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Rank: Clone Trooper Groups: Member
Joined: 1/6/2009 Posts: 9
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I posted this on play reports as well: I run a game club at school and one of the students came up with a new format. Any 2 characters (faction rules still apply), no point restriction. The no point restriction really made it interesting. I suggested GMLS and Leia to one student. They ended up playing a 6 man brawl (typical highschoolers)-each with 2 characters on cloud city. Oddly enough it came down to an isp speeder against Vader JH. Vader won with Force grip. Has anyone ever tried the no point restriction version of dd? What would you use?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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This kind of DD would have a very different goal in team building than traditional DD. It would turn into just picking the highest-cost figures available to a faction. For example, I would much rather partner GMLS with Mara or Kyle JBM than Leia JK. And Sith would just dominate, as you could pair up Darth Bane with Revan for a 190 pt combo.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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LeftiesWillRule wrote:This kind of DD would have a very different goal in team building than traditional DD. It would turn into just picking the highest-cost figures available to a faction. For example, I would much rather partner GMLS with Mara or Kyle JBM than Leia JK. And Sith would just dominate, as you could pair up Darth Bane with Revan for a 190 pt combo. LOL, just because Bane and Revan are a lot of points doesn't mean they'd be the best combo. GMLS and either Han or Kyle JBM would easily handle that Sith duo. There's some seriously crazy things you could do with this though. A big problem, certainly though, is that the NR and Sith can easily reach 170ish points, and many other factions would struggle to do that. The best the Imperials can do is 138 with Vader JH and Palpatine SL. Rebels can only do 125. Seps can only do 124. And those max numbers aren't even necessarily the best combination of pieces you could run. Seps doing Grievous Scourge of the Jedi and Sidious DLOTS wouldn't exactly be competitive, even against the Imperial Vader JH/Palpatine SL team, let alone the Sith or NR ones. This could be a fun thing to do, but I think you'd find out that people would end up playing the same things all the time. It's why having a point limit makes it worth while playing. If you want to do a DD style that allows people to play GMLS or the other big pieces like the Sith beatsticks, then perhaps look at doing 120 points total.
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Rank: Clone Trooper Groups: Member
Joined: 1/6/2009 Posts: 9
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Bigger does not equal better for sure. Bane was in the game but he got taken down really fast because of the 6-way. Cade lasted a long time with his heals. Boba BH ended up critting on GMLS-it was great.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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I've always thought a fun alternative would be still to use the two piece max, but instead of exactly 100 points, make it a maximum of 100 points. (you could go higher for pieces like GMLS). You would still have some of the same power squads as DD, but more chance for variety. Haven't seriously built different combos or tried it out, but seems like it would work as an alternative without getting completely broken combos.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 271
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Squid89 wrote:I've always thought a fun alternative would be still to use the two piece max, but instead of exactly 100 points, make it a maximum of 100 points. (you could go higher for pieces like GMLS). You would still have some of the same power squads as DD, but more chance for variety. Haven't seriously built different combos or tried it out, but seems like it would work as an alternative without getting completely broken combos. This is how we always played DD at my LGS (in 2005-2007) Before i knew there was an "official" unofficial version I think we played no faction restriction sometimes too (light side vs dark side) and I played Luke cotf/Mara, Jedi once that won for the day. [edit: I wonder if anybody would play dd with a maximum point value of 120? it would be interesting to see the combos that come out, but GMLS would take on most comers. If you went any higher, it would be limiting the playing field too much IMO. Even at 120, there are a very finite number of Duos that add up close to that number.]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
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If you wanted to get GMLS into a DD game I'd consider allowing him to stand alone as he is the only piece, besides the AT-AT, that costs too much to fit in the 100 point limit.
Getting rid of the point limit on DD ruins much of the concept. Even if you don't require that limit to be exactly the squad's cost it is still pretty useful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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TheStarkiller wrote:Squid89 wrote:I've always thought a fun alternative would be still to use the two piece max, but instead of exactly 100 points, make it a maximum of 100 points. (you could go higher for pieces like GMLS). You would still have some of the same power squads as DD, but more chance for variety. Haven't seriously built different combos or tried it out, but seems like it would work as an alternative without getting completely broken combos. This is how we always played DD at my LGS (in 2005-2007) Before i knew there was an "official" unofficial version I think we played no faction restriction sometimes too (light side vs dark side) and I played Luke cotf/Mara, Jedi once that won for the day. [edit: I wonder if anybody would play dd with a maximum point value of 120? it would be interesting to see the combos that come out, but GMLS would take on most comers. If you went any higher, it would be limiting the playing field too much IMO. Even at 120, there are a very finite number of Duos that add up close to that number.] actualy when we started playing it we also played on tiles at first. and we played dark side light side,( we occasionally still do) another way to change it up is master and apprentice. one of the figures has to have mastered another at some point in cannonical star wars history. THere are quite a few combos you can pull of that are fun. We never put a point limit on it, but with GMLS i would have to say we would now. It was a very fun way to get some cool combos in, and we didnt follow faction restrictions for master and apprentice. now one i have been working on is a chain master and apprentice that you can add as many masters and apprentices in a chain as possible (Without faction rules) IE: yoda-Dooku-Quigon-Obi wan- anakin- asoka OR yoda- DOoku- QUi gon- obi wan- luke - Leia skywalker (or any one of the new republic jedi from his time period) obviously some chains wont go as long as those but it can still be realy fun, and you could have some pretty cool combos.
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