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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Old Republic
1. Arca Jeth VR 2. Andur Sunrider VR 3. Beast Lord U 4. Beast Rider Raider C 5. Boma Rider U 6. Cay Qel-droma, Young Jedi R 7. Elite Tetan Trooper U 8. Elite Onderon Trooper U 9. Empress Teta VR 10. Jedi Advisor U 11. Jedi Protector C 12. Master Ooroo VR 13. Master Thon, R 14. Nomi Sunrider, Reluctant Jedi R 15. Odan-Urr 15. Onderon General U 16. Onderon Trooper C 17. Tetan Artillerist C 18. Tetan Trooper C 19. Tott Doneeta R 20. Training Droid C 22. Uliq Qel-Droma, Young Jedi R
Sith
21. Dark Side Disciple C 22. Elite Massassi Warrior U 23. Jedi Warlord U 24. Ludo Kressh VR 25. Marka Ragnos R 26. Massassi Lord U 27. Massassi Soldier C 28. Massassi Warrior C 29. Naga Sadow, Dark Lord of the Sith R 30. Queen Amanoa VR 31. Sith Priest U 32. Sith Warbeast U
Fringe
33. Gav Daragon VR 34. Hutt Creditor U 35. Jori Daragon R 36. Kirrek Rebel C 37. Ktriss C 38. XT-6 Droid C
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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That's really cool, I would buy this if it were a set, just for the cool Sith characters.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/7/2010 Posts: 76
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carnorjax1 wrote:That's really cool, I would buy this if it were a set, just for the cool Sith characters. I concur. I just cracked that book open now just to re-live it. Sith alchemy is the shizzle.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Arca Jeth OR, VR Cost: 40 HP: 120 Def: 20 Atk: +12 Dam: 20 SA: Unique, Melee Attack, Double Attack, Soresu Style Mastery FP: Force 2, Force Renewal 1, Force Defense, Force Valor, Droid Disable (Force 1, replaces attacks, range 6. 20 Dam to target Droid and each adjacent Droid and is also considered activated, save 11) CE: Allies with a Force Rating gain Force Absorb.
Andur Sunrider OR, VR Cost: 26 HP: 70 Def: 18 Atk: +9 Dam: 20 SA: Unique, Melee Attack, Double Attack, Synergy (+4 Atk when within 6 of an ally whose name contains Nomi Sunrider) FP: Force 3, Lightsaber Sweep, Force Spirit 2
Beast Lord OR, U (Large) Cost: 38 HP: 110 Def: 17 Atk: +11 Dam: 30 SA: Flight, Empathy, Charging Assault +10 CE: Non-unique followers without a Force Rating who end their move within 6 gain Momentum.
Beast Rider Raider OR, C (Large) Cost: 22 HP: 80 Def: 16 Atk: +8 Dam: 20 SA: Flight, Empathy, Charging Fire
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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Omnimbi?
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Boma Rider OR, U (Large) Cost: 33 HP: 100 Def: 18 Atk: +10 Dam: 20 SA: Melee Attack, Charging Assault +20, Empathy
Elite Tetan Trooper OR, U Cost: 16 HP: 50 Def: 17 Atk: +7 Dam: 20 SA: Cunning Attack +10
Elite Onderon Trooper OR, U Cost: 18 HP: 30 Def: 16 Atk: +9 Dam: 30
Empress Teta OR, VR Cost: 20 HP: 80 Def: 20 Atk: +9 Dam: 10 SA: Unique, Rapport (allies whose name contains Tetan costs 1 less in the same squad) CE: Followers within 6 gain Advantageous Attack. Allies gain Gang +1 (+1 Atk for each Old Republic ally is within 6 of the target)
Jedi Advisor OR, U Cost: 25 HP: 90 Def: 22 Atk: +8 Dam: 20 SA: Melee Attack, Double Attack, Synergy (+4 Atk if within 6 of an allied commander without a Force Rating) FP: Force 1, Force Renewal 1, Force Sense, Force Defense CE: Allied Commanders within 6 gain +3 Atk and +3 Def.
Jedi Protector OR, C Cost: 25 HP: 80 Def: 18 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Protective +10 (+10 Dam if within 6 of a wounded Unique allied commander.) FP: Force 3, Lightsaber Defense, Force Alter
Master Ooroo OR, VR (Large) Cost: 35 HP: 110 Def: 21 Atk: 0 Dam: 0 SA: Unique, Melee Attack, Emplacement, Poison Gas Chamber 50(when this character is defeated, adjacent Living characters takes 50 damage) FP: Force 2, Force Renewal 2, Jedi Battle Meditation (Force 3, replaces turn. For the remainder of the skirmish, this character gains Disruptive and the following CE: Allies within 6 gain +3 Atk and +3 Def), Illusion CE: Old Republic allies with a Force Rating may spend this character's Force Points as their own.
Master Thon OR, R (Large) Cost: 50 HP: 160 Def: 20 Atk: +13 Dam: 30 SA: Unique, Melee Attack, Charging Assault +20, Light Tutor (Unique Old Republi Ally), Cleave FP: Force 6, Master Speed, Lightsaber Defense CE: Followers gain Lightsaber Defense.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Cay Qel-droma OR, R Cost: 20 HP: 70 Def: 17 Atk: +8 Dam: 20 SA: Unique, Melee Attack, Double Attack, Ataru Style, Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Ulic Qel-droma), Repair 30 FP: Force 4, Knight Speed, Lightsaber Deflect, Droid Disable
Nomi Sunrider, Reluctant Jedi OR, R Cost: 19 HP: 90 Def: 20 Atk: +12 Dam: 10 SA: Unique, Melee Attack, Impulsive Twin Attack, Impulsive Force Renewal, Impulsive Lightsaber (when an allied character is defeated, this character gains Lightsaber +10 and Lightsaber Defense) FP: Force 1
Odan-Urr OR, VR Cost: 41 HP: 110 Def: 21 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Double Attack, Disruptive FP: Force 5, Lightsaber Defense, Battle Meditation, Force Sense, Force Alter, Force Stun
Onderon General OR, U Cost: 19 HP: 60 Def: 17 Atk: +8 Dam: 30 SA: Double Attack CE: Trooper and Soldier followers gain Advantageous Cover.
Onderon Trooper OR, C Cost: 12 HP: 10 Def: 15 Atk: +6 Dam: 30
Tetan Artillerist OR, C Cost: 17 HP: 30 Def: 16 Atk: +6 Dam: 10 SA: Artillerist, Splash 20
Tetan Trooper OR, C Cost: 7 HP: 10 Def: 16 Atk: +6 Dam: 10 SA: Cunning Attack +10
Tott Doneeta OR, R Cost: 26 HP: 100 Def: 19 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Double Attack, Ataru Style, Empathy FP: Force 4, Lightsaber Assault, Lightsaber Precision
Training Droid OR, C Cost: 22 HP: 70 Def: 18 Atk: +11 Dam: 20 SA: Droid, Melee Attack, Double Attack, Lightsaber Resistance, Lightsaber Trainer (replaces turn, touch. Adjacent, unactivated follower with a Force Rating gains Lightsaber Duelist for the remainder of the skirmish, and is considered activated this round)
Ulic Qel-droma, Young Jedi OR, R Cost: 24 HP: 80 Def: 18 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Djem So Style, Synergy (+4 Atk and +4 Def if within 6 of an ally whose name contains Cay Qel-droma) FP: Force 4, Lightsaber Assault, Knight Speed
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2009 Posts: 116
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Dude, I'd totally buy this set if it were real. I've got a question on Nomi though. Is she meant to be a shooter (currently she has melee) or does she basically just get +10 damage when a unique dies?
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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No, she is not supposed to be a shooter. It is supposed to represent her not picking up a Lightsaber until Andur dies in the series.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Dark Side Disciple Sith, C Cost: 23 HP: 60 Def: 17 Atk: +4 Dam: 20 SA: Melee Attack FP: Force 2, Force Renewal 1, Force Lightning 2, Force Repulse 3
Elite Massassi Warrior Sith, U Cost: 19 HP: 90 Def: 14 Atk: +12 Dam: 20 SA: Melee Attack, Deathstrike
Jedi Warlord Sith, U Cost: 54 HP: 120 Def: 22 Atk: +12 Dam: 20 SA: Melee Attack, Double Attack, Dark Armor FP: Force 5, Lightsaber Deflect, Lightsaber Assault, Sith Rage CE: Fringe allies within 6 gain Charging Fire.
Ludo Kressh Sith, VR Cost: 56 HP: 130 Def: 21 Atk: +12 Dam: 20 SA: Unique, Melee Attack, Double Attack, Avoid Defeat FP: Force 2, Force Renewal 1, Force Cloak, Energize Sword 1 (Force 1. +10 Dam and this character's attacks may not be reduced, prevented, or redirected until the end of this character's turn. ), Sith Sorcery CE: Allies gain Avoid Defeat
Marka Ragnos Sith, R Cost: 30 HP: 90 Def: 17 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Virulent Poison +20 FP: Force 4, Force Repulse 3, Transfer Essence, Force Spirit 4 CE: Allied Sith commanders within 6 gain Extra Attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Very much liking your stuff. Your love of the 30's cost melee pieces is obvious, and you do a pretty good job of them.
Couple things:
- One seems to be paying a lot for the Jedi Warlord. I guess the CE is pretty powerful.
- Your Tott Doneeta is eerily similar to one I created... (note: my tendencies are to make melee characters, for the most part, at the height of their power)
Tott Doneeta, Jedi 38 Points R Old Republic HP: 120 Def: 19 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Ataru Style Mastery; Pilot; Master Empathy (Allies with Savage in your squad lose Savage and cost 1 less.)
Force Powers Force 4. Force Barrier (Force 2. Useable only on this character’s turn. For the rest of the round, whenever this character or an adjacent ally would take damage, reduce the damage dealt by 20 with a save of 11.) Energy Absorb Lightsaber Deflect
Capable of creating energy barriers, as well as absorbing and deflecting blaster bolts with his hands, Tott Doneeta also had the rare ability of communicating with beasts.
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Rank: Moderator Groups: Member
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For a lot of the Jedi, they are getting an upgrade in Vol 2. This is sort of to represent them early on.
The Warlord is expensive yeah, I sort of started with the Jensaari as a basis, and just added more.
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Rank: Moderator Groups: Member
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Massassi Lord Sith, U Cost: 18 HP: 70 Def: 18 Atk: +9 Dam: 10 SA: Melee Attack, Bloodthirsty CE: Savage characters are subject to this CE. Allies whose name contains Massassi gain Bloodthirsty.
Massassi Soldier Sith, C Cost: 9 HP: 30 Def: 13 Atk: +6 Dam: 10 SA: Close Quarters Fighting, Poisoned Blade +10
Massassi Warrior Sith, C Cost: 10 HP: 40 Def: 13 Atk: +9 Dam: 20 SA: Melee Attack, Deathstrike
Naga Sadow, Dark Lord of the Sith Sith, R Cost: 85 HP: 160 Def: 23 Atk: +15 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Virulent Poison +20 FP: Force 3, Force Renewal 1, Sith Sorcery, Energize Sword 1, Illusion, Sith Battlemeditation (Force 4, replaces turn. For the remainder of the skirmish, this character gains Doctrine of Fear and the following CE: Allies within 6 gain Traps.), Master of the Force 2 CE: Savage characters are subject to this commander effect. Allies whose name contains Massassi gain +4 Atk.
Queen Amanoa Sith, VR Cost: 29 HP: 80 Def: 16 Atk: +0 Dam: 0 SA: Unique, Melee Attack, Affinity (characters whose name contains Onderon may be part of this squad) FP: Force 2, Force Renewal 1, Force Corruption 2, Force Corruption 4 CE: Non-unique followers within 6 gain Careful Shot +2.
Sith Priest Sith, U Cost: 22 HP: 90 Def: 18 Atk: +11 Dam: 20 SA: Melee Attack FP: Force 3, Force Grip 1, Force Alter CE: Sith followers within 6 gain Protective +10 (+10 Dam when within 6 of an injured Unique Sith commander)
Sith War Beast Sith, C (Large) Cost: 45 HP: 200 Def: 11 Atk: +10 Dam: 30 SA: Melee Attack, Momentum, Cleave
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Not sure if the Protective +10 idea really follows the Sith philosophy. You can probably come up with a similar idea with a more Sith-y feel.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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vengeance +10 fury +10 rage +10
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Doogle126 wrote:vengeance +10 fury +10 rage +10
All good ideas.
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Rank: Moderator Groups: Member
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I don't know, conquering a race and making them fanatical towards you seems really sith, which is the point where I was going with it. I'm not a huge fan of renaming an ability to work the same way.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Sithborg wrote:I don't know, conquering a race and making them fanatical towards you seems really sith, which is the point where I was going with it. I'm not a huge fan of renaming an ability to work the same way. I agree there is no need to reinvent the wheel. I don't think it should work the same way though. There is nothing Sith about working harder to protect a wounded ally though. Fury +10 (+10 Damage when within 6 squares of an allied Unique commander at full Hit Points) Now it's more lead by example, if the Sith commanders are doing well, the troops fight harder, either due to fear or inspiration- take your pick.
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Rank: Republic Commando Groups: Member
Joined: 5/15/2010 Posts: 16
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Nice set. My cousin would like this set.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Obviusly there is more than one way to look at the ability. I see it as the grunts being driven to protect the main guy.
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