cicrush13 wrote:You need the door control...I'd drop Zuckuss for Lobot (UH) and some door control...then use reinforcements for Caamasi Noble and 5 x Uggies (or brutes)
He's got two R7's.
Honestly though, I don't think Door control is necessarily the problem. Look at the damage output you have. With only 10 activations, you won't get to use Dash's Opportunist against most NR/Rebel/Sep squads, which is what a lot of people are playing at Regionals. Even if you do get Opportunist, with Jag in there to help boost Dash, he doesn't end up hitting all that much, to be honest. And I've found that quite frequently, Zuckuss has a seriously tough time hitting anything significant, even with Uniques. Shooting at enemy Uniques usually means you're going after something that is a 24 or higher Defense in cover, which means that even with the BH +4 bonus, you still need 11s just to hit. Yes, Snare Rifle is nice, but without something to boost Zuckuss' attack, it's not dependable. And you don't need Zuckuss here as a defense against Yobuck or something like that, as Kyle helps you do that anyways.
So I would definitely consider getting some damage potential in your squad. If you notice something about the top NR squads at the Regionals so far, the common factor in each squad has been not only Ganner, but also Mara Jade Jedi. Then either Kyle or Han GH depending on the build. But the Ganner/Mara combo is nice and gets you that massive damage output that you really need in order to compete in today's meta. You need to be able to do a quick punch on something now and then. In addition, having Mara's Cunning tends to encourage opponents to activate their pieces, which plays into Dash's Opportunist very nicely. When you have both Cunning and Opportunist, you can sort of force your opponent into choosing between the two.
To some degree, you don't really have much synergy going on here. You've basically taken the so-called 'best' from several different sets and just thrown them into a squad together. There's no real cohesiveness.
If you want to keep Dash in the squad, that I would probably look at dropping Zuckuss and probably Wedge as well, and then add in Mara and more filler, possibly Jag Fel and Lobot if you can work it out. With Ganner's Levitate, and Dash already having Mobile/Evade, you really don't need Wedge's CE as much. Levitate means you'll be getting into your enemy's face pretty quick, and you usually want Kyle up close for using his Disruptive, so the lack of Mobile/Evade can be easily compensated for by careful movement/placement, and then good timing on your Levitation/Assaults.
How about this instead:
--No-BraiNR--
54 Kyle Katarn, Jedi Battlemaster
45 Mara Jade, Jedi
29 Ganner Rhysode
28 Dash Rendar, Renegade Smuggler
10 Jagged Fel
9 General Dodonna
16 R7 Astromech Droid x2
3 Mouse Droid
6 Ugnaught Demolitionist x2
(200pts. 11 activations)
You could run Lobot CLO instead of the two R7's if you wanted to as well, getting you some Recon and possible Reserves but losing one of your Overrides. This is actually not all that different from the squad that won the Cincinnati Regional (swap Kyle for Han GH and Dash/Jag for Kol).