 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/24/2009
Posts: 251
Location: ZAFT Headquarters, Planet Zi, GFFA
FlyingArrow wrote:
The Celestial Warrior wrote:
The only suggesttion I could make for that is to drop Yoda for Luke, but that only nets you 10 points. IMO, if you are haunting Zuckuss, then the 4 force points on Mara will be plenty. Once you're controlling initiative through Anticipation, You'll be able to levitate, assault, kill and move 6 to avoid the need for multiple blocks as well, especially with snare gun to back you up.


With Yoda, it's almost like having Leia in there. The four offensive pieces are all force users with evade. With a force battery, they all have access to extra force points for evade re-rolls. I'd attach to Mara mainly because she should be harder to kill, so Yoda sticks around longer.


Alas, the plan with most of them is to get up relatively close, so Evade won't be in play for too long. I would personally trade Yoda for Luke and then add 3 Ugnaughts; 9 activations in 200 is not all that great, even with Dodonna.

Also, you might want to reconsider haunting Zuckuss. Mettle on the attack rerolls will help ensure you get full use of the glue gun, and--as Celestial said--unlimited Anticipation will help ensure you get Mara's Cunning Assault. Besides, Zuckuss should be well away from the fight so keeping him alive shouldn't be too hard.
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