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Omnimbi Collection: Tales of the Jedi Vol 1. Options
Sithborg
Posted: Tuesday, May 11, 2010 2:36:21 PM
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Old Republic

1. Arca Jeth VR
2. Andur Sunrider VR
3. Beast Lord U
4. Beast Rider Raider C
5. Boma Rider U
6. Cay Qel-droma, Young Jedi R
7. Elite Tetan Trooper U
8. Elite Onderon Trooper U
9. Empress Teta VR
10. Jedi Advisor U
11. Jedi Protector C
12. Master Ooroo VR
13. Master Thon, R
14. Nomi Sunrider, Reluctant Jedi R
15. Odan-Urr
15. Onderon General U
16. Onderon Trooper C
17. Tetan Artillerist C
18. Tetan Trooper C
19. Tott Doneeta R
20. Training Droid C
22. Uliq Qel-Droma, Young Jedi R

Sith

21. Dark Side Disciple C
22. Elite Massassi Warrior U
23. Jedi Warlord U
24. Ludo Kressh VR
25. Marka Ragnos R
26. Massassi Lord U
27. Massassi Soldier C
28. Massassi Warrior C
29. Naga Sadow, Dark Lord of the Sith R
30. Queen Amanoa VR
31. Sith Priest U
32. Sith Warbeast U

Fringe

33. Gav Daragon VR
34. Hutt Creditor U
35. Jori Daragon R
36. Kirrek Rebel C
37. Ktriss C
38. XT-6 Droid C
carnorjax1
Posted: Tuesday, May 11, 2010 4:02:45 PM
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That's really cool, I would buy this if it were a set, just for the cool Sith characters.
Heisenberg
Posted: Wednesday, May 12, 2010 1:25:15 PM
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carnorjax1 wrote:
That's really cool, I would buy this if it were a set, just for the cool Sith characters.


I concur. I just cracked that book open now just to re-live it. Sith alchemy is the shizzle.
Sithborg
Posted: Wednesday, May 12, 2010 2:34:27 PM
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Arca Jeth
OR, VR
Cost: 40
HP: 120 Def: 20 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Soresu Style Mastery
FP: Force 2, Force Renewal 1, Force Defense, Force Valor, Droid Disable (Force 1, replaces attacks, range 6. 20 Dam to target Droid and each adjacent Droid and is also considered activated, save 11)
CE: Allies with a Force Rating gain Force Absorb.

Andur Sunrider
OR, VR
Cost: 26
HP: 70 Def: 18 Atk: +9 Dam: 20
SA: Unique, Melee Attack, Double Attack, Synergy (+4 Atk when within 6 of an ally whose name contains Nomi Sunrider)
FP: Force 3, Lightsaber Sweep, Force Spirit 2

Beast Lord
OR, U (Large)
Cost: 38
HP: 110 Def: 17 Atk: +11 Dam: 30
SA: Flight, Empathy, Charging Assault +10
CE: Non-unique followers without a Force Rating who end their move within 6 gain Momentum.

Beast Rider Raider
OR, C (Large)
Cost: 22
HP: 80 Def: 16 Atk: +8 Dam: 20
SA: Flight, Empathy, Charging Fire
Darth Mavoc
Posted: Wednesday, May 12, 2010 5:11:23 PM
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Location: Australia
Omnimbi?
Sithborg
Posted: Thursday, May 13, 2010 10:32:38 AM
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Joined: 8/24/2008
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Boma Rider
OR, U (Large)
Cost: 33
HP: 100 Def: 18 Atk: +10 Dam: 20
SA: Melee Attack, Charging Assault +20, Empathy

Elite Tetan Trooper
OR, U
Cost: 16
HP: 50 Def: 17 Atk: +7 Dam: 20
SA: Cunning Attack +10

Elite Onderon Trooper
OR, U
Cost: 18
HP: 30 Def: 16 Atk: +9 Dam: 30

Empress Teta
OR, VR
Cost: 20
HP: 80 Def: 20 Atk: +9 Dam: 10
SA: Unique, Rapport (allies whose name contains Tetan costs 1 less in the same squad)
CE: Followers within 6 gain Advantageous Attack.
Allies gain Gang +1 (+1 Atk for each Old Republic ally is within 6 of the target)

Jedi Advisor
OR, U
Cost: 25
HP: 90 Def: 22 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack, Synergy (+4 Atk if within 6 of an allied commander without a Force Rating)
FP: Force 1, Force Renewal 1, Force Sense, Force Defense
CE: Allied Commanders within 6 gain +3 Atk and +3 Def.

Jedi Protector
OR, C
Cost: 25
HP: 80 Def: 18 Atk: +10 Dam: 20
SA: Melee Attack, Double Attack, Bodyguard, Protective +10 (+10 Dam if within 6 of a wounded Unique allied commander.)
FP: Force 3, Lightsaber Defense, Force Alter

Master Ooroo
OR, VR (Large)
Cost: 35
HP: 110 Def: 21 Atk: 0 Dam: 0
SA: Unique, Melee Attack, Emplacement, Poison Gas Chamber 50(when this character is defeated, adjacent Living characters takes 50 damage)
FP: Force 2, Force Renewal 2, Jedi Battle Meditation (Force 3, replaces turn. For the remainder of the skirmish, this character gains Disruptive and the following CE: Allies within 6 gain +3 Atk and +3 Def), Illusion
CE: Old Republic allies with a Force Rating may spend this character's Force Points as their own.

Master Thon
OR, R (Large)
Cost: 50
HP: 160 Def: 20 Atk: +13 Dam: 30
SA: Unique, Melee Attack, Charging Assault +20, Light Tutor (Unique Old Republi Ally), Cleave
FP: Force 6, Master Speed, Lightsaber Defense
CE: Followers gain Lightsaber Defense.
Sithborg
Posted: Thursday, May 13, 2010 2:41:01 PM
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Cay Qel-droma
OR, R
Cost: 20
HP: 70 Def: 17 Atk: +8 Dam: 20
SA: Unique, Melee Attack, Double Attack, Ataru Style, Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Ulic Qel-droma), Repair 30
FP: Force 4, Knight Speed, Lightsaber Deflect, Droid Disable

Nomi Sunrider, Reluctant Jedi
OR, R
Cost: 19
HP: 90 Def: 20 Atk: +12 Dam: 10
SA: Unique, Melee Attack, Impulsive Twin Attack, Impulsive Force Renewal, Impulsive Lightsaber (when an allied character is defeated, this character gains Lightsaber +10 and Lightsaber Defense)
FP: Force 1

Odan-Urr
OR, VR
Cost: 41
HP: 110 Def: 21 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Disruptive
FP: Force 5, Lightsaber Defense, Battle Meditation, Force Sense, Force Alter, Force Stun

Onderon General
OR, U
Cost: 19
HP: 60 Def: 17 Atk: +8 Dam: 30
SA: Double Attack
CE: Trooper and Soldier followers gain Advantageous Cover.

Onderon Trooper
OR, C
Cost: 12
HP: 10 Def: 15 Atk: +6 Dam: 30

Tetan Artillerist
OR, C
Cost: 17
HP: 30 Def: 16 Atk: +6 Dam: 10
SA: Artillerist, Splash 20

Tetan Trooper
OR, C
Cost: 7
HP: 10 Def: 16 Atk: +6 Dam: 10
SA: Cunning Attack +10

Tott Doneeta
OR, R
Cost: 26
HP: 100 Def: 19 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Ataru Style, Empathy
FP: Force 4, Lightsaber Assault, Lightsaber Precision

Training Droid
OR, C
Cost: 22
HP: 70 Def: 18 Atk: +11 Dam: 20
SA: Droid, Melee Attack, Double Attack, Lightsaber Resistance, Lightsaber Trainer (replaces turn, touch. Adjacent, unactivated follower with a Force Rating gains Lightsaber Duelist for the remainder of the skirmish, and is considered activated this round)

Ulic Qel-droma, Young Jedi
OR, R
Cost: 24
HP: 80 Def: 18 Atk: +10 Dam: 20
SA: Unique, Melee Attack, Double Attack, Djem So Style, Synergy (+4 Atk and +4 Def if within 6 of an ally whose name contains Cay Qel-droma)
FP: Force 4, Lightsaber Assault, Knight Speed
homestar45
Posted: Friday, May 14, 2010 1:51:35 AM
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Dude, I'd totally buy this set if it were real. I've got a question on Nomi though. Is she meant to be a shooter (currently she has melee) or does she basically just get +10 damage when a unique dies?
Sithborg
Posted: Friday, May 14, 2010 2:09:15 AM
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No, she is not supposed to be a shooter. It is supposed to represent her not picking up a Lightsaber until Andur dies in the series.
Sithborg
Posted: Saturday, May 15, 2010 1:30:51 PM
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Dark Side Disciple
Sith, C
Cost: 23
HP: 60 Def: 17 Atk: +4 Dam: 20
SA: Melee Attack
FP: Force 2, Force Renewal 1, Force Lightning 2, Force Repulse 3

Elite Massassi Warrior
Sith, U
Cost: 19
HP: 90 Def: 14 Atk: +12 Dam: 20
SA: Melee Attack, Deathstrike

Jedi Warlord
Sith, U
Cost: 54
HP: 120 Def: 22 Atk: +12 Dam: 20
SA: Melee Attack, Double Attack, Dark Armor
FP: Force 5, Lightsaber Deflect, Lightsaber Assault, Sith Rage
CE: Fringe allies within 6 gain Charging Fire.

Ludo Kressh
Sith, VR
Cost: 56
HP: 130 Def: 21 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Avoid Defeat
FP: Force 2, Force Renewal 1, Force Cloak, Energize Sword 1 (Force 1. +10 Dam and this character's attacks may not be reduced, prevented, or redirected until the end of this character's turn. ), Sith Sorcery
CE: Allies gain Avoid Defeat

Marka Ragnos
Sith, R
Cost: 30
HP: 90 Def: 17 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Virulent Poison +20
FP: Force 4, Force Repulse 3, Transfer Essence, Force Spirit 4
CE: Allied Sith commanders within 6 gain Extra Attack
Gemini1179
Posted: Sunday, May 16, 2010 2:17:08 AM
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Very much liking your stuff. Your love of the 30's cost melee pieces is obvious, and you do a pretty good job of them.

Couple things:

- One seems to be paying a lot for the Jedi Warlord. I guess the CE is pretty powerful.

- Your Tott Doneeta is eerily similar to one I created... (note: my tendencies are to make melee characters, for the most part, at the height of their power)

Tott Doneeta, Jedi 38 Points R
Old Republic
HP: 120
Def: 19
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Ataru Style Mastery; Pilot;
Master Empathy (Allies with Savage in your squad lose Savage and cost 1 less.)

Force Powers
Force 4.
Force Barrier (Force 2. Useable only on this character’s turn. For the rest of the round, whenever this character or an adjacent ally would take damage, reduce the damage dealt by 20 with a save of 11.)
Energy Absorb
Lightsaber Deflect

Capable of creating energy barriers, as well as absorbing and deflecting blaster bolts with his hands, Tott Doneeta also had the rare ability of communicating with beasts.
Sithborg
Posted: Sunday, May 16, 2010 2:27:52 AM
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For a lot of the Jedi, they are getting an upgrade in Vol 2. This is sort of to represent them early on.

The Warlord is expensive yeah, I sort of started with the Jensaari as a basis, and just added more.
Sithborg
Posted: Sunday, May 16, 2010 3:54:42 AM
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Massassi Lord
Sith, U
Cost: 18
HP: 70 Def: 18 Atk: +9 Dam: 10
SA: Melee Attack, Bloodthirsty
CE: Savage characters are subject to this CE. Allies whose name contains Massassi gain Bloodthirsty.

Massassi Soldier
Sith, C
Cost: 9
HP: 30 Def: 13 Atk: +6 Dam: 10
SA: Close Quarters Fighting, Poisoned Blade +10

Massassi Warrior
Sith, C
Cost: 10
HP: 40 Def: 13 Atk: +9 Dam: 20
SA: Melee Attack, Deathstrike

Naga Sadow, Dark Lord of the Sith
Sith, R
Cost: 85
HP: 160 Def: 23 Atk: +15 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Virulent Poison +20
FP: Force 3, Force Renewal 1, Sith Sorcery, Energize Sword 1, Illusion, Sith Battlemeditation (Force 4, replaces turn. For the remainder of the skirmish, this character gains Doctrine of Fear and the following CE: Allies within 6 gain Traps.), Master of the Force 2
CE: Savage characters are subject to this commander effect. Allies whose name contains Massassi gain +4 Atk.

Queen Amanoa
Sith, VR
Cost: 29
HP: 80 Def: 16 Atk: +0 Dam: 0
SA: Unique, Melee Attack, Affinity (characters whose name contains Onderon may be part of this squad)
FP: Force 2, Force Renewal 1, Force Corruption 2, Force Corruption 4
CE: Non-unique followers within 6 gain Careful Shot +2.

Sith Priest
Sith, U
Cost: 22
HP: 90 Def: 18 Atk: +11 Dam: 20
SA: Melee Attack
FP: Force 3, Force Grip 1, Force Alter
CE: Sith followers within 6 gain Protective +10 (+10 Dam when within 6 of an injured Unique Sith commander)

Sith War Beast
Sith, C (Large)
Cost: 45
HP: 200 Def: 11 Atk: +10 Dam: 30
SA: Melee Attack, Momentum, Cleave
Gemini1179
Posted: Sunday, May 16, 2010 4:52:40 AM
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Not sure if the Protective +10 idea really follows the Sith philosophy. You can probably come up with a similar idea with a more Sith-y feel.
Doogle126
Posted: Sunday, May 16, 2010 5:14:43 AM
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vengeance +10
fury +10
rage +10
Gemini1179
Posted: Sunday, May 16, 2010 5:27:16 AM
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Doogle126 wrote:
vengeance +10
fury +10
rage +10


All good ideas.
Sithborg
Posted: Sunday, May 16, 2010 8:39:16 AM
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I don't know, conquering a race and making them fanatical towards you seems really sith, which is the point where I was going with it. I'm not a huge fan of renaming an ability to work the same way.
Gemini1179
Posted: Sunday, May 16, 2010 12:55:52 PM
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Sithborg wrote:
I don't know, conquering a race and making them fanatical towards you seems really sith, which is the point where I was going with it. I'm not a huge fan of renaming an ability to work the same way.


I agree there is no need to reinvent the wheel. I don't think it should work the same way though. There is nothing Sith about working harder to protect a wounded ally though.

Fury +10 (+10 Damage when within 6 squares of an allied Unique commander at full Hit Points)

Now it's more lead by example, if the Sith commanders are doing well, the troops fight harder, either due to fear or inspiration- take your pick.
csteiner
Posted: Sunday, May 16, 2010 8:19:54 PM
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Posts: 16
Nice set. My cousin would like this set.
Sithborg
Posted: Monday, May 17, 2010 3:21:39 AM
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Obviusly there is more than one way to look at the ability. I see it as the grunts being driven to protect the main guy.
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